#include "vulkan_texture.h" namespace Donut { VulkanTexture2D::VulkanTexture2D(uint32_t width, uint32_t height) : m_width(width), m_height(height) { } VulkanTexture2D::VulkanTexture2D(const std::string& path) : m_path(path) { } VulkanTexture2D::~VulkanTexture2D() { } void VulkanTexture2D::set_data(void* data, uint32_t size) { } void VulkanTexture2D::bind(uint32_t slot) const { } };