#include "vulkan_renderer.h" #include "core/log.h" #include "core/camera.h" #define GLFW_INCLUDE_VULKAN #include #include #include #include #include #include #include "stb_image.h" #include #include #include #include #include namespace Donut { #define VK_CHECK(expr) \ do { \ VkResult _r = (expr); \ if (_r != VK_SUCCESS) { \ DONUT_ERROR("Vulkan: {} failed ({})", #expr, (int)_r); \ return false; \ } \ } while (0) static constexpr int MAX_FRAMES_IN_FLIGHT = 2; auto vulkan_prepare_glfw() -> void { #ifdef __APPLE__ if (!getenv("VK_ICD_FILENAMES")) setenv("VK_ICD_FILENAMES", "/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json", 0); if (!getenv("VK_LAYER_PATH")) setenv("VK_LAYER_PATH", "/opt/homebrew/share/vulkan/explicit_layer.d", 0); if (!getenv("DYLD_LIBRARY_PATH")) setenv("DYLD_LIBRARY_PATH", "/opt/homebrew/lib", 0); #endif // GLFW dlopen's the Vulkan loader by bare name, which fails on // mac_os/Homebrew; hand it the loader entry point we already link against. glfwInitVulkanLoader(vkGetInstanceProcAddr); } struct VulkanRenderer::Impl { GLFWwindow* window = nullptr; int width = 0, height = 0; bool framebuffer_resized = false; VkInstance instance = VK_NULL_HANDLE; VkSurfaceKHR surface = VK_NULL_HANDLE; VkPhysicalDevice physical = VK_NULL_HANDLE; VkDevice device = VK_NULL_HANDLE; uint32_t graphics_family = 0, present_family = 0; VkQueue graphics_queue = VK_NULL_HANDLE, present_queue = VK_NULL_HANDLE; VkSwapchainKHR swapchain = VK_NULL_HANDLE; VkFormat swapchain_format = VK_FORMAT_B8G8R8A8_UNORM; VkExtent2D swapchain_extent{}; std::vector images; std::vector image_views; VkRenderPass render_pass = VK_NULL_HANDLE; std::vector framebuffers; VkCommandPool command_pool = VK_NULL_HANDLE; std::vector command_buffers; // MAX_FRAMES_IN_FLIGHT std::vector image_available; // per frame in flight std::vector render_finished; // per swapchain image std::vector in_flight; // per frame in flight std::vector images_in_flight; // per swapchain image uint32_t current_frame = 0; VkDescriptorPool imgui_pool = VK_NULL_HANDLE; bool imgui_init = false; VkPhysicalDeviceMemoryProperties mem_props{}; // Geodesic scene, rendered every frame into a fixed low-resolution // offscreen image (keeps each draw well under the Metal GPU watchdog), // then upscaled onto the swapchain by the present pass below. static constexpr uint32_t GEO_W = 480, GEO_H = 270; VkImage geo_image = VK_NULL_HANDLE; VkDeviceMemory geo_image_mem = VK_NULL_HANDLE; VkImageView geo_image_view = VK_NULL_HANDLE; VkRenderPass geo_render_pass = VK_NULL_HANDLE; VkFramebuffer geo_framebuffer = VK_NULL_HANDLE; VkBuffer cam_buf = VK_NULL_HANDLE, disk_buf = VK_NULL_HANDLE, obj_buf = VK_NULL_HANDLE, sim_buf = VK_NULL_HANDLE; VkDeviceMemory cam_mem = VK_NULL_HANDLE, disk_mem = VK_NULL_HANDLE, obj_mem = VK_NULL_HANDLE, sim_mem = VK_NULL_HANDLE; void* cam_mapped = nullptr; void* sim_mapped = nullptr; Camera camera{ 60.0f, (float)GEO_W / (float)GEO_H, 0.1f, 100.0f }; bool left_was_down = false; double last_frame_time = 0.0; // for free-fly dt double fps_last_x = 0.0, fps_last_y = 0.0; // cursor tracking for free-fly look bool user_moving = false; // camera moved/looked this frame (drives step count) VkImage cube_image = VK_NULL_HANDLE; VkDeviceMemory cube_mem = VK_NULL_HANDLE; VkImageView cube_view = VK_NULL_HANDLE; VkSampler cube_sampler = VK_NULL_HANDLE; std::string hdri_path; // path backing the current cubemap (UI display + no-op switch guard) VkDescriptorSetLayout geo_set_layout = VK_NULL_HANDLE; VkDescriptorPool geo_pool = VK_NULL_HANDLE; VkDescriptorSet geo_set = VK_NULL_HANDLE; VkPipelineLayout geo_pipeline_layout = VK_NULL_HANDLE; VkPipeline geo_pipeline = VK_NULL_HANDLE; VkBuffer quad_vb = VK_NULL_HANDLE; VkDeviceMemory quad_vb_mem = VK_NULL_HANDLE; double start_time = 0.0; VkFence geo_in_use = VK_NULL_HANDLE; // previous frame's fence; guards the shared geodesic image // Present pass: samples the geodesic image with a full-screen textured // quad, drawn into the swapchain render pass just before the ImGui UI. VkSampler present_sampler = VK_NULL_HANDLE; VkDescriptorSetLayout present_set_layout = VK_NULL_HANDLE; VkDescriptorPool present_pool = VK_NULL_HANDLE; VkDescriptorSet present_set = VK_NULL_HANDLE; VkPipelineLayout present_pipeline_layout = VK_NULL_HANDLE; VkPipeline present_pipeline = VK_NULL_HANDLE; // World-builder scene view (grid now; sphere/skybox next). Normal-scale // orbital camera; geometry drawn straight into the swapchain render pass. bool scene_mode = false; Camera scene_camera{ 45.0f, (float)GEO_W / (float)GEO_H, 0.1f, 1000.0f }; VkBuffer grid_vb = VK_NULL_HANDLE; VkDeviceMemory grid_vb_mem = VK_NULL_HANDLE; uint32_t grid_vertex_count = 0; VkBuffer grid_ubo = VK_NULL_HANDLE; VkDeviceMemory grid_ubo_mem = VK_NULL_HANDLE; void* grid_ubo_mapped = nullptr; VkDescriptorSetLayout grid_set_layout = VK_NULL_HANDLE; VkDescriptorPool grid_pool = VK_NULL_HANDLE; VkDescriptorSet grid_set = VK_NULL_HANDLE; VkPipelineLayout grid_pipeline_layout = VK_NULL_HANDLE; VkPipeline grid_pipeline = VK_NULL_HANDLE; // Scene color+depth pass into the swapchain (the grid is coplanar, but the // sphere needs real depth). Depth image + framebuffers track the swapchain. VkImage scene_depth_image = VK_NULL_HANDLE; VkDeviceMemory scene_depth_mem = VK_NULL_HANDLE; VkImageView scene_depth_view = VK_NULL_HANDLE; VkRenderPass scene_render_pass = VK_NULL_HANDLE; std::vector scene_framebuffers; // Lit sphere (Sphere.slang): pos+normal indexed mesh; samples the HDRI // cubemap for ambient at binding 1 (shares the geodesic cube). VkBuffer sphere_vb = VK_NULL_HANDLE; VkDeviceMemory sphere_vb_mem = VK_NULL_HANDLE; VkBuffer sphere_ib = VK_NULL_HANDLE; VkDeviceMemory sphere_ib_mem = VK_NULL_HANDLE; uint32_t sphere_index_count = 0; VkBuffer sphere_ubo = VK_NULL_HANDLE; VkDeviceMemory sphere_ubo_mem = VK_NULL_HANDLE; void* sphere_ubo_mapped = nullptr; VkDescriptorSetLayout sphere_set_layout = VK_NULL_HANDLE; VkDescriptorPool sphere_pool = VK_NULL_HANDLE; VkDescriptorSet sphere_set = VK_NULL_HANDLE; VkPipelineLayout sphere_pipeline_layout = VK_NULL_HANDLE; VkPipeline sphere_pipeline = VK_NULL_HANDLE; auto find_memory_type(uint32_t type_filter, VkMemoryPropertyFlags flags) const -> uint32_t; auto create_buffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props, VkBuffer& buf, VkDeviceMemory& mem) const -> bool; static auto load_spirv(const std::string& path) -> std::vector; auto create_shader_module(const std::string& path, VkShaderModule& out) const -> bool; auto create_instance() -> bool; auto pick_physical_and_device() -> bool; auto create_swapchain() -> bool; auto create_image_views() -> bool; auto create_render_pass() -> bool; auto create_framebuffers() -> bool; auto create_command_buffers() -> bool; auto create_sync_objects() -> bool; auto create_geodesic_resources() -> bool; auto create_hdri_cubemap(const char* path) -> bool; auto rebuild_hdri_cubemap(const char* path) -> void; auto create_present_resources() -> bool; auto create_scene_resources() -> bool; auto create_scene_targets() -> bool; auto destroy_scene_targets() -> void; auto process_input() -> void; auto update_geodesic_uniforms() -> void; auto update_scene_uniforms() -> void; auto destroy_geodesic_resources() -> void; auto recreate_swapchain() -> bool; auto cleanup_swapchain() -> void; auto record_command_buffer(VkCommandBuffer cmd, uint32_t image_index, const glm::vec4& clear, ImDrawData* draw_data) -> bool; }; auto VulkanRenderer::Impl::create_instance() -> bool { #ifdef __APPLE__ if (!getenv("VK_ICD_FILENAMES")) setenv("VK_ICD_FILENAMES", "/opt/homebrew/etc/vulkan/icd.d/MoltenVK_icd.json", 0); if (!getenv("VK_LAYER_PATH")) setenv("VK_LAYER_PATH", "/opt/homebrew/share/vulkan/explicit_layer.d", 0); // The Homebrew validation-layer manifest names the dylib without a path; // let dlopen find it in the Homebrew lib dir. if (!getenv("DYLD_LIBRARY_PATH")) setenv("DYLD_LIBRARY_PATH", "/opt/homebrew/lib", 0); #endif VkApplicationInfo app{ VK_STRUCTURE_TYPE_APPLICATION_INFO }; app.pApplicationName = "Donut"; app.apiVersion = VK_API_VERSION_1_2; uint32_t glfwExtCount = 0; const char** glfwExts = glfwGetRequiredInstanceExtensions(&glfwExtCount); if (!glfwExts) { DONUT_ERROR("Vulkan: GLFW reports no surface support"); return false; } std::vector exts; for (uint32_t i = 0; i < glfwExtCount; ++i) exts.push_back(glfwExts[i]); exts.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME); exts.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); std::vector layers; uint32_t layer_count = 0; vkEnumerateInstanceLayerProperties(&layer_count, nullptr); std::vector avail(layer_count); vkEnumerateInstanceLayerProperties(&layer_count, avail.data()); for (const auto& l : avail) if (std::strcmp(l.layerName, "VK_LAYER_KHRONOS_validation") == 0) layers.push_back("VK_LAYER_KHRONOS_validation"); VkInstanceCreateInfo ici{ VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO }; ici.flags = VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR; ici.pApplicationInfo = &app; ici.enabledExtensionCount = (uint32_t)exts.size(); ici.ppEnabledExtensionNames = exts.data(); ici.enabledLayerCount = (uint32_t)layers.size(); ici.ppEnabledLayerNames = layers.data(); VkResult r = vkCreateInstance(&ici, nullptr, &instance); if (r != VK_SUCCESS && !layers.empty()) { // The validation layer failed to load (its dylib isn't on the loader // search path); it is optional, so retry without it. DONUT_WARN("Vulkan: validation layer unavailable, continuing without it"); layers.clear(); ici.enabledLayerCount = 0; ici.ppEnabledLayerNames = nullptr; r = vkCreateInstance(&ici, nullptr, &instance); } if (r != VK_SUCCESS) { DONUT_ERROR("Vulkan: vkCreateInstance failed ({})", (int)r); return false; } VK_CHECK(glfwCreateWindowSurface(instance, window, nullptr, &surface)); DONUT_INFO("Vulkan: instance + surface created (validation {})", layers.empty() ? "off" : "on"); return true; } auto VulkanRenderer::Impl::pick_physical_and_device() -> bool { uint32_t count = 0; vkEnumeratePhysicalDevices(instance, &count, nullptr); if (count == 0) { DONUT_ERROR("Vulkan: no physical devices"); return false; } std::vector devices(count); vkEnumeratePhysicalDevices(instance, &count, devices.data()); physical = devices[0]; uint32_t q_count = 0; vkGetPhysicalDeviceQueueFamilyProperties(physical, &q_count, nullptr); std::vector qfams(q_count); vkGetPhysicalDeviceQueueFamilyProperties(physical, &q_count, qfams.data()); bool found_g = false, found_p = false; for (uint32_t i = 0; i < q_count; ++i) { if (!found_g && (qfams[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)) { graphics_family = i; found_g = true; } VkBool32 present = VK_FALSE; vkGetPhysicalDeviceSurfaceSupportKHR(physical, i, surface, &present); if (!found_p && present) { present_family = i; found_p = true; } } if (!found_g || !found_p) { DONUT_ERROR("Vulkan: no graphics/present queue"); return false; } std::vector dev_exts = { VK_KHR_SWAPCHAIN_EXTENSION_NAME }; uint32_t dev_ext_count = 0; vkEnumerateDeviceExtensionProperties(physical, nullptr, &dev_ext_count, nullptr); std::vector dev_ext_props(dev_ext_count); vkEnumerateDeviceExtensionProperties(physical, nullptr, &dev_ext_count, dev_ext_props.data()); for (const auto& e : dev_ext_props) if (std::strcmp(e.extensionName, "VK_KHR_portability_subset") == 0) dev_exts.push_back("VK_KHR_portability_subset"); float priority = 1.0f; std::vector qcis; uint32_t families[2] = { graphics_family, present_family }; for (uint32_t i = 0; i < (graphics_family == present_family ? 