#pragma once #include "core/memory.h" #include "texture.h" namespace Donut { enum class FramebufferTextureFormat { None = 0, RGBA8, RED_INTEGER, DEPTH24STENCIL8, Depth = DEPTH24STENCIL8 }; struct FramebufferTextureSpecification { FramebufferTextureSpecification() = default; FramebufferTextureSpecification(FramebufferTextureFormat format) : texture_format(format) {} FramebufferTextureFormat texture_format = FramebufferTextureFormat::None; }; struct FramebufferAttachmentSpecification { FramebufferAttachmentSpecification() = default; FramebufferAttachmentSpecification(std::initializer_list attachments) : attachments(attachments) {} std::vector attachments; }; struct FramebufferSpecification { uint32_t Width = 0, Height = 0; FramebufferAttachmentSpecification attachments; uint32_t Samples = 1; bool SwapChainTarget = false; }; class Framebuffer { public: virtual ~Framebuffer() = default; virtual void bind() = 0; virtual void unbind() = 0; virtual void resize(uint32_t width, uint32_t height) = 0; virtual int read_pixel(uint32_t attachment_index, int x, int y) = 0; virtual void clear_attachment(uint32_t attachment_index, int value) = 0; virtual uint32_t get_color_attachment_renderer_id(uint32_t index = 0) const = 0; virtual const FramebufferSpecification& get_specification() const = 0; static Ref create(const FramebufferSpecification& spec); }; };