#pragma once #include "rendering/uniform_buffer.h" #include namespace Donut { class OpenGLUniformBuffer : public UniformBuffer { public: OpenGLUniformBuffer(uint32_t size, uint32_t binding); virtual ~OpenGLUniformBuffer(); virtual auto set_data(const void* data, uint32_t size, uint32_t offset = 0) -> void override; virtual auto bind(uint32_t binding) -> void override; private: uint32_t m_renderer_id = 0; uint32_t m_size = 0; uint32_t m_binding = 0; }; };