#include "ui_layer.h" #include "scene/scene.h" #include "core/settings_manager.h" #include "core/hdri_manager.h" #include "rendering/render_api.h" #include #include #include #include #include #include #include #include namespace Donut { // One-time ImGui theme: rounded, roomy, dark with a warm accretion-disk accent. static auto apply_donut_style() -> void { ImGuiStyle& s = ImGui::GetStyle(); s.WindowRounding = 7.0f; s.ChildRounding = 5.0f; s.FrameRounding = 4.0f; s.GrabRounding = 4.0f; s.PopupRounding = 4.0f; s.ScrollbarRounding = 5.0f; s.TabRounding = 4.0f; s.WindowPadding = ImVec2(12, 12); s.FramePadding = ImVec2(9, 5); s.ItemSpacing = ImVec2(9, 8); s.ItemInnerSpacing = ImVec2(7, 5); s.WindowBorderSize = 0.0f; s.FrameBorderSize = 0.0f; s.WindowTitleAlign = ImVec2(0.02f, 0.5f); const ImVec4 amber = ImVec4(0.98f, 0.62f, 0.20f, 1.00f); const ImVec4 amberHi = ImVec4(1.00f, 0.73f, 0.36f, 1.00f); ImVec4* c = s.Colors; c[ImGuiCol_WindowBg] = ImVec4(0.07f, 0.08f, 0.10f, 0.97f); c[ImGuiCol_ChildBg] = ImVec4(0.10f, 0.11f, 0.13f, 0.55f); c[ImGuiCol_PopupBg] = ImVec4(0.09f, 0.10f, 0.12f, 0.98f); c[ImGuiCol_TitleBg] = ImVec4(0.09f, 0.10f, 0.12f, 1.00f); c[ImGuiCol_TitleBgActive] = ImVec4(0.13f, 0.14f, 0.17f, 1.00f); c[ImGuiCol_Text] = ImVec4(0.90f, 0.91f, 0.93f, 1.00f); c[ImGuiCol_TextDisabled] = ImVec4(0.48f, 0.50f, 0.54f, 1.00f); c[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.17f, 0.20f, 1.00f); c[ImGuiCol_FrameBgHovered] = ImVec4(0.22f, 0.24f, 0.28f, 1.00f); c[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.28f, 0.33f, 1.00f); c[ImGuiCol_Header] = ImVec4(0.17f, 0.19f, 0.23f, 1.00f); c[ImGuiCol_HeaderHovered] = ImVec4(0.24f, 0.27f, 0.32f, 1.00f); c[ImGuiCol_HeaderActive] = ImVec4(0.28f, 0.31f, 0.37f, 1.00f); c[ImGuiCol_Button] = ImVec4(0.20f, 0.22f, 0.26f, 1.00f); c[ImGuiCol_ButtonHovered] = ImVec4(0.27f, 0.30f, 0.35f, 1.00f); c[ImGuiCol_ButtonActive] = amber; c[ImGuiCol_SliderGrab] = amber; c[ImGuiCol_SliderGrabActive]= amberHi; c[ImGuiCol_CheckMark] = amberHi; c[ImGuiCol_Tab] = ImVec4(0.13f, 0.14f, 0.17f, 1.00f); c[ImGuiCol_TabHovered] = ImVec4(0.28f, 0.31f, 0.37f, 1.00f); c[ImGuiCol_TabActive] = ImVec4(0.22f, 0.24f, 0.28f, 1.00f); c[ImGuiCol_Separator] = ImVec4(0.20f, 0.22f, 0.26f, 1.00f); c[ImGuiCol_ScrollbarGrab] = ImVec4(0.24f, 0.26f, 0.30f, 1.00f); } namespace { // Setup: display / renderer / overlay / environment settings class SetupWorkspace : public Workspace { public: auto name() const -> const char* override { return "Setup"; } auto view() const -> View override { return View::None; } auto on_ui(const UIContext& ctx) -> void override { auto& s = SettingsManager::get_settings(); if (ImGui::CollapsingHeader("Display", ImGuiTreeNodeFlags_DefaultOpen)) { const bool fs = ctx.actions.is_fullscreen(); int cw = 0, ch = 0; ctx.actions.get_window_size(cw, ch); // Resolution presets (windowed only). struct Res { const char* label; int w, h; }; static const Res kRes[] = { { "1280 x 720", 1280, 720 }, { "1600 x 900", 1600, 900 }, { "1920 x 1080", 1920, 1080 }, { "2560 x 1440", 2560, 1440 }, }; char cur_label[32]; std::snprintf(cur_label, sizeof(cur_label), "%d x %d", cw, ch); ImGui::BeginDisabled(fs); if (ImGui::BeginCombo("Resolution", cur_label)) { for (const auto& r : kRes) if (ImGui::Selectable(r.label, cw == r.w && ch == r.h)) ctx.actions.set_resolution(r.w, r.h); ImGui::EndCombo(); } ImGui::EndDisabled(); bool fs_v = fs; if (ImGui::Checkbox("Fullscreen", &fs_v)) ctx.actions.set_fullscreen(fs_v); if (ImGui::Checkbox("V-Sync", &s.graphics.v_sync_enabled)) { ctx.actions.set_vsync(s.graphics.v_sync_enabled); SettingsManager::save_settings(); } ImGui::BeginDisabled(s.graphics.v_sync_enabled); if (ImGui::SliderInt("Frame cap", &s.simulation.target_fps, 30, 240, "%d FPS")) SettingsManager::save_settings(); ImGui::EndDisabled(); if (s.graphics.v_sync_enabled) ImGui::TextDisabled("Frame cap applies only with V-Sync off."); if (ImGui::SliderFloat("UI scale", &m_ui_scale, 0.8f, 1.6f, "%.2fx")) ctx.actions.set_ui_scale(m_ui_scale); } if (ImGui::CollapsingHeader("Renderer", ImGuiTreeNodeFlags_DefaultOpen)) { const char* apis[] = { "OpenGL", "Vulkan" }; int cur = (s.graphics.render_api == "Vulkan") ? 1 : 0; if (ImGui::Combo("Graphics API", &cur, apis, 2)) { s.graphics.render_api = apis[cur]; SettingsManager::save_settings(); } const char* running = (RendererAPI::get_api() == RendererAPI::API::Vulkan) ? "Vulkan" : "OpenGL"; if (s.graphics.render_api != running) ImGui::TextColored(ImVec4(0.98f, 0.62f, 0.20f, 1.0f), "Restart to apply (%s running)", running); else ImGui::TextDisabled("Active backend: %s (%s)", running, ctx.device_name.c_str()); } if (ImGui::CollapsingHeader("Overlay", ImGuiTreeNodeFlags_DefaultOpen)) { bool dirty = false; dirty |= ImGui::Checkbox("Show FPS", &s.graphics.show_fps); dirty |= ImGui::Checkbox("Show frame time", &s.graphics.show_performance_metrics); if (dirty) SettingsManager::save_settings(); } if (ImGui::CollapsingHeader("Environment", ImGuiTreeNodeFlags_DefaultOpen)) { auto& hdri = HDRIManager::get(); std::string preview = hdri.get_hdri_name(ctx.scene.hdri_path); if (ImGui::BeginCombo("Starfield", preview.c_str())) { for (const auto& path : hdri.get_available_hdri()) { bool selected = (path == ctx.scene.hdri_path); if (ImGui::Selectable(hdri.get_hdri_name(path).c_str(), selected)) ctx.scene.hdri_path = path; // RenderPath rebuilds the cubemap next frame if (selected) ImGui::SetItemDefaultFocus(); } ImGui::EndCombo(); } ImGui::TextDisabled("Switching rebuilds the cubemap (brief pause)."); } } private: float m_ui_scale = 1.0f; }; // Scene: place and edit objects class SceneWorkspace : public Workspace { public: auto name() const -> const char* override { return "Scene"; } auto view() const -> View override { return View::Scene; } auto on_ui(const UIContext& ctx) -> void override { Scene& sc = ctx.scene; ImGui::TextDisabled("Drag to orbit, scroll to zoom. HDRI skybox behind."); auto& objs = sc.objects; if (sc.selected_object >= (int)objs.size()) sc.selected_object = (int)objs.size() - 1; ImGui::Text("Spheres (%d)", (int)objs.size()); if (ImGui::Button("Add") && objs.size() < 64) { SceneObject o; o.position = glm::vec3(((int)objs.size() % 5) * 5.0f - 10.0f, 2.0f, ((int)objs.size() / 5) * 5.0f); o.radius = 1.5f; o.color = glm::vec3(0.35f + 0.12f * (objs.size() % 5), 0.55f, 0.9f - 0.12f * (objs.size() % 4)); objs.push_back(o); sc.selected_object = (int)objs.size() - 1; } ImGui::SameLine(); if (ImGui::Button("Delete") && !objs.empty()) { objs.erase(objs.begin() + sc.selected_object); if (sc.selected_object >= (int)objs.size()) sc.selected_object = (int)objs.size() - 1; } ImGui::BeginChild("obj_list", ImVec2(0, 120), true); for (int i = 0; i < (int)objs.size(); ++i) { std::string label = "Sphere " + std::to_string(i); if (ImGui::Selectable(label.c_str(), sc.selected_object == i)) sc.selected_object = i; } ImGui::EndChild(); if (sc.selected_object >= 0 && sc.selected_object < (int)objs.size()) { SceneObject& o = objs[sc.selected_object]; ImGui::DragFloat3("Position", &o.position.x, 