#pragma once #include "rendering/shader.h" #include #include namespace Donut { class VulkanShader : public Shader { public: VulkanShader(const std::string& filepath); VulkanShader(const std::string& name, const std::string& vertex_src, const std::string& fragment_src); VulkanShader(const std::string& name, const std::string& compute_src); virtual ~VulkanShader(); virtual void bind() const override; virtual void unbind() const override; virtual void set_int(const std::string& name, int value) override; virtual void set_int_array(const std::string& name, int* values, uint32_t count) override; virtual void set_float(const std::string& name, float value) override; virtual void set_float2(const std::string& name, const glm::vec2& value) override; virtual void set_float3(const std::string& name, const glm::vec3& value) override; virtual void set_float4(const std::string& name, const glm::vec4& value) override; virtual void set_mat4(const std::string& name, const glm::mat4& value) override; virtual void dispatch(uint32_t x, uint32_t y = 1, uint32_t z = 1) override; virtual void dispatch_indirect(uint32_t offset = 0) override; virtual void memory_barrier(uint32_t barriers) override; virtual const std::string& get_name() const override { return m_name; } void upload_uniform_int(const std::string& name, int value); void upload_uniform_int_array(const std::string& name, int* values, uint32_t count); void upload_uniform_float(const std::string& name, float value); void upload_uniform_float2(const std::string& name, const glm::vec2& value); void upload_uniform_float3(const std::string& name, const glm::vec3& value); void upload_uniform_float4(const std::string& name, const glm::vec4& value); void upload_uniform_mat3(const std::string& name, const glm::mat3& matrix); void upload_uniform_mat4(const std::string& name, const glm::mat4& matrix); private: std::string read_file(const std::string& filepath); std::unordered_map pre_process(const std::string& source); void compile(const std::unordered_map& shader_sources); uint32_t m_renderer_id; std::string m_name; }; };