#include "vertex_buffer.h" #include namespace Donut { auto VertexBufferElement::get_size_of_type(uint32_t type) -> uint32_t { switch (type) { case 0x1406: return 4; // GL_FLOAT case 0x1405: return 4; // GL_UNSIGNED_INT case 0x1401: return 1; // GL_UNSIGNED_BYTE default: return 0; } } VertexBuffer::VertexBuffer(const void* data, uint32_t size) { glGenBuffers(1, &m_renderer_id); // glCreateBuffers is 4.5 DSA; unavailable on macOS 4.1 glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id); glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW); } VertexBuffer::~VertexBuffer() { glDeleteBuffers(1, &m_renderer_id); } auto VertexBuffer::bind() const -> void { glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id); } auto VertexBuffer::unbind() const -> void { glBindBuffer(GL_ARRAY_BUFFER, 0); } auto VertexBuffer::set_data(const void* data, uint32_t size) -> void { glBindBuffer(GL_ARRAY_BUFFER, m_renderer_id); glBufferSubData(GL_ARRAY_BUFFER, 0, size, data); } auto VertexBuffer::create(const void* data, uint32_t size) -> VertexBuffer* { return new VertexBuffer(data, size); } };