#pragma once #include "core/memory.h" #include "texture.h" #include namespace Donut { enum class FramebufferTextureFormat { None = 0, RGBA8, RED_INTEGER, DEPTH24STENCIL8, Depth = DEPTH24STENCIL8 }; struct FramebufferTextureSpecification { FramebufferTextureSpecification() = default; FramebufferTextureSpecification(FramebufferTextureFormat format) : texture_format(format) {} FramebufferTextureFormat texture_format = FramebufferTextureFormat::None; }; struct FramebufferAttachmentSpecification { FramebufferAttachmentSpecification() = default; FramebufferAttachmentSpecification(std::initializer_list attachments) : attachments(attachments) {} std::vector attachments; }; struct FramebufferSpecification { uint32_t Width = 0, Height = 0; FramebufferAttachmentSpecification attachments; uint32_t Samples = 1; bool SwapChainTarget = false; }; class Framebuffer { public: Framebuffer(const FramebufferSpecification& spec); ~Framebuffer(); auto bind() -> void; auto unbind() -> void; auto resize(uint32_t width, uint32_t height) -> void; auto read_pixel(uint32_t attachment_index, int x, int y) -> int; auto clear_attachment(uint32_t attachment_index, int value) -> void; auto get_color_attachment_renderer_id(uint32_t index = 0) const -> uint32_t { return m_color_attachments[index]; } auto get_specification() const -> const FramebufferSpecification& { return m_specification; } static auto create(const FramebufferSpecification& spec) -> Ref; private: auto invalidate() -> void; uint32_t m_renderer_id = 0; FramebufferSpecification m_specification; std::vector m_color_attachment_specifications; FramebufferTextureSpecification m_depth_attachment_specification = FramebufferTextureFormat::None; std::vector m_color_attachments; uint32_t m_depth_attachment = 0; }; };