#include "simulation_state.h" #include "rendering/renderer.h" #include "core/application.h" #include "core/hdri_manager.h" #include "core/window.h" #include "core/event.h" #include "core/settings_manager.h" #include #include #include #include #include #include namespace Donut { auto SimulationState::on_enter() -> void { DONUT_INFO("Entering Simulation State"); const auto& settings = SettingsManager::get_settings_const(); auto& engine = Application::get().get_engine(); engine.set_target_fps(settings.simulation.target_fps); engine.set_compute_height(settings.simulation.compute_height); engine.set_max_steps_moving(settings.simulation.max_steps_moving); engine.set_max_steps_static(settings.simulation.max_steps_static); engine.set_early_exit_distance(settings.simulation.early_exit_distance); engine.get_gravity() = settings.simulation.gravity_enabled; engine.set_disk_thickness(settings.simulation.disk_thickness); engine.set_disk_density(settings.simulation.disk_density); engine.set_rotation_speed(settings.simulation.rotation_speed); engine.set_blur_strength(settings.simulation.blur_strength); engine.set_glow_intensity(settings.simulation.glow_intensity); engine.update_compute_dimensions(); m_initialized = true; } auto SimulationState::on_exit() -> void { DONUT_INFO("Exiting Simulation State"); } auto SimulationState::on_update(float delta_time) -> void { auto& engine = Application::get().get_engine(); engine.update_performance(delta_time); engine.update_window_dimensions(); engine.update_physics(delta_time); if (engine.get_camera().is_dragging()) { GLFWwindow* window = static_cast(Application::get().get_window().get_native_window()); double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); engine.get_camera().process_orbital_mouse_move(xpos, ypos); } } auto SimulationState::on_render() -> void { auto& engine = Application::get().get_engine(); RenderCommand::set_clear_color(glm::vec4(0.0f, 0.0f, 0.0f, 1.0f)); RenderCommand::clear(); RenderCommand::set_viewport(0, 0, static_cast(engine.get_width()), static_cast(engine.get_height())); engine.dispatch_compute(engine.get_camera()); engine.draw_blur_pass(); } auto SimulationState::on_event(Event& event) -> void { auto& engine = Application::get().get_engine(); if (event.get_event_type() == EventType::MouseButtonPressed) { MouseButtonPressedEvent& e = (MouseButtonPressedEvent&)event; int button = e.get_mouse_button(); GLFWwindow* window = static_cast(Application::get().get_window().get_native_window()); Camera& camera = engine.get_camera(); double last_x = camera.get_last_x(); double last_y = camera.get_last_y(); glfwGetCursorPos(window, &last_x, &last_y); camera.process_orbital_mouse_button(button, GLFW_PRESS, 0); } else if (event.get_event_type() == EventType::MouseButtonReleased) { MouseButtonReleasedEvent& e = (MouseButtonReleasedEvent&)event; int button = e.get_mouse_button(); engine.get_camera().process_orbital_mouse_button(button, GLFW_RELEASE, 0); } if (event.get_event_type() == EventType::MouseScrolled) { MouseScrolledEvent& e = (MouseScrolledEvent&)event; engine.get_camera().process_orbital_scroll(e.get_x_offset(), e.get_y_offset()); } if (event.get_event_type() == EventType::KeyPressed) { KeyPressedEvent& e = (KeyPressedEvent&)event; if (e.get_key_code() == GLFW_KEY_G) { engine.get_gravity() = !engine.get_gravity(); DONUT_INFO("Gravity turned {}", engine.get_gravity() ? "ON" : "OFF"); } } } auto SimulationState::on_im_ui_render() -> void { auto& engine = Application::get().get_engine(); ImGui::SetNextWindowSize(ImVec2(400, 600), ImGuiCond_FirstUseEver); ImGui::SetNextWindowPos(ImVec2(ImGui::GetIO().DisplaySize.x - 420, 20), ImGuiCond_FirstUseEver); ImGui::Begin("Simulation Controls", nullptr, ImGuiWindowFlags_NoCollapse); ImGui::TextColored(ImVec4(0.8f, 0.8f, 1.0f, 1.0f), "Black Hole Simulation"); ImGui::SameLine(); if (ImGui::Button("Back to Config")) Application::get().get_state_manager().switch_to_state("Config"); ImGui::SameLine(); if (ImGui::Button("Save Settings")) { SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.target_fps = engine.get_target_fps(); settings.compute_height = engine.get_compute_height(); settings.max_steps_moving = engine.get_max_steps_moving(); settings.max_steps_static = engine.get_max_steps_static(); settings.early_exit_distance = engine.get_early_exit_distance(); settings.gravity_enabled = engine.get_gravity(); SettingsManager::set_simulation_settings(settings); DONUT_INFO("Simulation settings saved manually"); } ImGui::Separator(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Performance"); ImGui::Separator(); ImGui::Text("FPS: %.1f", ImGui::GetIO().Framerate); ImGui::Text("Frame Time: %.3f ms", 1000.0f / ImGui::GetIO().Framerate); ImGui::Text("Engine FPS: %.1f", engine.get_current_fps()); int target_fps = engine.get_target_fps(); if (ImGui::SliderInt("Target FPS", &target_fps, 30, 120)) { engine.set_target_fps(target_fps); SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.target_fps = target_fps; SettingsManager::set_simulation_settings(settings); } ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Simulation Info"); ImGui::Separator(); ImGui::Text("Resolution: %dx%d", engine.get_width(), engine.get_height()); ImGui::Text("Compute Resolution: %dx%d", engine.get_compute_width(), engine.get_compute_height()); ImGui::Text("Objects: %zu", engine.get_objects().size()); if (ImGui::Button("Print Object Info")) engine.print_object_info(); int compute_height = engine.get_compute_height(); if (ImGui::SliderInt("Compute Height", &compute_height, 64, 2048)) { engine.set_compute_height(compute_height); engine.update_compute_dimensions(); SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.compute_height = compute_height; SettingsManager::set_simulation_settings(settings); } ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "Compute Width: %d (auto-calculated)", engine.get_compute_width()); ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Quality Settings"); ImGui::Separator(); int max_steps_moving = engine.get_max_steps_moving(); if (ImGui::SliderInt("Max Steps (Moving)", &max_steps_moving, 1000, 60000)) { engine.set_max_steps_moving(max_steps_moving); SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.max_steps_moving = max_steps_moving; SettingsManager::set_simulation_settings(settings); } int max_steps_static = engine.get_max_steps_static(); if (ImGui::SliderInt("Max Steps (Static)", &max_steps_static, 1000, 30000)) { engine.set_max_steps_static(max_steps_static); SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.max_steps_static = max_steps_static; SettingsManager::set_simulation_settings(settings); } float early_exit_distance = engine.get_early_exit_distance(); if (ImGui::SliderFloat("Early Exit Distance", &early_exit_distance, 1e11f, 1e13f, "%.2e")) { engine.set_early_exit_distance(early_exit_distance); SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.early_exit_distance = early_exit_distance; SettingsManager::set_simulation_settings(settings); } ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Physics"); ImGui::Separator(); bool& gravity = engine.get_gravity(); if (ImGui::Checkbox("Gravity Enabled", &gravity)) { SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.gravity_enabled = gravity; SettingsManager::set_simulation_settings(settings); } ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Accretion Disk"); ImGui::Separator(); float disk_thickness = engine.get_disk_thickness(); if (ImGui::SliderFloat("Cloud Thickness", &disk_thickness, 0.1f, 2.0f, "%.2f")) { engine.set_disk_thickness(disk_thickness); SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.disk_thickness = disk_thickness; SettingsManager::set_simulation_settings(settings); } ImGui::TextDisabled("Thickness relative to Schwarzschild radius"); float disk_density = engine.get_disk_density(); if (ImGui::SliderFloat("Cloud Density", &disk_density, 0.1f, 3.0f, "%.2f")) { engine.set_disk_density(disk_density); SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.disk_density = disk_density; SettingsManager::set_simulation_settings(settings); } ImGui::TextDisabled("Overall density multiplier"); float rotation_speed = engine.get_rotation_speed(); if (ImGui::SliderFloat("Rotation Speed", &rotation_speed, 0.0f, 3.0f, "%.2f")) { engine.set_rotation_speed(rotation_speed); SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.rotation_speed = rotation_speed; SettingsManager::set_simulation_settings(settings); } ImGui::TextDisabled("Rotation