1u : 2u); ++i) { VkDeviceQueueCreateInfo qci{ VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO }; qci.queueFamilyIndex = families[i]; qci.queueCount = 1; qci.pQueuePriorities = &priority; qcis.push_back(qci); } VkDeviceCreateInfo dci{ VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; dci.queueCreateInfoCount = (uint32_t)qcis.size(); dci.pQueueCreateInfos = qcis.data(); dci.enabledExtensionCount = (uint32_t)dev_exts.size(); dci.ppEnabledExtensionNames = dev_exts.data(); VK_CHECK(vkCreateDevice(physical, &dci, nullptr, &device)); vkGetDeviceQueue(device, graphics_family, 0, &graphics_queue); vkGetDeviceQueue(device, present_family, 0, &present_queue); VkPhysicalDeviceProperties props{}; vkGetPhysicalDeviceProperties(physical, &props); vkGetPhysicalDeviceMemoryProperties(physical, &mem_props); DONUT_INFO("Vulkan device: {}", props.deviceName); return true; } auto VulkanRenderer::Impl::create_swapchain() -> bool { VkSurfaceCapabilitiesKHR caps{}; vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical, surface, &caps); uint32_t fmt_count = 0; vkGetPhysicalDeviceSurfaceFormatsKHR(physical, surface, &fmt_count, nullptr); std::vector formats(fmt_count); vkGetPhysicalDeviceSurfaceFormatsKHR(physical, surface, &fmt_count, formats.data()); VkSurfaceFormatKHR chosen = formats[0]; for (const auto& f : formats) if (f.format == VK_FORMAT_B8G8R8A8_UNORM && f.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) chosen = f; swapchain_format = chosen.format; if (caps.currentExtent.width != UINT32_MAX) swapchain_extent = caps.currentExtent; else { swapchain_extent.width = std::clamp((uint32_t)width, caps.minImageExtent.width, caps.maxImageExtent.width); swapchain_extent.height = std::clamp((uint32_t)height, caps.minImageExtent.height, caps.maxImageExtent.height); } uint32_t image_count = caps.minImageCount + 1; if (caps.maxImageCount > 0 && image_count > caps.maxImageCount) image_count = caps.maxImageCount; VkSwapchainCreateInfoKHR sci{ VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR }; sci.surface = surface; sci.minImageCount = image_count; sci.imageFormat = chosen.format; sci.imageColorSpace = chosen.colorSpace; sci.imageExtent = swapchain_extent; sci.imageArrayLayers = 1; sci.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; sci.preTransform = caps.currentTransform; sci.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; sci.presentMode = VK_PRESENT_MODE_FIFO_KHR; // always supported, vsync sci.clipped = VK_TRUE; uint32_t fam_idx[2] = { graphics_family, present_family }; if (graphics_family != present_family) { sci.imageSharingMode = VK_SHARING_MODE_CONCURRENT; sci.queueFamilyIndexCount = 2; sci.pQueueFamilyIndices = fam_idx; } else sci.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; VK_CHECK(vkCreateSwapchainKHR(device, &sci, nullptr, &swapchain)); uint32_t n = 0; vkGetSwapchainImagesKHR(device, swapchain, &n, nullptr); images.resize(n); vkGetSwapchainImagesKHR(device, swapchain, &n, images.data()); return true; } auto VulkanRenderer::Impl::create_image_views() -> bool { image_views.resize(images.size()); for (size_t i = 0; i < images.size(); ++i) { VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; vci.image = images[i]; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = swapchain_format; vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; VK_CHECK(vkCreateImageView(device, &vci, nullptr, &image_views[i])); } return true; } auto VulkanRenderer::Impl::create_render_pass() -> bool { VkAttachmentDescription color{}; color.format = swapchain_format; color.samples = VK_SAMPLE_COUNT_1_BIT; color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; VkAttachmentReference ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &ref; VkSubpassDependency dep{}; dep.srcSubpass = VK_SUBPASS_EXTERNAL; dep.dstSubpass = 0; dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dep.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dep.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; rpci.attachmentCount = 1; rpci.pAttachments = &color; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; rpci.dependencyCount = 1; rpci.pDependencies = &dep; VK_CHECK(vkCreateRenderPass(device, &rpci, nullptr, &render_pass)); return true; } auto VulkanRenderer::Impl::create_framebuffers() -> bool { framebuffers.resize(image_views.size()); for (size_t i = 0; i < image_views.size(); ++i) { VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; fbci.renderPass = render_pass; fbci.attachmentCount = 1; fbci.pAttachments = &image_views[i]; fbci.width = swapchain_extent.width; fbci.height = swapchain_extent.height; fbci.layers = 1; VK_CHECK(vkCreateFramebuffer(device, &fbci, nullptr, &framebuffers[i])); } return true; } // Depth image + a color+depth render pass + per-image framebuffers for the // scene view. Swapchain-sized, so recreated alongside the swapchain. auto VulkanRenderer::Impl::create_scene_targets() -> bool { const VkFormat depth_fmt = VK_FORMAT_D32_SFLOAT; VkImageCreateInfo dici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; dici.imageType = VK_IMAGE_TYPE_2D; dici.format = depth_fmt; dici.extent = { swapchain_extent.width, swapchain_extent.height, 1 }; dici.mipLevels = 1; dici.arrayLayers = 1; dici.samples = VK_SAMPLE_COUNT_1_BIT; dici.tiling = VK_IMAGE_TILING_OPTIMAL; dici.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; VK_CHECK(vkCreateImage(device, &dici, nullptr, &scene_depth_image)); VkMemoryRequirements dreq{}; vkGetImageMemoryRequirements(device, scene_depth_image, &dreq); VkMemoryAllocateInfo dai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; dai.allocationSize = dreq.size; dai.memoryTypeIndex = find_memory_type(dreq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); VK_CHECK(vkAllocateMemory(device, &dai, nullptr, &scene_depth_mem)); VK_CHECK(vkBindImageMemory(device, scene_depth_image, scene_depth_mem, 0)); VkImageViewCreateInfo dvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; dvci.image = scene_depth_image; dvci.viewType = VK_IMAGE_VIEW_TYPE_2D; dvci.format = depth_fmt; dvci.subresourceRange = { VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, 1 }; VK_CHECK(vkCreateImageView(device, &dvci, nullptr, &scene_depth_view)); VkAttachmentDescription atts[2]{}; atts[0].format = swapchain_format; atts[0].samples = VK_SAMPLE_COUNT_1_BIT; atts[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; atts[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; atts[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; atts[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; atts[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; atts[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; atts[1].format = depth_fmt; atts[1].samples = VK_SAMPLE_COUNT_1_BIT; atts[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; atts[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; atts[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; atts[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; atts[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; atts[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkAttachmentReference color_ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; VkAttachmentReference depth_ref{ 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL }; VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_ref; subpass.pDepthStencilAttachment = &depth_ref; VkSubpassDependency dep{}; dep.srcSubpass = VK_SUBPASS_EXTERNAL; dep.dstSubpass = 0; dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; dep.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT; dep.srcAccessMask = 0; dep.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT; VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; rpci.attachmentCount = 2; rpci.pAttachments = atts; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; rpci.dependencyCount = 1; rpci.pDependencies = &dep; VK_CHECK(vkCreateRenderPass(device, &rpci, nullptr, &scene_render_pass)); scene_framebuffers.resize(image_views.size()); for (size_t i = 0; i < image_views.size(); ++i) { VkImageView att[2] = { image_views[i], scene_depth_view }; VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; fbci.renderPass = scene_render_pass; fbci.attachmentCount = 2; fbci.pAttachments = att; fbci.width = swapchain_extent.width; fbci.height = swapchain_extent.height; fbci.layers = 1; VK_CHECK(vkCreateFramebuffer(device, &fbci, nullptr, &scene_framebuffers[i])); } return true; } auto VulkanRenderer::Impl::destroy_scene_targets() -> void { for (auto fb : scene_framebuffers) vkDestroyFramebuffer(device, fb, nullptr); scene_framebuffers.clear(); if (scene_render_pass) { vkDestroyRenderPass(device, scene_render_pass, nullptr); scene_render_pass = VK_NULL_HANDLE; } if (scene_depth_view) { vkDestroyImageView(device, scene_depth_view, nullptr); scene_depth_view = VK_NULL_HANDLE; } if (scene_depth_image) { vkDestroyImage(device, scene_depth_image, nullptr); scene_depth_image = VK_NULL_HANDLE; } if (scene_depth_mem) { vkFreeMemory(device, scene_depth_mem, nullptr); scene_depth_mem = VK_NULL_HANDLE; } } auto VulkanRenderer::Impl::create_command_buffers() -> bool { VkCommandPoolCreateInfo pci{ VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO }; pci.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; pci.queueFamilyIndex = graphics_family; VK_CHECK(vkCreateCommandPool(device, &pci, nullptr, &command_pool)); command_buffers.resize(MAX_FRAMES_IN_FLIGHT); VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; cbai.commandPool = command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = MAX_FRAMES_IN_FLIGHT; VK_CHECK(vkAllocateCommandBuffers(device, &cbai, command_buffers.data())); return true; } auto VulkanRenderer::Impl::create_sync_objects() -> bool { image_available.resize(MAX_FRAMES_IN_FLIGHT); in_flight.resize(MAX_FRAMES_IN_FLIGHT); render_finished.resize(images.size()); images_in_flight.assign(images.size(), VK_NULL_HANDLE); VkSemaphoreCreateInfo sci{ VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO }; VkFenceCreateInfo fci{ VK_STRUCTURE_TYPE_FENCE_CREATE_INFO }; fci.flags = VK_FENCE_CREATE_SIGNALED_BIT; for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; ++i) { VK_CHECK(vkCreateSemaphore(device, &sci, nullptr, &image_available[i])); VK_CHECK(vkCreateFence(device, &fci, nullptr, &in_flight[i])); } for (size_t i = 0; i < images.size(); ++i) VK_CHECK(vkCreateSemaphore(device, &sci, nullptr, &render_finished[i])); return true; } auto VulkanRenderer::Impl::find_memory_type(uint32_t type_filter, VkMemoryPropertyFlags flags) const -> uint32_t { for (uint32_t i = 0; i < mem_props.memoryTypeCount; ++i) if ((type_filter & (1u << i)) && (mem_props.memoryTypes[i].propertyFlags & flags) == flags) return i; return UINT32_MAX; } auto VulkanRenderer::Impl::create_buffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags props, VkBuffer& buf, VkDeviceMemory& mem) const -> bool { VkBufferCreateInfo bci{ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; bci.size = size; bci.usage = usage; bci.sharingMode = VK_SHARING_MODE_EXCLUSIVE; if (vkCreateBuffer(device, &bci, nullptr, &buf) != VK_SUCCESS) return false; VkMemoryRequirements req{}; vkGetBufferMemoryRequirements(device, buf, &req); VkMemoryAllocateInfo ai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; ai.allocationSize = req.size; ai.memoryTypeIndex = find_memory_type(req.memoryTypeBits, props); if (vkAllocateMemory(device, &ai, nullptr, &mem) != VK_SUCCESS) return false; vkBindBufferMemory(device, buf, mem, 0); return true; } auto VulkanRenderer::Impl::load_spirv(const std::string& path) -> std::vector { std::ifstream file(path, std::ios::ate | std::ios::binary); if (!file.is_open()) return {}; size_t size = (size_t)file.tellg(); std::vector data(size / 4); file.seekg(0); file.read(reinterpret_cast(data.data()), size); return data; } auto VulkanRenderer::Impl::create_shader_module(const std::string& path, VkShaderModule& out) const -> bool { auto spv = load_spirv(path); if (spv.empty()) { DONUT_ERROR("Vulkan: failed to load SPIR-V {}", path); return false; } VkShaderModuleCreateInfo ci{ VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; ci.codeSize = spv.size() * 4; ci.pCode = spv.data(); return vkCreateShaderModule(device, &ci, nullptr, &out) == VK_SUCCESS; } auto VulkanRenderer::Impl::create_geodesic_resources() -> bool { const VkFormat fmt = VK_FORMAT_R8G8B8A8_UNORM; const VkMemoryPropertyFlags host_vis = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; const float SagA_rs = 1.269e10f; VkImageCreateInfo ici{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; ici.imageType = VK_IMAGE_TYPE_2D; ici.format = fmt; ici.extent = { GEO_W, GEO_H, 1 }; ici.mipLevels = 1; ici.arrayLayers = 1; ici.samples = VK_SAMPLE_COUNT_1_BIT; ici.tiling = VK_IMAGE_TILING_OPTIMAL; ici.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; VK_CHECK(vkCreateImage(device, &ici, nullptr, &geo_image)); VkMemoryRequirements im_req{}; vkGetImageMemoryRequirements(device, geo_image, &im_req); VkMemoryAllocateInfo im_alloc{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; im_alloc.allocationSize = im_req.size; im_alloc.memoryTypeIndex = find_memory_type(im_req.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); VK_CHECK(vkAllocateMemory(device, &im_alloc, nullptr, &geo_image_mem)); VK_CHECK(vkBindImageMemory(device, geo_image, geo_image_mem, 0)); VkImageViewCreateInfo vci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; vci.image = geo_image; vci.viewType = VK_IMAGE_VIEW_TYPE_2D; vci.format = fmt; vci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; VK_CHECK(vkCreateImageView(device, &vci, nullptr, &geo_image_view)); VkAttachmentDescription color{}; color.format = fmt; color.samples = VK_SAMPLE_COUNT_1_BIT; color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkAttachmentReference ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &ref; VkSubpassDependency deps[2]{}; deps[0].srcSubpass = VK_SUBPASS_EXTERNAL; deps[0].dstSubpass = 0; deps[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT; deps[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; deps[1].srcSubpass = 0; deps[1].dstSubpass = VK_SUBPASS_EXTERNAL; deps[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; deps[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; deps[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; deps[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; rpci.attachmentCount = 1; rpci.pAttachments = &color; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; rpci.dependencyCount = 2; rpci.pDependencies = deps; VK_CHECK(vkCreateRenderPass(device, &rpci, nullptr, &geo_render_pass)); VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; fbci.renderPass = geo_render_pass; fbci.attachmentCount = 1; fbci.pAttachments = &geo_image_view; fbci.width = GEO_W; fbci.height = GEO_H; fbci.layers = 1; VK_CHECK(vkCreateFramebuffer(device, &fbci, nullptr, &geo_framebuffer)); create_buffer(128, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, cam_buf, cam_mem); create_buffer(32, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, disk_buf, disk_mem); create_buffer(800, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, obj_buf, obj_mem); create_buffer(16, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, sim_buf, sim_mem); camera.set_camera_mode(CameraMode::Orbital); camera.set_orbital_target(glm::vec3(0.0f)); camera.set_orbital_radius(1e11); camera.set_orbital_limits(4e10, 3e11); camera.set_orbital_speed(0.01f); camera.set_zoom_speed(1e10); camera.set_azimuth(0.0f); camera.set_elevation(1.25f); void* p = nullptr; vkMapMemory(device, cam_mem, 0, 128, 0, &cam_mapped); // camera UBO is refilled every frame float disk_data[8] = { SagA_rs * 2.2f, SagA_rs * 5.2f, 2.0f, SagA_rs * 0.1f, 0.1f, 0, 0, 0 }; vkMapMemory(device, disk_mem, 0, 32, 0, &p); memcpy(p, disk_data, sizeof(disk_data)); vkUnmapMemory(device, disk_mem); std::vector obj_data(800, 0); int num_objects = 1; memcpy(obj_data.data(), &num_objects, 4); float pos_radius[4] = { 0, 0, 0, SagA_rs }; memcpy(obj_data.data() + 16, pos_radius, 16); float obj_color[4] = { 0, 0, 0, 1 }; memcpy(obj_data.data() + 272, obj_color, 16); vkMapMemory(device, obj_mem, 0, 800, 0, &p); memcpy(p, obj_data.data(), 800); vkUnmapMemory(device, obj_mem); vkMapMemory(device, sim_mem, 0, 16, 0, &sim_mapped); if (!create_hdri_cubemap("assets/hdri/HDR_blue_nebulae-1.hdr")) return false; VkDescriptorSetLayoutBinding binds[5]{}; for (int i = 0; i < 4; ++i) { binds[i].binding = i; binds[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; binds[i].descriptorCount = 1; binds[i].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; } binds[4].binding = 4; binds[4].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; binds[4].descriptorCount = 1; binds[4].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; dslci.bindingCount = 5; dslci.pBindings = binds; VK_CHECK(vkCreateDescriptorSetLayout(device, &dslci, nullptr, &geo_set_layout)); VkDescriptorPoolSize psizes[2] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4 }, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 } }; VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; dpci.maxSets = 1; dpci.poolSizeCount = 2; dpci.pPoolSizes = psizes; VK_CHECK(vkCreateDescriptorPool(device, &dpci, nullptr, &geo_pool)); VkDescriptorSetAllocateInfo dsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; dsai.descriptorPool = geo_pool; dsai.descriptorSetCount = 1; dsai.pSetLayouts = &geo_set_layout; VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &geo_set)); VkDescriptorBufferInfo bi[4] = { { cam_buf, 0, VK_WHOLE_SIZE }, { disk_buf, 0, VK_WHOLE_SIZE }, { obj_buf, 0, VK_WHOLE_SIZE }, { sim_buf, 0, VK_WHOLE_SIZE } }; VkDescriptorImageInfo cube_info{ cube_sampler, cube_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; VkWriteDescriptorSet writes[5]{}; for (int i = 0; i < 4; ++i) { writes[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[i].dstSet = geo_set; writes[i].dstBinding = i; writes[i].descriptorCount = 1; writes[i].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; writes[i].pBufferInfo = &bi[i]; } writes[4].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[4].dstSet = geo_set; writes[4].dstBinding = 4; writes[4].descriptorCount = 1; writes[4].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; writes[4].pImageInfo = &cube_info; vkUpdateDescriptorSets(device, 5, writes, 0, nullptr); float quad[] = { -1.f, 1.f, 0.f, 1.f, -1.f, -1.f, 0.f, 0.f, 1.f, -1.f, 1.f, 0.f, -1.f, 1.f, 0.f, 1.f, 1.f, -1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 1.f, }; create_buffer(sizeof(quad), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, quad_vb, quad_vb_mem); vkMapMemory(device, quad_vb_mem, 0, sizeof(quad), 0, &p); memcpy(p, quad, sizeof(quad)); vkUnmapMemory(device, quad_vb_mem); VkShaderModule vmod, fmod; if (!create_shader_module("assets/shaders/generated/Geodesic.vertexMain.spv", vmod)) return false; if (!create_shader_module("assets/shaders/generated/Geodesic.fragmentMain.spv", fmod)) return false; VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; plci.setLayoutCount = 1; plci.pSetLayouts = &geo_set_layout; VK_CHECK(vkCreatePipelineLayout(device, &plci, nullptr, &geo_pipeline_layout)); VkPipelineShaderStageCreateInfo stages[2]{}; stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; VkVertexInputBindingDescription vib{ 0, 16, VK_VERTEX_INPUT_RATE_VERTEX }; VkVertexInputAttributeDescription via[2] = { { 0, 0, VK_FORMAT_R32G32_SFLOAT, 0 }, { 1, 0, VK_FORMAT_R32G32_SFLOAT, 8 } }; VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; vin.vertexBindingDescriptionCount = 1; vin.pVertexBindingDescriptions = &vib; vin.vertexAttributeDescriptionCount = 2; vin.pVertexAttributeDescriptions = via; VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; VkViewport vp{ 0, 0, (float)GEO_W, (float)GEO_H, 0, 1 }; VkRect2D sc{ { 0, 0 }, { GEO_W, GEO_H } }; VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.pViewports = &vp; vps.scissorCount = 1; vps.pScissors = ≻ VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineColorBlendAttachmentState cba{}; cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba; VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; gpci.stageCount = 2; gpci.pStages = stages; gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; gpci.layout = geo_pipeline_layout; gpci.renderPass = geo_render_pass; gpci.subpass = 0; VkResult pr = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &gpci, nullptr, &geo_pipeline); vkDestroyShaderModule(device, vmod, nullptr); vkDestroyShaderModule(device, fmod, nullptr); if (pr != VK_SUCCESS) { DONUT_ERROR("Vulkan: geodesic pipeline creation failed ({})", (int)pr); return false; } start_time = glfwGetTime(); update_geodesic_uniforms(); DONUT_INFO("Vulkan: geodesic resources ready ({}x{} offscreen)", (int)GEO_W, (int)GEO_H); return true; } auto VulkanRenderer::Impl::create_hdri_cubemap(const char* path) -> bool { hdri_path = path; const VkMemoryPropertyFlags host_vis = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; const uint32_t FACE = 1024; const VkFormat cube_fmt = VK_FORMAT_R16G16B16A16_SFLOAT; VkImageCreateInfo cci{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; cci.flags = VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT; cci.imageType = VK_IMAGE_TYPE_2D; cci.format = cube_fmt; cci.extent = { FACE, FACE, 1 }; cci.mipLevels = 1; cci.arrayLayers = 6; cci.samples = VK_SAMPLE_COUNT_1_BIT; cci.tiling = VK_IMAGE_TILING_OPTIMAL; cci.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; VK_CHECK(vkCreateImage(device, &cci, nullptr, &cube_image)); VkMemoryRequirements creq{}; vkGetImageMemoryRequirements(device, cube_image, &creq); VkMemoryAllocateInfo cai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; cai.allocationSize = creq.size; cai.memoryTypeIndex = find_memory_type(creq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); VK_CHECK(vkAllocateMemory(device, &cai, nullptr, &cube_mem)); VK_CHECK(vkBindImageMemory(device, cube_image, cube_mem, 0)); VkImageViewCreateInfo cvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; cvci.image = cube_image; cvci.viewType = VK_IMAGE_VIEW_TYPE_CUBE; cvci.format = cube_fmt; cvci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 6 }; VK_CHECK(vkCreateImageView(device, &cvci, nullptr, &cube_view)); VkSamplerCreateInfo csm{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; csm.magFilter = VK_FILTER_LINEAR; csm.minFilter = VK_FILTER_LINEAR; csm.addressModeU = csm.addressModeV = csm.