#pragma once #include "scene_types.h" #include "core/camera.h" #include #include namespace Donut { // The document: everything the app edits and renders, independent of any // backend or UI. Workspaces (tabs) read and mutate this; the RenderPath reads // it to draw. It owns the two viewpoints (cameras) as scene state, plus small // camera-framing helpers, since a viewpoint is part of the document. class Scene { public: Scene(); // world-builder content std::vector objects{ SceneObject{} }; int selected_object = 0; // black hole / accretion disk BlackHoleParams black_hole; // environment std::string hdri_path = "assets/hdri/hdr_blue_nebulae_1.hdr"; // viewpoints Camera sim_camera{ 60.0f, 16.0f / 9.0f, 0.1f, 100.0f }; // black-hole view Camera scene_camera{ 45.0f, 16.0f / 9.0f, 0.1f, 1000.0f }; // world-builder view // Camera framing helpers (the sim view supports orbital + free-fly). auto reset_sim_camera() -> void; auto set_free_fly(bool enabled) -> void; auto is_free_fly() const -> bool { return sim_camera.get_camera_mode() == CameraMode::FPS; } }; }