#include "vulkan_uniform_buffer.h" namespace Donut { VulkanUniformBuffer::VulkanUniformBuffer(uint32_t size, uint32_t binding) : m_size(size), m_binding(binding) { // TODO: Implement Vulkan uniform buffer } VulkanUniformBuffer::~VulkanUniformBuffer() { // TODO: Implement Vulkan uniform buffer cleanup } auto VulkanUniformBuffer::set_data(const void* data, uint32_t size, uint32_t offset) -> void { // TODO: Implement Vulkan uniform buffer data setting } auto VulkanUniformBuffer::bind(uint32_t binding) -> void { // TODO: Implement Vulkan uniform buffer binding } };