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; VK_CHECK(vkCreateSampler(device, &csm, nullptr, &cube_sampler)); int w = 0, h = 0, ch = 0; float* pixels = stbi_loadf(path, &w, &h, &ch, 4); if (!pixels) { DONUT_WARN("Vulkan: HDRI '{}' could not be loaded; using a dark background", path); VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; cbai.commandPool = command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1; VkCommandBuffer cmd; VK_CHECK(vkAllocateCommandBuffers(device, &cbai, &cmd)); VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; vkBeginCommandBuffer(cmd, &bi); VkImageMemoryBarrier tb{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; tb.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; tb.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; tb.image = cube_image; tb.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 6 }; tb.srcAccessMask = 0; tb.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &tb); VkClearColorValue dark{}; dark.float32[0] = 0.02f; dark.float32[1] = 0.02f; dark.float32[2] = 0.05f; dark.float32[3] = 1.0f; VkImageSubresourceRange rng{ VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 6 }; vkCmdClearColorImage(cmd, cube_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &dark, 1, &rng); VkImageMemoryBarrier rb = tb; rb.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; rb.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; rb.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; rb.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &rb); vkEndCommandBuffer(cmd); VkSubmitInfo si{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; si.commandBufferCount = 1; si.pCommandBuffers = &cmd; vkQueueSubmit(graphics_queue, 1, &si, VK_NULL_HANDLE); vkQueueWaitIdle(graphics_queue); vkFreeCommandBuffers(device, command_pool, 1, &cmd); return true; } // Apple GPUs can't linearly filter RGBA32F, so store the equirect as // RGBA16F (convert the loaded floats to half on the way into staging). const VkFormat eq_fmt = VK_FORMAT_R16G16B16A16_SFLOAT; size_t texel_count = (size_t)w * h * 4; VkDeviceSize eq_size = (VkDeviceSize)texel_count * sizeof(uint16_t); VkBuffer eq_staging; VkDeviceMemory eq_staging_mem; if (!create_buffer(eq_size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, host_vis, eq_staging, eq_staging_mem)) { stbi_image_free(pixels); return false; } void* mp = nullptr; vkMapMemory(device, eq_staging_mem, 0, eq_size, 0, &mp); uint16_t* dst = (uint16_t*)mp; for (size_t i = 0; i < texel_count; ++i) { __fp16 hf = (__fp16)pixels[i]; memcpy(&dst[i], &hf, sizeof(uint16_t)); } vkUnmapMemory(device, eq_staging_mem); stbi_image_free(pixels); VkImage eq_image; VkDeviceMemory eq_mem; VkImageCreateInfo eci{ VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO }; eci.imageType = VK_IMAGE_TYPE_2D; eci.format = eq_fmt; eci.extent = { (uint32_t)w, (uint32_t)h, 1 }; eci.mipLevels = 1; eci.arrayLayers = 1; eci.samples = VK_SAMPLE_COUNT_1_BIT; eci.tiling = VK_IMAGE_TILING_OPTIMAL; eci.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; VK_CHECK(vkCreateImage(device, &eci, nullptr, &eq_image)); VkMemoryRequirements ereq{}; vkGetImageMemoryRequirements(device, eq_image, &ereq); VkMemoryAllocateInfo eai{ VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; eai.allocationSize = ereq.size; eai.memoryTypeIndex = find_memory_type(ereq.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); VK_CHECK(vkAllocateMemory(device, &eai, nullptr, &eq_mem)); VK_CHECK(vkBindImageMemory(device, eq_image, eq_mem, 0)); VkImageView eq_view; VkImageViewCreateInfo evci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; evci.image = eq_image; evci.viewType = VK_IMAGE_VIEW_TYPE_2D; evci.format = eq_fmt; evci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; VK_CHECK(vkCreateImageView(device, &evci, nullptr, &eq_view)); VkSampler eq_sampler; VkSamplerCreateInfo esm{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; esm.magFilter = VK_FILTER_LINEAR; esm.minFilter = VK_FILTER_LINEAR; esm.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; // longitude wraps esm.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; // latitude clamps esm.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; VK_CHECK(vkCreateSampler(device, &esm, nullptr, &eq_sampler)); VkImageView face_views[6]; for (uint32_t i = 0; i < 6; ++i) { VkImageViewCreateInfo fvci{ VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO }; fvci.image = cube_image; fvci.viewType = VK_IMAGE_VIEW_TYPE_2D; fvci.format = cube_fmt; fvci.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, i, 1 }; VK_CHECK(vkCreateImageView(device, &fvci, nullptr, &face_views[i])); } VkAttachmentDescription color{}; color.format = cube_fmt; color.samples = VK_SAMPLE_COUNT_1_BIT; color.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; color.storeOp = VK_ATTACHMENT_STORE_OP_STORE; color.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; color.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; color.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkAttachmentReference ref{ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; VkSubpassDescription subpass{}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &ref; VkSubpassDependency dep{}; dep.srcSubpass = 0; dep.dstSubpass = VK_SUBPASS_EXTERNAL; dep.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dep.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dep.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; dep.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; VkRenderPass rp; VkRenderPassCreateInfo rpci{ VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO }; rpci.attachmentCount = 1; rpci.pAttachments = &color; rpci.subpassCount = 1; rpci.pSubpasses = &subpass; rpci.dependencyCount = 1; rpci.pDependencies = &dep; VK_CHECK(vkCreateRenderPass(device, &rpci, nullptr, &rp)); VkFramebuffer face_fb[6]; for (uint32_t i = 0; i < 6; ++i) { VkFramebufferCreateInfo fbci{ VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; fbci.renderPass = rp; fbci.attachmentCount = 1; fbci.pAttachments = &face_views[i]; fbci.width = FACE; fbci.height = FACE; fbci.layers = 1; VK_CHECK(vkCreateFramebuffer(device, &fbci, nullptr, &face_fb[i])); } VkDescriptorSetLayoutBinding binds[2]{}; binds[0].binding = 0; binds[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; binds[0].descriptorCount = 1; binds[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; binds[1].binding = 1; binds[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; binds[1].descriptorCount = 1; binds[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; VkDescriptorSetLayout set_layout; VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; dslci.bindingCount = 2; dslci.pBindings = binds; VK_CHECK(vkCreateDescriptorSetLayout(device, &dslci, nullptr, &set_layout)); VkDescriptorPoolSize psizes[2] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 6 }, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6 } }; VkDescriptorPool pool; VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; dpci.maxSets = 6; dpci.poolSizeCount = 2; dpci.pPoolSizes = psizes; VK_CHECK(vkCreateDescriptorPool(device, &dpci, nullptr, &pool)); VkShaderModule vmod, fmod; if (!create_shader_module("assets/shaders/generated/EquirectToCubemap.vertexMain.spv", vmod)) return false; if (!create_shader_module("assets/shaders/generated/EquirectToCubemap.fragmentMain.spv", fmod)) return false; VkPipelineLayout playout; VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; plci.setLayoutCount = 1; plci.pSetLayouts = &set_layout; VK_CHECK(vkCreatePipelineLayout(device, &plci, nullptr, &playout)); VkPipelineShaderStageCreateInfo stages[2]{}; stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; VkVertexInputBindingDescription vib{ 0, 12, VK_VERTEX_INPUT_RATE_VERTEX }; VkVertexInputAttributeDescription via{ 0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0 }; VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; vin.vertexBindingDescriptionCount = 1; vin.pVertexBindingDescriptions = &vib; vin.vertexAttributeDescriptionCount = 1; vin.pVertexAttributeDescriptions = &via; VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; VkViewport vp{ 0, 0, (float)FACE, (float)FACE, 0, 1 }; VkRect2D sc{ { 0, 0 }, { FACE, FACE } }; VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.pViewports = &vp; vps.scissorCount = 1; vps.pScissors = ≻ VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineColorBlendAttachmentState cba{}; cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba; VkPipeline pipeline; VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; gpci.stageCount = 2; gpci.pStages = stages; gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; gpci.layout = playout; gpci.renderPass = rp; gpci.subpass = 0; VkResult pr = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &gpci, nullptr, &pipeline); vkDestroyShaderModule(device, vmod, nullptr); vkDestroyShaderModule(device, fmod, nullptr); if (pr != VK_SUCCESS) { DONUT_ERROR("Vulkan: equirect pipeline failed ({})", (int)pr); return false; } float cube_verts[] = { -1,1,-1, -1,-1,-1, 1,-1,-1, 1,-1,-1, 1,1,-1, -1,1,-1, -1,-1,1, -1,-1,-1, -1,1,-1, -1,1,-1, -1,1,1, -1,-1,1, 1,-1,-1, 1,-1,1, 1,1,1, 1,1,1, 1,1,-1, 1,-1,-1, -1,-1,1, -1,1,1, 1,1,1, 1,1,1, 1,-1,1, -1,-1,1, -1,1,-1, 1,1,-1, 1,1,1, 1,1,1, -1,1,1, -1,1,-1, -1,-1,-1, -1,-1,1, 1,-1,-1, 1,-1,-1, -1,-1,1, 1,-1,1, }; VkBuffer cube_vb; VkDeviceMemory cube_vb_mem; create_buffer(sizeof(cube_verts), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, cube_vb, cube_vb_mem); vkMapMemory(device, cube_vb_mem, 0, sizeof(cube_verts), 0, &mp); memcpy(mp, cube_verts, sizeof(cube_verts)); vkUnmapMemory(device, cube_vb_mem); glm::mat4 proj = glm::perspective(glm::radians(90.0f), 1.0f, 0.1f, 10.0f); proj[1][1] *= -1.0f; // Vulkan clip space is Y-down vs OpenGL glm::mat4 views[6] = { glm::lookAt(glm::vec3(0), glm::vec3( 1, 0, 0), glm::vec3(0, -1, 0)), glm::lookAt(glm::vec3(0), glm::vec3(-1, 0, 0), glm::vec3(0, -1, 0)), glm::lookAt(glm::vec3(0), glm::vec3( 0, 1, 0), glm::vec3(0, 0, 1)), glm::lookAt(glm::vec3(0), glm::vec3( 0, -1, 0), glm::vec3(0, 0, -1)), glm::lookAt(glm::vec3(0), glm::vec3( 0, 0, 1), glm::vec3(0, -1, 0)), glm::lookAt(glm::vec3(0), glm::vec3( 0, 0, -1), glm::vec3(0, -1, 0)), }; VkBuffer ubo[6]; VkDeviceMemory ubo_mem[6]; VkDescriptorSet sets[6]; for (uint32_t i = 0; i < 6; ++i) { create_buffer(128, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, ubo[i], ubo_mem[i]); glm::mat4 mats[2] = { glm::transpose(proj), glm::transpose(views[i]) }; // SPIR-V expects row-major vkMapMemory(device, ubo_mem[i], 0, 128, 0, &mp); memcpy(mp, mats, 128); vkUnmapMemory(device, ubo_mem[i]); VkDescriptorSetAllocateInfo dsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; dsai.descriptorPool = pool; dsai.descriptorSetCount = 1; dsai.pSetLayouts = &set_layout; VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &sets[i])); VkDescriptorBufferInfo buf_info{ ubo[i], 0, VK_WHOLE_SIZE }; VkDescriptorImageInfo img_info{ eq_sampler, eq_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; VkWriteDescriptorSet ws[2]{}; ws[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; ws[0].dstSet = sets[i]; ws[0].dstBinding = 0; ws[0].descriptorCount = 1; ws[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; ws[0].pBufferInfo = &buf_info; ws[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; ws[1].dstSet = sets[i]; ws[1].dstBinding = 1; ws[1].descriptorCount = 1; ws[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; ws[1].pImageInfo = &img_info; vkUpdateDescriptorSets(device, 2, ws, 0, nullptr); } VkCommandBufferAllocateInfo cbai{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO }; cbai.commandPool = command_pool; cbai.