#include "vertex_array.h" #include "renderer.h" #include "platform/opengl/opengl_vertex_array.h" #include "platform/vulkan/vulkan_vertex_array.h" namespace Donut { auto VertexBufferElement::get_size_of_type(uint32_t type) -> uint32_t { switch (type) { case 0x1406: return 4; // GL_FLOAT case 0x1405: return 4; // GL_UNSIGNED_INT case 0x1401: return 1; // GL_UNSIGNED_BYTE default: return 0; } } auto VertexArray::create() -> VertexArray* { switch (Renderer::get_api()) { case RendererAPI::API::OpenGL: return new OpenGLVertexArray(); case RendererAPI::API::Vulkan: return new VulkanVertexArray(); default: return nullptr; } } };