#include "ui_layer.h" #include "scene/scene.h" #include "core/settings_manager.h" #include "core/hdri_manager.h" #include "rendering/render_api.h" #include #include #include namespace Donut { // One-time ImGui theme: rounded, roomy, dark with a warm accretion-disk accent. static auto apply_donut_style() -> void { ImGuiStyle& s = ImGui::GetStyle(); s.WindowRounding = 7.0f; s.ChildRounding = 5.0f; s.FrameRounding = 4.0f; s.GrabRounding = 4.0f; s.PopupRounding = 4.0f; s.ScrollbarRounding = 5.0f; s.TabRounding = 4.0f; s.WindowPadding = ImVec2(12, 12); s.FramePadding = ImVec2(9, 5); s.ItemSpacing = ImVec2(9, 8); s.ItemInnerSpacing = ImVec2(7, 5); s.WindowBorderSize = 0.0f; s.FrameBorderSize = 0.0f; s.WindowTitleAlign = ImVec2(0.02f, 0.5f); const ImVec4 amber = ImVec4(0.98f, 0.62f, 0.20f, 1.00f); const ImVec4 amberHi = ImVec4(1.00f, 0.73f, 0.36f, 1.00f); ImVec4* c = s.Colors; c[ImGuiCol_WindowBg] = ImVec4(0.07f, 0.08f, 0.10f, 0.97f); c[ImGuiCol_ChildBg] = ImVec4(0.10f, 0.11f, 0.13f, 0.55f); c[ImGuiCol_PopupBg] = ImVec4(0.09f, 0.10f, 0.12f, 0.98f); c[ImGuiCol_TitleBg] = ImVec4(0.09f, 0.10f, 0.12f, 1.00f); c[ImGuiCol_TitleBgActive] = ImVec4(0.13f, 0.14f, 0.17f, 1.00f); c[ImGuiCol_Text] = ImVec4(0.90f, 0.91f, 0.93f, 1.00f); c[ImGuiCol_TextDisabled] = ImVec4(0.48f, 0.50f, 0.54f, 1.00f); c[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.17f, 0.20f, 1.00f); c[ImGuiCol_FrameBgHovered] = ImVec4(0.22f, 0.24f, 0.28f, 1.00f); c[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.28f, 0.33f, 1.00f); c[ImGuiCol_Header] = ImVec4(0.17f, 0.19f, 0.23f, 1.00f); c[ImGuiCol_HeaderHovered] = ImVec4(0.24f, 0.27f, 0.32f, 1.00f); c[ImGuiCol_HeaderActive] = ImVec4(0.28f, 0.31f, 0.37f, 1.00f); c[ImGuiCol_Button] = ImVec4(0.20f, 0.22f, 0.26f, 1.00f); c[ImGuiCol_ButtonHovered] = ImVec4(0.27f, 0.30f, 0.35f, 1.00f); c[ImGuiCol_ButtonActive] = amber; c[ImGuiCol_SliderGrab] = amber; c[ImGuiCol_SliderGrabActive]= amberHi; c[ImGuiCol_CheckMark] = amberHi; c[ImGuiCol_Tab] = ImVec4(0.13f, 0.14f, 0.17f, 1.00f); c[ImGuiCol_TabHovered] = ImVec4(0.28f, 0.31f, 0.37f, 1.00f); c[ImGuiCol_TabActive] = ImVec4(0.22f, 0.24f, 0.28f, 1.00f); c[ImGuiCol_Separator] = ImVec4(0.20f, 0.22f, 0.26f, 1.00f); c[ImGuiCol_ScrollbarGrab] = ImVec4(0.24f, 0.26f, 0.30f, 1.00f); } namespace { // Setup: renderer backend + environment class SetupWorkspace : public Workspace { public: auto name() const -> const char* override { return "Setup"; } auto view() const -> View override { return View::None; } auto on_ui(const UIContext& ctx) -> void override { if (ImGui::CollapsingHeader("Renderer", ImGuiTreeNodeFlags_DefaultOpen)) { auto& s = SettingsManager::get_settings(); const char* apis[] = { "OpenGL", "Vulkan" }; int cur = (s.graphics.render_api == "Vulkan") ? 1 : 0; if (ImGui::Combo("Graphics API", &cur, apis, 2)) { s.graphics.render_api = apis[cur]; SettingsManager::save_settings(); } const char* running = (RendererAPI::get_api() == RendererAPI::API::Vulkan) ? "Vulkan" : "OpenGL"; if (s.graphics.render_api != running) ImGui::TextColored(ImVec4(0.98f, 0.62f, 0.20f, 1.0f), "Restart to apply (%s running)", running); else ImGui::TextDisabled("Active backend: %s", running); } if (ImGui::CollapsingHeader("Environment", ImGuiTreeNodeFlags_DefaultOpen)) { auto& hdri = HDRIManager::get(); std::string