#pragma once #include "core/state.h" #include "core/event.h" #include "core/log.h" #include "engine/engine.h" #include namespace Donut { class SimulationState : public State { public: ~SimulationState() = default; auto on_enter() -> void override; auto on_exit() -> void override; auto on_update(float delta_time) -> void override; auto on_render() -> void override; auto on_im_ui_render() -> void override; auto on_event(Event& event) -> void override; private: bool m_initialized = false; }; };