#pragma once #include "rendering/vertex_array.h" #include "rendering/vertex_buffer.h" #include "rendering/index_buffer.h" #include #include namespace Donut { class OpenGLVertexArray : public VertexArray { public: OpenGLVertexArray(); virtual ~OpenGLVertexArray(); virtual void bind() const override; virtual void unbind() const override; virtual void add_vertex_buffer(const std::shared_ptr& vertex_buffer) override; virtual void set_index_buffer(const std::shared_ptr& index_buffer) override; virtual const std::vector>& get_vertex_buffers() const override { return m_vertex_buffers; } virtual const std::shared_ptr& get_index_buffer() const override { return m_index_buffer; } private: uint32_t m_renderer_id; uint32_t m_vertex_buffer_index = 0; std::vector> m_vertex_buffers; std::shared_ptr m_index_buffer; }; };