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; cbai.commandBufferCount = 1; VkCommandBuffer cmd; VK_CHECK(vkAllocateCommandBuffers(device, &cbai, &cmd)); VkCommandBufferBeginInfo bi{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; bi.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT; VK_CHECK(vkBeginCommandBuffer(cmd, &bi)); VkImageMemoryBarrier to_dst{ VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER }; to_dst.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED; to_dst.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; to_dst.image = eq_image; to_dst.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; to_dst.srcAccessMask = 0; to_dst.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, &to_dst); VkBufferImageCopy copy{}; copy.imageSubresource = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1 }; copy.imageExtent = { (uint32_t)w, (uint32_t)h, 1 }; vkCmdCopyBufferToImage(cmd, eq_staging, eq_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ©); VkImageMemoryBarrier to_read = to_dst; to_read.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL; to_read.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; to_read.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; to_read.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, &to_read); VkClearValue clear{}; clear.color = { { 0, 0, 0, 1 } }; for (uint32_t i = 0; i < 6; ++i) { VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; rpbi.renderPass = rp; rpbi.framebuffer = face_fb[i]; rpbi.renderArea = { { 0, 0 }, { FACE, FACE } }; rpbi.clearValueCount = 1; rpbi.pClearValues = &clear; vkCmdBeginRenderPass(cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, playout, 0, 1, &sets[i], 0, nullptr); VkDeviceSize off = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &cube_vb, &off); vkCmdDraw(cmd, 36, 1, 0, 0); vkCmdEndRenderPass(cmd); } VK_CHECK(vkEndCommandBuffer(cmd)); VkSubmitInfo si{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; si.commandBufferCount = 1; si.pCommandBuffers = &cmd; VK_CHECK(vkQueueSubmit(graphics_queue, 1, &si, VK_NULL_HANDLE)); VK_CHECK(vkQueueWaitIdle(graphics_queue)); vkFreeCommandBuffers(device, command_pool, 1, &cmd); for (uint32_t i = 0; i < 6; ++i) { vkDestroyBuffer(device, ubo[i], nullptr); vkFreeMemory(device, ubo_mem[i], nullptr); vkDestroyFramebuffer(device, face_fb[i], nullptr); vkDestroyImageView(device, face_views[i], nullptr); } vkDestroyBuffer(device, cube_vb, nullptr); vkFreeMemory(device, cube_vb_mem, nullptr); vkDestroyPipeline(device, pipeline, nullptr); vkDestroyPipelineLayout(device, playout, nullptr); vkDestroyDescriptorPool(device, pool, nullptr); vkDestroyDescriptorSetLayout(device, set_layout, nullptr); vkDestroyRenderPass(device, rp, nullptr); vkDestroySampler(device, eq_sampler, nullptr); vkDestroyImageView(device, eq_view, nullptr); vkDestroyImage(device, eq_image, nullptr); vkFreeMemory(device, eq_mem, nullptr); vkDestroyBuffer(device, eq_staging, nullptr); vkFreeMemory(device, eq_staging_mem, nullptr); DONUT_INFO("Vulkan: HDRI cubemap built from {} ({}x{} equirect -> {}^2 cube)", path, w, h, (int)FACE); return true; } // Runtime HDRI switch: drain the device, tear down the old cubemap, build the // new one, and repoint the geodesic set's samplerCube (binding 4) at it. auto VulkanRenderer::Impl::rebuild_hdri_cubemap(const char* path) -> void { vkDeviceWaitIdle(device); if (cube_sampler) vkDestroySampler(device, cube_sampler, nullptr); if (cube_view) vkDestroyImageView(device, cube_view, nullptr); if (cube_image) vkDestroyImage(device, cube_image, nullptr); if (cube_mem) vkFreeMemory(device, cube_mem, nullptr); cube_sampler = VK_NULL_HANDLE; cube_view = VK_NULL_HANDLE; cube_image = VK_NULL_HANDLE; cube_mem = VK_NULL_HANDLE; create_hdri_cubemap(path); VkDescriptorImageInfo cube_info{ cube_sampler, cube_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; VkWriteDescriptorSet write{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; write.dstSet = geo_set; write.dstBinding = 4; write.descriptorCount = 1; write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; write.pImageInfo = &cube_info; vkUpdateDescriptorSets(device, 1, &write, 0, nullptr); // The scene sphere samples the same cube (binding 1) — repoint it too. if (sphere_set) { VkWriteDescriptorSet sw{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; sw.dstSet = sphere_set; sw.dstBinding = 1; sw.descriptorCount = 1; sw.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; sw.pImageInfo = &cube_info; vkUpdateDescriptorSets(device, 1, &sw, 0, nullptr); } } auto VulkanRenderer::Impl::create_present_resources() -> bool { VkSamplerCreateInfo smci{ VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; smci.magFilter = VK_FILTER_LINEAR; smci.minFilter = VK_FILTER_LINEAR; smci.addressModeU = smci.addressModeV = smci.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; VK_CHECK(vkCreateSampler(device, &smci, nullptr, &present_sampler)); VkDescriptorSetLayoutBinding bind{}; bind.binding = 0; bind.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; bind.descriptorCount = 1; bind.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; dslci.bindingCount = 1; dslci.pBindings = &bind; VK_CHECK(vkCreateDescriptorSetLayout(device, &dslci, nullptr, &present_set_layout)); VkDescriptorPoolSize psize{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 }; VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; dpci.maxSets = 1; dpci.poolSizeCount = 1; dpci.pPoolSizes = &psize; VK_CHECK(vkCreateDescriptorPool(device, &dpci, nullptr, &present_pool)); VkDescriptorSetAllocateInfo dsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; dsai.descriptorPool = present_pool; dsai.descriptorSetCount = 1; dsai.pSetLayouts = &present_set_layout; VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &present_set)); VkDescriptorImageInfo ii{ present_sampler, geo_image_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; VkWriteDescriptorSet write{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; write.dstSet = present_set; write.dstBinding = 0; write.descriptorCount = 1; write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; write.pImageInfo = ⅈ vkUpdateDescriptorSets(device, 1, &write, 0, nullptr); VkShaderModule vmod, fmod; if (!create_shader_module("assets/shaders/generated/TexturedQuad.vertexMain.spv", vmod)) return false; if (!create_shader_module("assets/shaders/generated/TexturedQuad.fragmentMain.spv", fmod)) return false; VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; plci.setLayoutCount = 1; plci.pSetLayouts = &present_set_layout; VK_CHECK(vkCreatePipelineLayout(device, &plci, nullptr, &present_pipeline_layout)); VkPipelineShaderStageCreateInfo stages[2]{}; stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; VkVertexInputBindingDescription vib{ 0, 16, VK_VERTEX_INPUT_RATE_VERTEX }; VkVertexInputAttributeDescription via[2] = { { 0, 0, VK_FORMAT_R32G32_SFLOAT, 0 }, { 1, 0, VK_FORMAT_R32G32_SFLOAT, 8 } }; VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; vin.vertexBindingDescriptionCount = 1; vin.pVertexBindingDescriptions = &vib; vin.vertexAttributeDescriptionCount = 2; vin.pVertexAttributeDescriptions = via; VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.scissorCount = 1; VkDynamicState dyn[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dsci{ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; dsci.dynamicStateCount = 2; dsci.pDynamicStates = dyn; VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineColorBlendAttachmentState cba{}; cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba; VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; gpci.stageCount = 2; gpci.pStages = stages; gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; gpci.pDynamicState = &dsci; gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; gpci.layout = present_pipeline_layout; gpci.renderPass = render_pass; gpci.subpass = 0; VkResult pr = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &gpci, nullptr, &present_pipeline); vkDestroyShaderModule(device, vmod, nullptr); vkDestroyShaderModule(device, fmod, nullptr); if (pr != VK_SUCCESS) { DONUT_ERROR("Vulkan: present pipeline creation failed ({})", (int)pr); return false; } DONUT_INFO("Vulkan: present pipeline ready"); return true; } auto VulkanRenderer::Impl::create_scene_resources() -> bool { const VkMemoryPropertyFlags host_vis = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; // Scene camera: normal-scale orbital viewer (matches the OpenGL world-builder). scene_camera.set_camera_mode(CameraMode::Orbital); scene_camera.set_orbital_target(glm::vec3(0.0f)); scene_camera.set_orbital_radius(15.0); scene_camera.set_orbital_limits(2.0, 200.0); scene_camera.set_orbital_speed(0.01f); scene_camera.set_zoom_speed(2.0); scene_camera.set_azimuth(0.0f); scene_camera.set_elevation((float)std::numbers::pi / 3.0f); scene_camera.update_orbital(); // Line grid on the XZ plane (+/-50 units, 1-unit cells). Grid.slang scales // the position by u_GridSize/50, so u_GridSize = 50 keeps it 1:1. std::vector lines; const int N = 50; for (int i = -N; i <= N; ++i) { lines.push_back({ (float)i, 0.0f, (float)-N }); lines.push_back({ (float)i, 0.0f, (float) N }); lines.push_back({ (float)-N, 0.0f, (float)i }); lines.push_back({ (float) N, 0.0f, (float)i }); } grid_vertex_count = (uint32_t)lines.size(); VkDeviceSize vbsize = lines.size() * sizeof(glm::vec3); if (!create_buffer(vbsize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, grid_vb, grid_vb_mem)) return false; void* mp = nullptr; vkMapMemory(device, grid_vb_mem, 0, vbsize, 0, &mp); memcpy(mp, lines.data(), vbsize); vkUnmapMemory(device, grid_vb_mem); // $Globals UBO (set 0, binding 0), std140, 176 bytes; refilled each frame. if (!create_buffer(176, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, grid_ubo, grid_ubo_mem)) return false; vkMapMemory(device, grid_ubo_mem, 0, 176, 0, &grid_ubo_mapped); VkDescriptorSetLayoutBinding b{}; b.binding = 0; b.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; b.descriptorCount = 1; b.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; VkDescriptorSetLayoutCreateInfo dslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; dslci.bindingCount = 1; dslci.pBindings = &b; VK_CHECK(vkCreateDescriptorSetLayout(device, &dslci, nullptr, &grid_set_layout)); VkDescriptorPoolSize psize{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 }; VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; dpci.maxSets = 1; dpci.poolSizeCount = 1; dpci.pPoolSizes = &psize; VK_CHECK(vkCreateDescriptorPool(device, &dpci, nullptr, &grid_pool)); VkDescriptorSetAllocateInfo dsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; dsai.descriptorPool = grid_pool; dsai.descriptorSetCount = 1; dsai.pSetLayouts = &grid_set_layout; VK_CHECK(vkAllocateDescriptorSets(device, &dsai, &grid_set)); VkDescriptorBufferInfo bi{ grid_ubo, 0, VK_WHOLE_SIZE }; VkWriteDescriptorSet w{ VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; w.dstSet = grid_set; w.dstBinding = 0; w.descriptorCount = 1; w.