#pragma once #include #include #include #include namespace Donut { struct SceneObject { glm::vec3 position = { 0.0f, 2.0f, 0.0f }; float radius = 2.0f; glm::vec3 color = { 0.85f, 0.35f, 0.2f }; }; struct BlackHoleParams { float disk_inner_rs = 3.0f; float disk_outer_rs = 12.0f; float temperature = 4800.0f; float brightness = 0.9f; float turbulence = 0.4f; int quality_steps = 15000; float fov_degrees = 60.0f; }; class RendererBackend { public: virtual ~RendererBackend() = default; virtual auto init(void* glfwWindow, int width, int height) -> bool = 0; virtual auto init_ui() -> bool = 0; virtual auto shutdown() -> void = 0; virtual auto resize(int width, int height) -> void = 0; virtual auto draw_frame(const glm::vec4& clear_color, const std::function& build_ui) -> void = 0; virtual auto set_scene_mode(bool enabled) -> void = 0; virtual auto is_scene_mode() const -> bool = 0; virtual auto set_free_fly(bool enabled) -> void = 0; virtual auto is_free_fly() const -> bool = 0; virtual auto reset_camera() -> void = 0; virtual auto set_hdri(const std::string& path) -> void = 0; virtual auto current_hdri() const -> const std::string& = 0; virtual auto scene_objects() -> std::vector& = 0; virtual auto set_selected_object(int index) -> void = 0; virtual auto black_hole_params() -> BlackHoleParams& = 0; virtual auto device_name() const -> const std::string& = 0; }; }