#include "vertex_buffer.h" #include "renderer.h" #include "platform/opengl/opengl_vertex_buffer.h" #include "platform/vulkan/vulkan_vertex_buffer.h" namespace Donut { auto VertexBuffer::create(const void* data, uint32_t size) -> VertexBuffer* { switch (Renderer::get_api()) { case RendererAPI::API::OpenGL: return new OpenGLVertexBuffer(data, size); case RendererAPI::API::Vulkan: return new VulkanVertexBuffer((float*)data, size); default: return nullptr; } } };