#include "opengl_vertex_buffer.h" #include "rendering/vertex_buffer.h" #include namespace Donut { OpenGLVertexBuffer::OpenGLVertexBuffer(const void* data, uint32_t size) { glGenBuffers(1, &m_renderer_id); glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id); glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW); } OpenGLVertexBuffer::~OpenGLVertexBuffer() { glDeleteBuffers(1, &m_renderer_id); } void OpenGLVertexBuffer::bind() const { glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id); } void OpenGLVertexBuffer::unbind() const { glBindBuffer(GL_ARRAY_BUFFER, 0); } void OpenGLVertexBuffer::set_data(const void* data, uint32_t size) { glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id); glBufferSubData(GL_ARRAY_BUFFER, 0, size, data); } };