#include "vulkan_vertex_buffer.h" namespace Donut { VulkanVertexBuffer::VulkanVertexBuffer(uint32_t size) { // TODO(Hachem): Implement Vulkan vertex buffer creation with size } VulkanVertexBuffer::VulkanVertexBuffer(float* vertices, uint32_t size) { // TODO(Hachem): Implement Vulkan vertex buffer creation with data } VulkanVertexBuffer::~VulkanVertexBuffer() { // TODO(Hachem): Implement Vulkan vertex buffer cleanup } auto VulkanVertexBuffer::bind() const -> void { // TODO(Hachem): Implement Vulkan vertex buffer binding } auto VulkanVertexBuffer::unbind() const -> void { // TODO(Hachem): Implement Vulkan vertex buffer unbinding } auto VulkanVertexBuffer::set_data(const void* data, uint32_t size) -> void { // TODO(Hachem): Implement Vulkan vertex buffer data setting } };