#pragma once #include "core/state.h" #include "core/event.h" #include "core/log.h" #include "engine/engine.h" #include namespace Donut { class SimulationState : public State { public: ~SimulationState() = default; void on_enter() override; void on_exit() override; void on_update(float delta_time) override; void on_render() override; void on_im_ui_render() override; void on_event(Event& event) override; private: Engine m_engine; bool m_initialized = false; }; };