#include "vulkan_renderer_api.h" namespace Donut { void VulkanRendererAPI::init() { } void VulkanRendererAPI::set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { } void VulkanRendererAPI::set_clear_color(const glm::vec4& color) { } void VulkanRendererAPI::clear() { } void VulkanRendererAPI::enable_depth_test() { } void VulkanRendererAPI::disable_depth_test() { } void VulkanRendererAPI::set_face_culling(bool enabled) { } void VulkanRendererAPI::enable_blending() { } void VulkanRendererAPI::disable_blending() { } void VulkanRendererAPI::draw_indexed(const Ref& vertex_array, uint32_t index_count) { } void VulkanRendererAPI::draw_arrays(uint32_t vertex_count, uint32_t first) { } void VulkanRendererAPI::draw_lines(const Ref& vertex_array, uint32_t index_count) { } void VulkanRendererAPI::bind_texture(uint32_t texture_id, uint32_t slot) { } void VulkanRendererAPI::bind_image_texture(uint32_t texture_id, uint32_t slot, bool read_only) { } };