#pragma once #include "rendering/index_buffer.h" namespace Donut { class VulkanIndexBuffer : public IndexBuffer { public: VulkanIndexBuffer(uint32_t* indices, uint32_t count); virtual ~VulkanIndexBuffer(); virtual auto bind() const -> void override; virtual auto unbind() const -> void override; virtual auto get_count() const -> uint32_t override{ return m_count; } private: uint32_t m_renderer_id; uint32_t m_count; }; };