#include "vulkan_vertex_buffer.h" namespace Donut { VulkanVertexBuffer::VulkanVertexBuffer(uint32_t size) { } VulkanVertexBuffer::VulkanVertexBuffer(float* vertices, uint32_t size) { } VulkanVertexBuffer::~VulkanVertexBuffer() { } auto VulkanVertexBuffer::bind() const -> void { } auto VulkanVertexBuffer::unbind() const -> void { } auto VulkanVertexBuffer::set_data(const void* data, uint32_t size) -> void { } };