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; w.pBufferInfo = &bi; vkUpdateDescriptorSets(device, 1, &w, 0, nullptr); VkShaderModule vmod, fmod; if (!create_shader_module("assets/shaders/generated/Grid.vertexMain.spv", vmod)) return false; if (!create_shader_module("assets/shaders/generated/Grid.fragmentMain.spv", fmod)) return false; VkPipelineLayoutCreateInfo plci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; plci.setLayoutCount = 1; plci.pSetLayouts = &grid_set_layout; VK_CHECK(vkCreatePipelineLayout(device, &plci, nullptr, &grid_pipeline_layout)); VkPipelineShaderStageCreateInfo stages[2]{}; stages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; stages[0].module = vmod; stages[0].pName = "main"; stages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; stages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; stages[1].module = fmod; stages[1].pName = "main"; VkVertexInputBindingDescription vib{ 0, sizeof(glm::vec3), VK_VERTEX_INPUT_RATE_VERTEX }; VkVertexInputAttributeDescription via{ 0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0 }; VkPipelineVertexInputStateCreateInfo vin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; vin.vertexBindingDescriptionCount = 1; vin.pVertexBindingDescriptions = &vib; vin.vertexAttributeDescriptionCount = 1; vin.pVertexAttributeDescriptions = &via; VkPipelineInputAssemblyStateCreateInfo ia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; ia.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST; VkPipelineViewportStateCreateInfo vps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; vps.viewportCount = 1; vps.scissorCount = 1; VkDynamicState dyn[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo dsci{ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; dsci.dynamicStateCount = 2; dsci.pDynamicStates = dyn; VkPipelineRasterizationStateCreateInfo rs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; rs.polygonMode = VK_POLYGON_MODE_FILL; rs.cullMode = VK_CULL_MODE_NONE; rs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; rs.lineWidth = 1.0f; VkPipelineMultisampleStateCreateInfo ms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; ms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineDepthStencilStateCreateInfo ds{ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO }; ds.depthTestEnable = VK_TRUE; ds.depthWriteEnable = VK_FALSE; ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL; // transparent lines: test but don't write VkPipelineColorBlendAttachmentState cba{}; cba.blendEnable = VK_TRUE; cba.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA; cba.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA; cba.colorBlendOp = VK_BLEND_OP_ADD; cba.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE; cba.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO; cba.alphaBlendOp = VK_BLEND_OP_ADD; cba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; VkPipelineColorBlendStateCreateInfo cb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; cb.attachmentCount = 1; cb.pAttachments = &cba; VkGraphicsPipelineCreateInfo gpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; gpci.stageCount = 2; gpci.pStages = stages; gpci.pVertexInputState = &vin; gpci.pInputAssemblyState = &ia; gpci.pViewportState = &vps; gpci.pDynamicState = &dsci; gpci.pRasterizationState = &rs; gpci.pMultisampleState = &ms; gpci.pColorBlendState = &cb; gpci.pDepthStencilState = &ds; gpci.layout = grid_pipeline_layout; gpci.renderPass = scene_render_pass; gpci.subpass = 0; VkResult pr = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &gpci, nullptr, &grid_pipeline); vkDestroyShaderModule(device, vmod, nullptr); vkDestroyShaderModule(device, fmod, nullptr); if (pr != VK_SUCCESS) { DONUT_ERROR("Vulkan: grid pipeline creation failed ({})", (int)pr); return false; } // Lit sphere: unit UV-sphere mesh (pos+normal, stride 24), placed/scaled by // u_Transform; samples the geodesic HDRI cubemap for ambient (binding 1). { std::vector sv; std::vector si; const int RINGS = 24, SECTORS = 48; for (int r = 0; r <= RINGS; ++r) { float phi = (float)std::numbers::pi * r / RINGS; for (int s = 0; s <= SECTORS; ++s) { float theta = 2.0f * (float)std::numbers::pi * s / SECTORS; float x = sinf(phi) * cosf(theta), y = cosf(phi), z = sinf(phi) * sinf(theta); sv.push_back(x); sv.push_back(y); sv.push_back(z); // position (unit) sv.push_back(x); sv.push_back(y); sv.push_back(z); // normal == position } } for (int r = 0; r < RINGS; ++r) for (int s = 0; s < SECTORS; ++s) { uint32_t a = r * (SECTORS + 1) + s, b = a + SECTORS + 1; si.push_back(a); si.push_back(b); si.push_back(a + 1); si.push_back(b); si.push_back(b + 1); si.push_back(a + 1); } sphere_index_count = (uint32_t)si.size(); VkDeviceSize svsz = sv.size() * sizeof(float), sisz = si.size() * sizeof(uint32_t); if (!create_buffer(svsz, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, host_vis, sphere_vb, sphere_vb_mem)) return false; if (!create_buffer(sisz, VK_BUFFER_USAGE_INDEX_BUFFER_BIT, host_vis, sphere_ib, sphere_ib_mem)) return false; void* sp = nullptr; vkMapMemory(device, sphere_vb_mem, 0, svsz, 0, &sp); memcpy(sp, sv.data(), svsz); vkUnmapMemory(device, sphere_vb_mem); vkMapMemory(device, sphere_ib_mem, 0, sisz, 0, &sp); memcpy(sp, si.data(), sisz); vkUnmapMemory(device, sphere_ib_mem); if (!create_buffer(208, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, host_vis, sphere_ubo, sphere_ubo_mem)) return false; vkMapMemory(device, sphere_ubo_mem, 0, 208, 0, &sphere_ubo_mapped); VkDescriptorSetLayoutBinding sb[2]{}; sb[0].binding = 0; sb[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; sb[0].descriptorCount = 1; sb[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT; sb[1].binding = 1; sb[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; sb[1].descriptorCount = 1; sb[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; VkDescriptorSetLayoutCreateInfo sdslci{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; sdslci.bindingCount = 2; sdslci.pBindings = sb; VK_CHECK(vkCreateDescriptorSetLayout(device, &sdslci, nullptr, &sphere_set_layout)); VkDescriptorPoolSize sps[2] = { { VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1 }, { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1 } }; VkDescriptorPoolCreateInfo sdpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; sdpci.maxSets = 1; sdpci.poolSizeCount = 2; sdpci.pPoolSizes = sps; VK_CHECK(vkCreateDescriptorPool(device, &sdpci, nullptr, &sphere_pool)); VkDescriptorSetAllocateInfo sdsai{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; sdsai.descriptorPool = sphere_pool; sdsai.descriptorSetCount = 1; sdsai.pSetLayouts = &sphere_set_layout; VK_CHECK(vkAllocateDescriptorSets(device, &sdsai, &sphere_set)); VkDescriptorBufferInfo sbi{ sphere_ubo, 0, VK_WHOLE_SIZE }; VkDescriptorImageInfo sii{ cube_sampler, cube_view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL }; VkWriteDescriptorSet sw[2]{}; sw[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; sw[0].dstSet = sphere_set; sw[0].dstBinding = 0; sw[0].descriptorCount = 1; sw[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; sw[0].pBufferInfo = &sbi; sw[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; sw[1].dstSet = sphere_set; sw[1].dstBinding = 1; sw[1].descriptorCount = 1; sw[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; sw[1].pImageInfo = &sii; vkUpdateDescriptorSets(device, 2, sw, 0, nullptr); VkShaderModule svmod, sfmod; if (!create_shader_module("assets/shaders/generated/Sphere.vertexMain.spv", svmod)) return false; if (!create_shader_module("assets/shaders/generated/Sphere.fragmentMain.spv", sfmod)) return false; VkPipelineLayoutCreateInfo splci{ VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; splci.setLayoutCount = 1; splci.pSetLayouts = &sphere_set_layout; VK_CHECK(vkCreatePipelineLayout(device, &splci, nullptr, &sphere_pipeline_layout)); VkPipelineShaderStageCreateInfo sstages[2]{}; sstages[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; sstages[0].stage = VK_SHADER_STAGE_VERTEX_BIT; sstages[0].module = svmod; sstages[0].pName = "main"; sstages[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; sstages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT; sstages[1].module = sfmod; sstages[1].pName = "main"; VkVertexInputBindingDescription svib{ 0, 6 * (uint32_t)sizeof(float), VK_VERTEX_INPUT_RATE_VERTEX }; VkVertexInputAttributeDescription svia[2] = { { 0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0 }, { 1, 0, VK_FORMAT_R32G32B32_SFLOAT, 3 * (uint32_t)sizeof(float) } }; VkPipelineVertexInputStateCreateInfo svin{ VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; svin.vertexBindingDescriptionCount = 1; svin.pVertexBindingDescriptions = &svib; svin.vertexAttributeDescriptionCount = 2; svin.pVertexAttributeDescriptions = svia; VkPipelineInputAssemblyStateCreateInfo sia{ VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO }; sia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; VkPipelineViewportStateCreateInfo svps{ VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO }; svps.viewportCount = 1; svps.scissorCount = 1; VkDynamicState sdyn[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR }; VkPipelineDynamicStateCreateInfo sdsci{ VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO }; sdsci.dynamicStateCount = 2; sdsci.pDynamicStates = sdyn; VkPipelineRasterizationStateCreateInfo srs{ VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO }; srs.polygonMode = VK_POLYGON_MODE_FILL; srs.cullMode = VK_CULL_MODE_NONE; srs.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE; srs.lineWidth = 1.0f; VkPipelineMultisampleStateCreateInfo sms{ VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO }; sms.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineDepthStencilStateCreateInfo sds{ VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO }; sds.depthTestEnable = VK_TRUE; sds.depthWriteEnable = VK_TRUE; sds.depthCompareOp = VK_COMPARE_OP_LESS; VkPipelineColorBlendAttachmentState scba{}; scba.