preview = hdri.get_hdri_name(ctx.scene.hdri_path); if (ImGui::BeginCombo("Starfield", preview.c_str())) { for (const auto& path : hdri.get_available_hdri()) { bool selected = (path == ctx.scene.hdri_path); if (ImGui::Selectable(hdri.get_hdri_name(path).c_str(), selected)) ctx.scene.hdri_path = path; // RenderPath rebuilds the cubemap next frame if (selected) ImGui::SetItemDefaultFocus(); } ImGui::EndCombo(); } ImGui::TextDisabled("Switching rebuilds the cubemap (brief pause)."); } } }; // Scene: place and edit objects class SceneWorkspace : public Workspace { public: auto name() const -> const char* override { return "Scene"; } auto view() const -> View override { return View::Scene; } auto on_ui(const UIContext& ctx) -> void override { Scene& sc = ctx.scene; ImGui::TextDisabled("Drag to orbit, scroll to zoom. HDRI skybox behind."); auto& objs = sc.objects; if (sc.selected_object >= (int)objs.size()) sc.selected_object = (int)objs.size() - 1; ImGui::Text("Spheres (%d)", (int)objs.size()); if (ImGui::Button("Add") && objs.size() < 64) { SceneObject o; o.position = glm::vec3(((int)objs.size() % 5) * 5.0f - 10.0f, 2.0f, ((int)objs.size() / 5) * 5.0f); o.radius = 1.5f; o.color = glm::vec3(0.35f + 0.12f * (objs.size() % 5), 0.55f, 0.9f - 0.12f * (objs.size() % 4)); objs.push_back(o); sc.selected_object = (int)objs.size() - 1; } ImGui::SameLine(); if (ImGui::Button("Delete") && !objs.empty()) { objs.erase(objs.begin() + sc.selected_object); if (sc.selected_object >= (int)objs.size()) sc.selected_object = (int)objs.size() - 1; } ImGui::BeginChild("obj_list", ImVec2(0, 120), true); for (int i = 0; i < (int)objs.size(); ++i) { std::string label = "Sphere " + std::to_string(i); if (ImGui::Selectable(label.c_str(), sc.selected_object == i)) sc.selected_object = i; } ImGui::EndChild(); if (sc.selected_object >= 0 && sc.selected_object < (int)objs.size()) { SceneObject& o = objs[sc.selected_object]; ImGui::DragFloat3("Position", &o.position.x, 0.1f); ImGui::DragFloat("Radius", &o.radius, 0.05f, 0.1f, 20.0f); ImGui::ColorEdit3("Color", &o.color.x); } } }; // Simulation: camera + accretion disk + quality class SimulationWorkspace : public Workspace { public: auto name() const -> const char* override { return "Simulation"; } auto view() const -> View override { return View::BlackHole; } auto on_ui(const UIContext& ctx) -> void override { Scene& sc = ctx.scene; BlackHoleParams& bh = sc.black_hole; if (ImGui::CollapsingHeader("Camera", ImGuiTreeNodeFlags_DefaultOpen)) { bool ff = sc.is_free_fly(); if (ImGui::RadioButton("Orbital", !ff)) sc.set_free_fly(false); ImGui::SameLine(); if (ImGui::RadioButton("Free-fly", ff)) sc.set_free_fly(true); ImGui::SameLine(); if (ImGui::Button("Reset view")) sc.reset_sim_camera(); ImGui::SliderFloat("FOV", &bh.fov_degrees, 20.0f, 90.0f, "%.0f\xc2\xb0"); ImGui::TextDisabled(ff ? "WASD move | Q/E down-up | Shift boost | drag look" : "Drag to orbit | scroll to zoom"); } if (ImGui::CollapsingHeader("Accretion disk", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SliderFloat("Temperature", &bh.temperature, 2000.0f, 15000.0f, "%.0f K"); ImGui::SliderFloat("Brightness", &bh.brightness, 0.0f, 3.0f, "%.2f"); ImGui::SliderFloat("Inner radius", &bh.disk_inner_rs, 3.0f, 12.0f, "%.1f r_s"); if (bh.disk_outer_rs < bh.disk_inner_rs + 0.5f) bh.disk_outer_rs = bh.disk_inner_rs + 0.5f; ImGui::SliderFloat("Outer radius", &bh.disk_outer_rs, bh.disk_inner_rs + 0.5f, 25.0f, "%.1f r_s"); ImGui::SliderFloat("Turbulence", &bh.turbulence, 0.0f, 2.0f, "%.2f"); ImGui::TextDisabled("Inner edge is the ISCO (3 r_s). Novikov-Thorne profile."); } if (ImGui::CollapsingHeader("Quality")) { ImGui::SliderInt("Integration steps", &bh.quality_steps, 2000, 15000); ImGui::TextDisabled("Deeper lensing at higher cost. Settled frame is 4x supersampled."); } } }; // Export: pick what to render out (not wired up yet) class ExportWorkspace : public Workspace { public: auto name() const -> const char* override { return "Export"; } auto view() const -> View override { return View::None; } auto on_ui(const UIContext&) -> void override { ImGui::TextDisabled("Render observables to disk for analysis."); ImGui::Spacing(); if (ImGui::CollapsingHeader("Channels", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Checkbox("Colour (tonemapped)", &m_color); ImGui::Checkbox("Redshift (g)", &m_redshift); ImGui::Checkbox("Emission temperature", &m_temperature); ImGui::Checkbox("Impact parameter", &m_impact); } if (ImGui::CollapsingHeader("Output", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Combo("Resolution", &m_resolution, "960 x 540\0" "1920 x 1080\0" "3840 x 2160\0"); ImGui::Combo("Format", &m_format, "PNG\0" "EXR (HDR)\0" "CSV (data)\0"); } ImGui::Spacing(); ImGui::BeginDisabled(); ImGui::Button("Export frame", ImVec2(-1.0f, 0.0f)); ImGui::EndDisabled(); ImGui::TextDisabled("Not wired up yet: needs the RHI readback path + G-buffer shader outputs."); } private: bool m_color = true, m_redshift = false, m_temperature = false, m_impact = false; int m_resolution = 1, m_format = 0; }; } UILayer::UILayer() { m_workspaces.push_back(create_scope()); m_workspaces.push_back(create_scope()); m_workspaces.push_back(create_scope()); m_workspaces.push_back(create_scope()); // Open on Simulation so the black hole greets the user on launch. for (int i = 0; i < (int)m_workspaces.size(); ++i) if (std::string(m_workspaces[i]->name()) == "Simulation") { m_landing = i; m_active = i; } } auto UILayer::draw(const UIContext& ctx) -> View { static bool styled = false; if (!styled) { apply_donut_style(); styled = true; } // Full-viewport dock space with a pass-through centre, so the panel docks to // any edge while the render shows through the middle. ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode); ImGui::SetNextWindowSize(ImVec2(360, 620), ImGuiCond_FirstUseEver); ImGui::Begin("Donut"); ImGuiIO& io = ImGui::GetIO(); ImGui::TextDisabled("%s", ctx.device_name.empty() ? "GPU" : ctx.device_name.c_str()); ImGui::Text("%.0f FPS", io.Framerate); ImGui::SameLine(); ImGui::TextDisabled("%.1f ms/frame", io.Framerate > 0 ? 1000.0f / io.Framerate : 0.0f); ImGui::Spacing(); if (ImGui::BeginTabBar("workspaces")) { for (int i = 0; i < (int)m_workspaces.size(); ++i) { ImGuiTabItemFlags flags = (!m_landed && i == m_landing) ? ImGuiTabItemFlags_SetSelected : 0; if (ImGui::BeginTabItem(m_workspaces[i]->name(), nullptr, flags)) { m_active = i; ImGui::Spacing(); m_workspaces[i]->on_ui(ctx); ImGui::EndTabItem(); } } ImGui::EndTabBar(); m_landed = true; } ImGui::End(); return m_workspaces[m_active]->view(); } }