#pragma once #include "core/memory.h" #include "rendering/vertex_array.h" #include "rendering/vertex_buffer.h" #include "rendering/index_buffer.h" #include namespace Donut { class OpenGLVertexArray : public VertexArray { public: OpenGLVertexArray(); virtual ~OpenGLVertexArray(); virtual auto bind() const -> void override; virtual auto unbind() const -> void override; virtual auto add_vertex_buffer(const Ref& vertex_buffer) -> void override; virtual auto set_index_buffer(const Ref& index_buffer) -> void override; virtual const std::vector>& get_vertex_buffers() const override { return m_vertex_buffers; } virtual const Ref& get_index_buffer() const override { return m_index_buffer; } private: uint32_t m_renderer_id; uint32_t m_vertex_buffer_index = 0; std::vector> m_vertex_buffers; Ref m_index_buffer; }; };