#pragma once #include "vertex_array.h" #include "shader.h" #include #include namespace Donut { template using Scope = std::unique_ptr; template constexpr Scope create_scope(Args&& ... args) { return std::make_unique(std::forward(args)...); } class RendererAPI { public: enum class API { None = 0, OpenGL = 1, Vulkan = 2, }; public: virtual ~RendererAPI() = default; virtual void init() = 0; virtual void set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) = 0; virtual void set_clear_color(const glm::vec4& color) = 0; virtual void clear() = 0; virtual void draw_indexed(const std::shared_ptr& vertex_array, uint32_t index_count = 0) = 0; inline static API get_api() { return s_api; } static Scope create(); private: static API s_api; }; class RenderCommand { public: inline static void init() { s_renderer_api->init(); } inline static void set_viewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) { s_renderer_api->set_viewport(x, y, width, height); } inline static void set_clear_color(const glm::vec4& color) { s_renderer_api->set_clear_color(color); } inline static void clear() { s_renderer_api->clear(); } inline static void draw_indexed(const std::shared_ptr& vertex_array, uint32_t index_count = 0) { s_renderer_api->draw_indexed(vertex_array, index_count); } private: static Scope s_renderer_api; }; class Renderer { public: static void init(); static void shutdown(); static void on_window_resize(uint32_t width, uint32_t height); static void begin_scene(); static void end_scene(); static void submit(const std::shared_ptr& shader, const std::shared_ptr& vertex_array, const glm::mat4& transform = glm::mat4(1.0f)); static void set_clear_color(const glm::vec4& color); static void clear(); inline static RendererAPI::API get_api() { return RendererAPI::get_api(); } private: struct SceneData { glm::mat4 ViewProjectionMatrix; }; static SceneData* s_scene_data; }; };