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; VkPipelineColorBlendStateCreateInfo scb{ VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO }; scb.attachmentCount = 1; scb.pAttachments = &scba; VkGraphicsPipelineCreateInfo sgpci{ VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; sgpci.stageCount = 2; sgpci.pStages = sstages; sgpci.pVertexInputState = &svin; sgpci.pInputAssemblyState = &sia; sgpci.pViewportState = &svps; sgpci.pDynamicState = &sdsci; sgpci.pRasterizationState = &srs; sgpci.pMultisampleState = &sms; sgpci.pColorBlendState = &scb; sgpci.pDepthStencilState = &sds; sgpci.layout = sphere_pipeline_layout; sgpci.renderPass = scene_render_pass; sgpci.subpass = 0; VkResult spr = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &sgpci, nullptr, &sphere_pipeline); vkDestroyShaderModule(device, svmod, nullptr); vkDestroyShaderModule(device, sfmod, nullptr); if (spr != VK_SUCCESS) { DONUT_ERROR("Vulkan: sphere pipeline creation failed ({})", (int)spr); return false; } } DONUT_INFO("Vulkan: scene resources ready ({} grid verts, {} sphere indices)", grid_vertex_count, sphere_index_count); return true; } auto VulkanRenderer::Impl::update_scene_uniforms() -> void { struct GridUBO { glm::mat4 view_projection; // 0 (SPIR-V RowMajor -> upload transposed) glm::mat4 transform; // 64 float grid_size; float p0[3]; // 128 glm::vec3 grid_color; // 144 float grid_alpha; // 156 glm::vec3 camera_pos; // 160 float p1; // 172 } g{}; static_assert(sizeof(GridUBO) == 176, "GridUBO std140 layout mismatch"); uint32_t h = swapchain_extent.height ? swapchain_extent.height : 1; float aspect = (float)swapchain_extent.width / (float)h; scene_camera.set_projection(45.0f, aspect, 0.1f, 1000.0f); glm::mat4 vp = scene_camera.get_projection_matrix() * scene_camera.get_view_matrix(); // Slang's mul(M,v) + the SPIR-V RowMajor decoration means glm's column-major // matrices upload directly here (no transpose) to read as the intended M. g.view_projection = vp; g.transform = glm::mat4(1.0f); g.grid_size = 50.0f; g.grid_color = glm::vec3(0.55f, 0.55f, 0.6f); g.grid_alpha = 0.75f; g.camera_pos = scene_camera.get_orbital_position(); if (grid_ubo_mapped) memcpy(grid_ubo_mapped, &g, sizeof(g)); struct SphereUBO { glm::mat4 view_projection; // 0 glm::mat4 transform; // 64 glm::vec3 color; float specular; // 128, 140 float emission; float p0[3]; // 144 glm::vec3 light_pos; float p1; // 160, 172 glm::vec3 camera_pos; int is_selected; // 176, 188 glm::vec3 outline_color; float outline_width; // 192, 204 } s{}; static_assert(sizeof(SphereUBO) == 208, "SphereUBO std140 layout mismatch"); s.view_projection = vp; // same no-transpose rule as the grid s.transform = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 2.0f, 0.0f)) * glm::scale(glm::mat4(1.0f), glm::vec3(2.0f)); s.color = glm::vec3(0.85f, 0.35f, 0.2f); s.specular = 0.6f; s.emission = 0.0f; s.light_pos = glm::vec3(10.0f, 20.0f, 10.0f); s.camera_pos = scene_camera.get_orbital_position(); s.is_selected = 0; s.outline_color = glm::vec3(1.0f, 1.0f, 0.0f); s.outline_width = 0.1f; if (sphere_ubo_mapped) memcpy(sphere_ubo_mapped, &s, sizeof(s)); } auto VulkanRenderer::Impl::update_geodesic_uniforms() -> void { struct CamUBO { glm::vec3 pos; float p0; glm::vec3 right; float p1; glm::vec3 up; float p2; glm::vec3 fwd; float p3; float tan_half_fov; float aspect; uint32_t moving; int p4; } cam_data{}; glm::vec3 pos, fwd; if (camera.get_camera_mode() == CameraMode::FPS) { pos = camera.get_position(); fwd = camera.get_forward_direction(); } else { pos = camera.get_orbital_position(); fwd = glm::normalize(camera.get_orbital_target() - pos); } glm::vec3 right = glm::normalize(glm::cross(fwd, glm::vec3(0, 1, 0))); cam_data.pos = pos; cam_data.right = right; cam_data.up = glm::cross(right, fwd); cam_data.fwd = fwd; cam_data.tan_half_fov = (float)tan(glm::radians(60.0f * 0.5f)); cam_data.aspect = (float)GEO_W / (float)GEO_H; cam_data.moving = user_moving ? 1u : 0u; if (cam_mapped) memcpy(cam_mapped, &cam_data, sizeof(cam_data)); // Fewer integration steps while the camera moves keeps dragging responsive; // more steps once it settles renders the disk in full. struct SimUBO { int steps_moving; int steps_static; float early_exit; float time; } sim; sim.steps_moving = 3500; sim.steps_static = 5000; sim.early_exit = 5e12f; sim.time = (float)(glfwGetTime() - start_time); if (sim_mapped) memcpy(sim_mapped, &sim, sizeof(sim)); } static double g_ScrollAccum = 0.0; static GLFWscrollfun g_PrevScroll = nullptr; static void donut_vk_scroll_callback(GLFWwindow* w, double x, double y) { if (g_PrevScroll) g_PrevScroll(w, x, y); // keep ImGui's scroll handling intact g_ScrollAccum += y; } auto VulkanRenderer::Impl::process_input() -> void { bool over_ui = imgui_init && ImGui::GetIO().WantCaptureMouse; double now = glfwGetTime(); float dt = last_frame_time > 0.0 ? (float)(now - last_frame_time) : 0.0f; last_frame_time = now; double mx = 0, my = 0; glfwGetCursorPos(window, &mx, &my); bool left_down = glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS; if (!scene_mode && camera.get_camera_mode() == CameraMode::FPS) { // Left-drag looks around (screen-up looks up); WASD/QE move. if (left_down && !left_was_down) { fps_last_x = mx; fps_last_y = my; } if (left_down && !over_ui) camera.on_mouse_move(float(mx - fps_last_x), float(fps_last_y - my)); fps_last_x = mx; fps_last_y = my; left_was_down = left_down; bool over_kb = imgui_init && ImGui::GetIO().WantCaptureKeyboard; bool moved = false; if (!over_kb && dt > 0.0f) { float mdt = dt * (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS ? 4.0f : 1.0f); if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) { camera.move_forward(mdt); moved = true; } if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) { camera.move_backward(mdt); moved = true; } if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) { camera.move_left(mdt); moved = true; } if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) { camera.move_right(mdt); moved = true; } if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS) { camera.move_up(mdt); moved = true; } if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS) { camera.move_down(mdt); moved = true; } } g_ScrollAccum = 0.0; // scroll unused in free-fly user_moving = moved || (left_down && !over_ui); } else { Camera& cam = scene_mode ? scene_camera : camera; if (left_down && !left_was_down && !over_ui) cam.process_orbital_mouse_button(GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, 0); else if (!left_down && left_was_down) cam.process_orbital_mouse_button(GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, 0); left_was_down = left_down; cam.process_orbital_mouse_move(mx, my); // orbits only while dragging double scroll = g_ScrollAccum; g_ScrollAccum = 0.0; if (scroll != 0.0 && !over_ui) cam.process_orbital_scroll(0.0, scroll); user_moving = cam.is_dragging() || cam.is_panning(); } } auto VulkanRenderer::Impl::destroy_geodesic_resources() -> void { if (grid_pipeline) vkDestroyPipeline(device, grid_pipeline, nullptr); if (grid_pipeline_layout) vkDestroyPipelineLayout(device, grid_pipeline_layout, nullptr); if (grid_pool) vkDestroyDescriptorPool(device, grid_pool, nullptr); if (grid_set_layout) vkDestroyDescriptorSetLayout(device, grid_set_layout, nullptr); if (grid_ubo_mapped) { vkUnmapMemory(device, grid_ubo_mem); grid_ubo_mapped = nullptr; } if (grid_ubo) vkDestroyBuffer(device, grid_ubo, nullptr); if (grid_ubo_mem) vkFreeMemory(device, grid_ubo_mem, nullptr); if (grid_vb) vkDestroyBuffer(device, grid_vb, nullptr); if (grid_vb_mem) vkFreeMemory(device, grid_vb_mem, nullptr); if (sphere_pipeline) vkDestroyPipeline(device, sphere_pipeline, nullptr); if (sphere_pipeline_layout) vkDestroyPipelineLayout(device, sphere_pipeline_layout, nullptr); if (sphere_pool) vkDestroyDescriptorPool(device, sphere_pool, nullptr); if (sphere_set_layout) vkDestroyDescriptorSetLayout(device, sphere_set_layout, nullptr); if (sphere_ubo_mapped) { vkUnmapMemory(device, sphere_ubo_mem); sphere_ubo_mapped = nullptr; } if (sphere_ubo) vkDestroyBuffer(device, sphere_ubo, nullptr); if (sphere_ubo_mem) vkFreeMemory(device, sphere_ubo_mem, nullptr); if (sphere_ib) vkDestroyBuffer(device, sphere_ib, nullptr); if (sphere_ib_mem) vkFreeMemory(device, sphere_ib_mem, nullptr); if (sphere_vb) vkDestroyBuffer(device, sphere_vb, nullptr); if (sphere_vb_mem) vkFreeMemory(device, sphere_vb_mem, nullptr); if (present_pipeline) vkDestroyPipeline(device, present_pipeline, nullptr); if (present_pipeline_layout) vkDestroyPipelineLayout(device, present_pipeline_layout, nullptr); if (present_pool) vkDestroyDescriptorPool(device, present_pool, nullptr); if (present_set_layout) vkDestroyDescriptorSetLayout(device, present_set_layout, nullptr); if (present_sampler) vkDestroySampler(device, present_sampler, nullptr); if (geo_pipeline) vkDestroyPipeline(device, geo_pipeline, nullptr); if (geo_pipeline_layout) vkDestroyPipelineLayout(device, geo_pipeline_layout, nullptr); if (geo_pool) vkDestroyDescriptorPool(device, geo_pool, nullptr); if (geo_set_layout) vkDestroyDescriptorSetLayout(device, geo_set_layout, nullptr); if (quad_vb) vkDestroyBuffer(device, quad_vb, nullptr); if (quad_vb_mem) vkFreeMemory(device, quad_vb_mem, nullptr); if (cube_sampler) vkDestroySampler(device, cube_sampler, nullptr); if (cube_view) vkDestroyImageView(device, cube_view, nullptr); if (cube_image) vkDestroyImage(device, cube_image, nullptr); if (cube_mem) vkFreeMemory(device, cube_mem, nullptr); if (cam_mapped) { vkUnmapMemory(device, cam_mem); cam_mapped = nullptr; } if (sim_mapped) { vkUnmapMemory(device, sim_mem); sim_mapped = nullptr; } VkBuffer ubos[4] = { cam_buf, disk_buf, obj_buf, sim_buf }; VkDeviceMemory umem[4] = { cam_mem, disk_mem, obj_mem, sim_mem }; for (int i = 0; i < 4; ++i) { if (ubos[i]) vkDestroyBuffer(device, ubos[i], nullptr); if (umem[i]) vkFreeMemory(device, umem[i], nullptr); } if (geo_framebuffer) vkDestroyFramebuffer(device, geo_framebuffer, nullptr); if (geo_render_pass) vkDestroyRenderPass(device, geo_render_pass, nullptr); if (geo_image_view) vkDestroyImageView(device, geo_image_view, nullptr); if (geo_image) vkDestroyImage(device, geo_image, nullptr); if (geo_image_mem) vkFreeMemory(device, geo_image_mem, nullptr); } auto VulkanRenderer::Impl::record_command_buffer(VkCommandBuffer cmd, uint32_t image_index, const glm::vec4& clear, ImDrawData* draw_data) -> bool { VkCommandBufferBeginInfo begin{ VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO }; VK_CHECK(vkBeginCommandBuffer(cmd, &begin)); if (scene_mode) { // Scene view: opaque sphere (writes depth) then the transparent grid on // top, into a color+depth swapchain pass, then ImGui. VkClearValue cvs[2]{}; cvs[0].color = { { clear.r, clear.g, clear.b, clear.a } }; cvs[1].depthStencil = { 1.0f, 0 }; VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; rpbi.renderPass = scene_render_pass; rpbi.framebuffer = scene_framebuffers[image_index]; rpbi.renderArea = { { 0, 0 }, swapchain_extent }; rpbi.clearValueCount = 2; rpbi.pClearValues = cvs; vkCmdBeginRenderPass(cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); // Negative-height viewport flips Y so the scene reads like the GL path. VkViewport gvp{ 0, (float)swapchain_extent.height, (float)swapchain_extent.width, -(float)swapchain_extent.height, 0, 1 }; VkRect2D gsc{ { 0, 0 }, swapchain_extent }; vkCmdSetViewport(cmd, 0, 1, &gvp); vkCmdSetScissor(cmd, 0, 1, &gsc); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, sphere_pipeline); vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, sphere_pipeline_layout, 0, 1, &sphere_set, 0, nullptr); VkDeviceSize soff = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &sphere_vb, &soff); vkCmdBindIndexBuffer(cmd, sphere_ib, 0, VK_INDEX_TYPE_UINT32); vkCmdDrawIndexed(cmd, sphere_index_count, 1, 0, 0, 0); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, grid_pipeline); vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, grid_pipeline_layout, 0, 1, &grid_set, 0, nullptr); VkDeviceSize goff = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &grid_vb, &goff); vkCmdDraw(cmd, grid_vertex_count, 