speed multiplier (0 = no rotation)"); float blur_strength = engine.get_blur_strength(); if (ImGui::SliderFloat("Blur Strength", &blur_strength, 0.5f, 5.0f, "%.2f")) { engine.set_blur_strength(blur_strength); SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.blur_strength = blur_strength; SettingsManager::set_simulation_settings(settings); } ImGui::TextDisabled("Blur radius for glow effect"); float glow_intensity = engine.get_glow_intensity(); if (ImGui::SliderFloat("Glow Intensity", &glow_intensity, 0.1f, 3.0f, "%.2f")) { engine.set_glow_intensity(glow_intensity); SimulationSettings settings = SettingsManager::get_settings_const().simulation; settings.glow_intensity = glow_intensity; SettingsManager::set_simulation_settings(settings); } ImGui::TextDisabled("Intensity of the glow effect"); ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "HDRI Environment"); ImGui::Separator(); static int selected_hdri = 0; ImGui::PushID("SimulationHDRI"); auto& hdri_manager = HDRIManager::get(); const auto& available_hdri = hdri_manager.get_available_hdri(); static std::vector hdri_option_names; static std::vector hdri_options; if (hdri_option_names.size() != available_hdri.size()) { hdri_option_names.clear(); hdri_options.clear(); for (const auto& path : available_hdri) { hdri_option_names.push_back(hdri_manager.get_hdri_name(path)); hdri_options.push_back(hdri_option_names.back().c_str()); } } if (ImGui::Combo("HDRI Environment", &selected_hdri, hdri_options.data(), static_cast(hdri_options.size()))) { auto& hdri_manager = HDRIManager::get(); hdri_manager.set_current_hdri(available_hdri[selected_hdri]); engine.set_hdri_environment(hdri_manager.get_current_hdri()); } ImGui::TextDisabled("HDRI provides background and lighting for the simulation"); ImGui::PopID(); ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Camera"); ImGui::Separator(); ImGui::Text("Position: (%.2e, %.2e, %.2e)", engine.get_camera().get_orbital_position().x, engine.get_camera().get_orbital_position().y, engine.get_camera().get_orbital_position().z); ImGui::Text("Radius: %.2e", engine.get_camera().get_orbital_radius()); ImGui::Text("Azimuth: %.2f", engine.get_camera().get_azimuth()); ImGui::Text("Elevation: %.2f", engine.get_camera().get_elevation()); ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Export"); ImGui::Separator(); if (ImGui::Button("Export Frame (1080p)", ImVec2(-1, 30))) { auto& engine = Application::get().get_engine(); auto now = std::chrono::system_clock::now(); auto time_t = std::chrono::system_clock::to_time_t(now); std::stringstream ss; ss << "frame_1080p_" << std::put_time(std::localtime(&time_t), "%Y-%m-%d_%H-%M-%S") << ".png"; engine.export_high_res_frame(ss.str(), 1920, 1080); } if (ImGui::Button("Export High-Res Frame (4K)", ImVec2(-1, 30))) { auto& engine = Application::get().get_engine(); auto now = std::chrono::system_clock::now(); auto time_t = std::chrono::system_clock::to_time_t(now); std::stringstream ss; ss << "high_res_frame_4k_" << std::put_time(std::localtime(&time_t), "%Y-%m-%d_%H-%M-%S") << ".png"; engine.export_high_res_frame(ss.str(), 4096, 3072); } if (ImGui::Button("Export High-Res Frame (8K)", ImVec2(-1, 30))) { auto& engine = Application::get().get_engine(); auto now = std::chrono::system_clock::now(); auto time_t = std::chrono::system_clock::to_time_t(now); std::stringstream ss; ss << "high_res_frame_8k_" << std::put_time(std::localtime(&time_t), "%Y-%m-%d_%H-%M-%S") << ".png"; engine.export_high_res_frame(ss.str(), 8192, 6144); } if (ImGui::Button("Export Ultra High-Res Frame (16K)", ImVec2(-1, 30))) { auto& engine = Application::get().get_engine(); auto now = std::chrono::system_clock::now(); auto time_t = std::chrono::system_clock::to_time_t(now); std::stringstream ss; ss << "high_res_frame_16k_" << std::put_time(std::localtime(&time_t), "%Y%m%d_%H%M%S") << ".png"; engine.export_high_res_frame(ss.str(), 16384, 12288); } ImGui::Spacing(); ImGui::TextColored(ImVec4(0.9f, 0.9f, 1.0f, 1.0f), "Controls"); ImGui::Separator(); ImGui::Text("Left Mouse: Orbit camera"); ImGui::Text("Scroll: Zoom in/out"); ImGui::Text("G: Toggle gravity"); ImGui::Text("Right Mouse: Enable gravity (hold)"); ImGui::End(); } };