0.1f); ImGui::DragFloat("Radius", &o.radius, 0.05f, 0.1f, 20.0f); ImGui::ColorEdit3("Color", &o.color.x); ImGui::Spacing(); if (ImGui::RadioButton("Move", m_op == ImGuizmo::TRANSLATE)) m_op = ImGuizmo::TRANSLATE; ImGui::SameLine(); if (ImGui::RadioButton("Scale", m_op == ImGuizmo::SCALE)) m_op = ImGuizmo::SCALE; ImGui::SameLine(); ImGui::TextDisabled("(drag the handles in the viewport)"); // Viewport gizmo for the selected sphere. Uses the scene camera // (its projection was set for this frame by the Application) and // draws into the background draw list so it sits over the render // but under the panels. ImGuizmo::SetOrthographic(false); ImGuizmo::SetDrawlist(ImGui::GetBackgroundDrawList()); ImGuiIO& io = ImGui::GetIO(); ImGuizmo::SetRect(0.0f, 0.0f, io.DisplaySize.x, io.DisplaySize.y); glm::mat4 view = sc.scene_camera.get_view_matrix(); glm::mat4 proj = sc.scene_camera.get_projection_matrix(); glm::mat4 xform = glm::translate(glm::mat4(1.0f), o.position) * glm::scale(glm::mat4(1.0f), glm::vec3(o.radius)); if (ImGuizmo::Manipulate(&view[0][0], &proj[0][0], m_op, ImGuizmo::WORLD, &xform[0][0])) { float t[3], r[3], s[3]; ImGuizmo::DecomposeMatrixToComponents(&xform[0][0], t, r, s); o.position = glm::vec3(t[0], t[1], t[2]); o.radius = std::max(0.05f, (s[0] + s[1] + s[2]) / 3.0f); } } } private: ImGuizmo::OPERATION m_op = ImGuizmo::TRANSLATE; }; // Simulation: camera + accretion disk + quality class SimulationWorkspace : public Workspace { public: auto name() const -> const char* override { return "Simulation"; } auto view() const -> View override { return View::BlackHole; } auto on_ui(const UIContext& ctx) -> void override { Scene& sc = ctx.scene; BlackHoleParams& bh = sc.black_hole; if (ImGui::CollapsingHeader("Camera", ImGuiTreeNodeFlags_DefaultOpen)) { bool ff = sc.is_free_fly(); if (ImGui::RadioButton("Orbital", !ff)) sc.set_free_fly(false); ImGui::SameLine(); if (ImGui::RadioButton("Free-fly", ff)) sc.set_free_fly(true); ImGui::SameLine(); if (ImGui::Button("Reset view")) sc.reset_sim_camera(); ImGui::SliderFloat("FOV", &bh.fov_degrees, 20.0f, 90.0f, "%.0f\xc2\xb0"); ImGui::TextDisabled(ff ? "WASD move | Q/E down-up | Shift boost | drag look" : "Drag to orbit | scroll to zoom"); } if (ImGui::CollapsingHeader("Accretion disk", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SliderFloat("Temperature", &bh.temperature, 2000.0f, 15000.0f, "%.0f K"); ImGui::SliderFloat("Brightness", &bh.brightness, 0.0f, 3.0f, "%.2f"); ImGui::SliderFloat("Inner radius", &bh.disk_inner_rs, 3.0f, 12.0f, "%.1f r_s"); if (bh.disk_outer_rs < bh.disk_inner_rs + 0.5f) bh.disk_outer_rs = bh.disk_inner_rs + 0.5f; ImGui::SliderFloat("Outer radius", &bh.disk_outer_rs, bh.disk_inner_rs + 0.5f, 25.0f, "%.1f r_s"); ImGui::SliderFloat("Turbulence", &bh.turbulence, 0.0f, 2.0f, "%.2f"); ImGui::TextDisabled("Inner edge is the ISCO (3 r_s). Novikov-Thorne profile."); } if (ImGui::CollapsingHeader("Quality")) { ImGui::SliderInt("Integration steps", &bh.quality_steps, 2000, 15000); ImGui::TextDisabled("Deeper lensing at higher cost. Settled frame is 4x supersampled."); } } }; // Export: pick what to render out (not wired up yet) class ExportWorkspace : public Workspace { public: auto name() const -> const char* override { return "Export"; } auto view() const -> View override { return View::None; } auto on_ui(const UIContext& ctx) -> void override { ImGui::TextDisabled("Render the black hole + observables to disk for analysis."); ImGui::Spacing(); if (ImGui::CollapsingHeader("Channels", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Checkbox("Colour (tone-mapped)", &m_color); ImGui::Checkbox("Redshift (g)", &m_redshift); ImGui::Checkbox("Emission temperature", &m_temperature); ImGui::Checkbox("Impact parameter", &m_impact); ImGui::TextDisabled("Redshift & temperature are disk-only; impact is whole-frame (false-colour)."); } if (ImGui::CollapsingHeader("Output", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Combo("Resolution", &m_resolution, "1280 x 720\0" "1920 x 1080\0" "2560 x 1440\0" "3840 x 2160\0"); ImGui::Combo("Format", &m_format, "Display image (PNG)\0" "Raw float image (PFM)\0" "Raw values (CSV)\0"); if (m_format == 0) ImGui::TextDisabled("Tone-mapped colour / false-coloured observables."); else ImGui::TextDisabled("Actual physical values: g, temperature (K), impact (r_s)."); } ImGui::Spacing(); const bool any = m_color || m_redshift || m_temperature || m_impact; ImGui::BeginDisabled(!any); if (ImGui::Button("Export frame", ImVec2(-1.0f, 0.0f))) { static const int dims[][2] = { {1280,720}, {1920,1080}, {2560,1440}, {3840,2160} }; ExportConfig cfg; cfg.color = m_color; cfg.redshift = m_redshift; cfg.temperature = m_temperature; cfg.impact = m_impact; cfg.width = dims[m_resolution][0]; cfg.height = dims[m_resolution][1]; cfg.format = static_cast(m_format); m_written = ctx.actions.export_frame(cfg); m_reported = true; } ImGui::EndDisabled(); if (m_reported) { if (m_written > 0) ImGui::TextColored(ImVec4(0.55f, 0.85f, 0.45f, 1.0f), "Wrote %d PNG(s) to exports/", m_written); else ImGui::TextColored(ImVec4(0.95f, 0.45f, 0.35f, 1.0f), "Export failed (see log)"); } } private: bool m_color = true, m_redshift = false, m_temperature = false, m_impact = false; int m_resolution = 1, m_format = 0; int m_written = 0; bool m_reported = false; }; } UILayer::UILayer() { m_workspaces.push_back(create_scope()); m_workspaces.push_back(create_scope()); m_workspaces.push_back(create_scope()); m_workspaces.push_back(create_scope()); // Open on Simulation so the black hole greets the user on launch. for (int i = 0; i < (int)m_workspaces.size(); ++i) if (std::string(m_workspaces[i]->name()) == "Simulation") { m_landing = i; m_active = i; } } auto UILayer::draw(const UIContext& ctx) -> View { static bool styled = false; if (!styled) { apply_donut_style(); styled = true; } ImGuizmo::BeginFrame(); // gizmos are drawn by the Scene workspace // Full-viewport dock space with a pass-through centre, so the panel docks to // any edge while the render shows through the middle. ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode); ImGui::SetNextWindowSize(ImVec2(360, 620), ImGuiCond_FirstUseEver); ImGui::Begin("Donut"); ImGuiIO& io = ImGui::GetIO(); ImGui::TextDisabled("%s", ctx.device_name.empty() ? "GPU" : ctx.device_name.c_str()); const bool show_fps = SettingsManager::get_show_fps(); const bool show_ms = SettingsManager::get_show_performance_metrics(); if (show_fps) ImGui::Text("%.0f FPS", io.Framerate); if (show_ms) { if (show_fps) ImGui::SameLine(); ImGui::TextDisabled("%.1f ms/frame", io.Framerate > 0 ? 1000.0f / io.Framerate : 0.0f); } ImGui::Spacing(); if (ImGui::BeginTabBar("workspaces")) { for (int i = 0; i < (int)m_workspaces.size(); ++i) { ImGuiTabItemFlags flags = (!m_landed && i == m_landing) ? ImGuiTabItemFlags_SetSelected : 0; if (ImGui::BeginTabItem(m_workspaces[i]->name(), nullptr, flags)) { m_active = i; ImGui::Spacing(); m_workspaces[i]->on_ui(ctx); ImGui::EndTabItem(); } } ImGui::EndTabBar(); m_landed = true; } ImGui::End(); return m_workspaces[m_active]->view(); } }