1, 0, 0); if (draw_data) ImGui_ImplVulkan_RenderDrawData(draw_data, cmd); vkCmdEndRenderPass(cmd); VK_CHECK(vkEndCommandBuffer(cmd)); return true; } // Geodesic offscreen pass VkClearValue geo_clear{}; geo_clear.color = { { 0, 0, 0, 1 } }; VkRenderPassBeginInfo grp{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; grp.renderPass = geo_render_pass; grp.framebuffer = geo_framebuffer; grp.renderArea = { { 0, 0 }, { GEO_W, GEO_H } }; grp.clearValueCount = 1; grp.pClearValues = &geo_clear; vkCmdBeginRenderPass(cmd, &grp, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, geo_pipeline); vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, geo_pipeline_layout, 0, 1, &geo_set, 0, nullptr); VkDeviceSize off = 0; vkCmdBindVertexBuffers(cmd, 0, 1, &quad_vb, &off); vkCmdDraw(cmd, 6, 1, 0, 0); vkCmdEndRenderPass(cmd); // Swapchain pass: upscale the geodesic image, then the ImGui UI on top VkClearValue cv{}; cv.color = { { clear.r, clear.g, clear.b, clear.a } }; VkRenderPassBeginInfo rpbi{ VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO }; rpbi.renderPass = render_pass; rpbi.framebuffer = framebuffers[image_index]; rpbi.renderArea = { { 0, 0 }, swapchain_extent }; rpbi.clearValueCount = 1; rpbi.pClearValues = &cv; vkCmdBeginRenderPass(cmd, &rpbi, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, present_pipeline); // Negative-height viewport flips the geodesic image vertically so the scene // reads the same as the OpenGL path (Vulkan's clip space is Y-down). Only // this draw is affected; ImGui sets its own viewport. VkViewport vp{ 0, (float)swapchain_extent.height, (float)swapchain_extent.width, -(float)swapchain_extent.height, 0, 1 }; VkRect2D scissor{ { 0, 0 }, swapchain_extent }; vkCmdSetViewport(cmd, 0, 1, &vp); vkCmdSetScissor(cmd, 0, 1, &scissor); vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, present_pipeline_layout, 0, 1, &present_set, 0, nullptr); vkCmdBindVertexBuffers(cmd, 0, 1, &quad_vb, &off); vkCmdDraw(cmd, 6, 1, 0, 0); if (draw_data) ImGui_ImplVulkan_RenderDrawData(draw_data, cmd); vkCmdEndRenderPass(cmd); VK_CHECK(vkEndCommandBuffer(cmd)); return true; } auto VulkanRenderer::Impl::cleanup_swapchain() -> void { destroy_scene_targets(); for (auto fb : framebuffers) vkDestroyFramebuffer(device, fb, nullptr); framebuffers.clear(); for (auto iv : image_views) vkDestroyImageView(device, iv, nullptr); image_views.clear(); if (render_pass) { vkDestroyRenderPass(device, render_pass, nullptr); render_pass = VK_NULL_HANDLE; } if (swapchain) { vkDestroySwapchainKHR(device, swapchain, nullptr); swapchain = VK_NULL_HANDLE; } } auto VulkanRenderer::Impl::recreate_swapchain() -> bool { // Wait until the window has a non-zero size (e.g. after un-minimizing). int w = 0, h = 0; glfwGetFramebufferSize(window, &w, &h); while (w == 0 || h == 0) { glfwGetFramebufferSize(window, &w, &h); glfwWaitEvents(); } width = w; height = h; vkDeviceWaitIdle(device); cleanup_swapchain(); // render_finished are tied to image count; recreate below via sync if it changed. if (!create_swapchain()) return false; if (!create_image_views()) return false; if (!create_render_pass()) return false; if (!create_framebuffers())return false; if (!create_scene_targets())return false; images_in_flight.assign(images.size(), VK_NULL_HANDLE); return true; } VulkanRenderer::VulkanRenderer() { m_impl = new Impl(); } VulkanRenderer::~VulkanRenderer() { shutdown(); delete m_impl; m_impl = nullptr; } auto VulkanRenderer::init(void* glfwWindow, int width, int height) -> bool { Impl& v = *m_impl; v.window = (GLFWwindow*)glfwWindow; v.width = width; v.height = height; if (!v.create_instance()) return false; if (!v.pick_physical_and_device()) return false; if (!v.create_swapchain()) return false; if (!v.create_image_views()) return false; if (!v.create_render_pass()) return false; if (!v.create_framebuffers()) return false; if (!v.create_scene_targets()) return false; if (!v.create_command_buffers()) return false; if (!v.create_sync_objects()) return false; if (!v.create_geodesic_resources()) return false; if (!v.create_present_resources()) return false; if (!v.create_scene_resources()) return false; DONUT_INFO("Vulkan renderer ready: {} swapchain images, {}x{}", (int)v.images.size(), v.swapchain_extent.width, v.swapchain_extent.height); return true; } auto VulkanRenderer::init_im_gui() -> bool { Impl& v = *m_impl; if (v.device == VK_NULL_HANDLE) return false; VkDescriptorPoolSize pool_size{ VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1000 }; VkDescriptorPoolCreateInfo dpci{ VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; dpci.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT; dpci.maxSets = 1000; dpci.poolSizeCount = 1; dpci.pPoolSizes = &pool_size; VK_CHECK(vkCreateDescriptorPool(v.device, &dpci, nullptr, &v.imgui_pool)); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; ImGui::StyleColorsDark(); ImGui_ImplGlfw_InitForVulkan(v.window, true); g_PrevScroll = glfwSetScrollCallback(v.window, donut_vk_scroll_callback); // chain ImGui + camera zoom ImGui_ImplVulkan_InitInfo info{}; info.ApiVersion = VK_API_VERSION_1_2; info.Instance = v.instance; info.PhysicalDevice = v.physical; info.Device = v.device; info.QueueFamily = v.graphics_family; info.Queue = v.graphics_queue; info.DescriptorPool = v.imgui_pool; info.RenderPass = v.render_pass; info.MinImageCount = 2; info.ImageCount = (uint32_t)v.images.size(); info.MSAASamples = VK_SAMPLE_COUNT_1_BIT; if (!ImGui_ImplVulkan_Init(&info)) { DONUT_ERROR("Vulkan: ImGui_ImplVulkan_Init failed"); return false; } v.imgui_init = true; DONUT_INFO("Vulkan: ImGui backend initialized"); return true; } auto VulkanRenderer::on_resize(int width, int height) -> void { m_impl->framebuffer_resized = true; m_impl->width = width; m_impl->height = height; } auto VulkanRenderer::set_hdri(const std::string& path) -> void { Impl& v = *m_impl; if (v.device == VK_NULL_HANDLE || v.geo_set == VK_NULL_HANDLE) return; if (v.hdri_path == path) return; v.rebuild_hdri_cubemap(path.c_str()); } auto VulkanRenderer::current_hdri() const -> const std::string& { return m_impl->hdri_path; } auto VulkanRenderer::set_free_fly(bool enabled) -> void { Impl& v = *m_impl; if (v.device == VK_NULL_HANDLE) return; const bool is_fps = v.camera.get_camera_mode() == CameraMode::FPS; if (enabled == is_fps) return; if (enabled) { // Seed the fly pose from the current orbital framing so the view is continuous. glm::vec3 pos = v.camera.get_orbital_position(); glm::vec3 fwd = glm::normalize(v.camera.get_orbital_target() - pos); float pitch = glm::degrees(asin(glm::clamp(fwd.y, -1.0f, 1.0f))); float yaw = glm::degrees(atan2(fwd.z, fwd.x)); v.camera.set_camera_mode(CameraMode::FPS); v.camera.set_movement_speed(2.0e10f); // scene spans ~1e11 units v.camera.set_mouse_sensitivity(0.15f); v.camera.set_position(pos); v.camera.set_rotation(glm::vec3(pitch, yaw, 0.0f)); } else { v.camera.set_camera_mode(CameraMode::Orbital); // orbital state was left intact } } auto VulkanRenderer::is_free_fly() const -> bool { return m_impl->camera.get_camera_mode() == CameraMode::FPS; } auto VulkanRenderer::set_scene_mode(bool enabled) -> void { if (m_impl) m_impl->scene_mode = enabled; } auto VulkanRenderer::is_scene_mode() const -> bool { return m_impl && m_impl->scene_mode; } auto VulkanRenderer::draw_frame(const glm::vec4& clear_color, const std::function& build_ui) -> void { Impl& v = *m_impl; if (v.device == VK_NULL_HANDLE) return; ImDrawData* draw_data = nullptr; if (v.imgui_init) { ImGui_ImplVulkan_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); if (build_ui) build_ui(); ImGui::Render(); draw_data = ImGui::GetDrawData(); } vkWaitForFences(v.device, 1, &v.in_flight[v.current_frame], VK_TRUE, UINT64_MAX); uint32_t image_index = 0; VkResult r = vkAcquireNextImageKHR(v.device, v.swapchain, UINT64_MAX, v.image_available[v.current_frame], VK_NULL_HANDLE, &image_index); if (r == VK_ERROR_OUT_OF_DATE_KHR) { v.recreate_swapchain(); return; } if (r != VK_SUCCESS && r != VK_SUBOPTIMAL_KHR) { DONUT_ERROR("Vulkan: acquire failed ({})", (int)r); return; } if (v.images_in_flight[image_index] != VK_NULL_HANDLE) vkWaitForFences(v.device, 1, &v.images_in_flight[image_index], VK_TRUE, UINT64_MAX); v.images_in_flight[image_index] = v.in_flight[v.current_frame]; // The geodesic offscreen image is shared across frames in flight; wait for // the previous frame to finish reading it before overwriting it this frame. if (v.geo_in_use != VK_NULL_HANDLE) vkWaitForFences(v.device, 1, &v.geo_in_use, VK_TRUE, UINT64_MAX); v.process_input(); if (v.scene_mode) v.update_scene_uniforms(); else v.update_geodesic_uniforms(); vkResetCommandBuffer(v.command_buffers[v.current_frame], 0); if (!v.record_command_buffer(v.command_buffers[v.current_frame], image_index, clear_color, draw_data)) return; VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; VkSubmitInfo submit{ VK_STRUCTURE_TYPE_SUBMIT_INFO }; submit.waitSemaphoreCount = 1; submit.pWaitSemaphores = &v.image_available[v.current_frame]; submit.pWaitDstStageMask = &wait_stage; submit.commandBufferCount = 1; submit.pCommandBuffers = &v.command_buffers[v.current_frame]; submit.signalSemaphoreCount = 1; submit.pSignalSemaphores = &v.render_finished[image_index]; vkResetFences(v.device, 1, &v.in_flight[v.current_frame]); if (vkQueueSubmit(v.graphics_queue, 1, &submit, v.in_flight[v.current_frame]) != VK_SUCCESS) { DONUT_ERROR("Vulkan: queue submit failed"); return; } v.geo_in_use = v.in_flight[v.current_frame]; VkPresentInfoKHR present{ VK_STRUCTURE_TYPE_PRESENT_INFO_KHR }; present.waitSemaphoreCount = 1; present.pWaitSemaphores = &v.render_finished[image_index]; present.swapchainCount = 1; present.pSwapchains = &v.swapchain; present.pImageIndices = &image_index; r = vkQueuePresentKHR(v.present_queue, &present); if (r == VK_ERROR_OUT_OF_DATE_KHR || r == VK_SUBOPTIMAL_KHR || v.framebuffer_resized) { v.framebuffer_resized = false; v.recreate_swapchain(); } v.current_frame = (v.current_frame + 1) % MAX_FRAMES_IN_FLIGHT; } auto VulkanRenderer::shutdown() -> void { Impl& v = *m_impl; if (v.device == VK_NULL_HANDLE) { if (v.instance && v.surface) { vkDestroySurfaceKHR(v.instance, v.surface, nullptr); v.surface = VK_NULL_HANDLE; } if (v.instance) { vkDestroyInstance(v.instance, nullptr); v.instance = VK_NULL_HANDLE; } return; } vkDeviceWaitIdle(v.device); v.destroy_geodesic_resources(); if (v.imgui_init) { ImGui_ImplVulkan_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); v.imgui_init = false; } if (v.imgui_pool) { vkDestroyDescriptorPool(v.device, v.imgui_pool, nullptr); v.imgui_pool = VK_NULL_HANDLE; } for (auto s : v.render_finished) vkDestroySemaphore(v.device, s, nullptr); for (auto s : v.image_available) vkDestroySemaphore(v.device, s, nullptr); for (auto f : v.in_flight) vkDestroyFence(v.device, f, nullptr); v.render_finished.clear(); v.image_available.clear(); v.in_flight.clear(); if (v.command_pool) { vkDestroyCommandPool(v.device, v.command_pool, nullptr); v.command_pool = VK_NULL_HANDLE; } v.cleanup_swapchain(); vkDestroyDevice(v.device, nullptr); v.device = VK_NULL_HANDLE; if (v.surface) { vkDestroySurfaceKHR(v.instance, v.surface, nullptr); v.surface = VK_NULL_HANDLE; } if (v.instance) { vkDestroyInstance(v.instance, nullptr); v.instance = VK_NULL_HANDLE; } } }