#pragma once namespace Hsdbg { inline constexpr unsigned int ICON_MIN_PH = 0xE000; inline constexpr unsigned int ICON_MAX_PH = 0xEE00; } #define ICON_PH_PLAY "\xEE\x8F\x90" #define ICON_PH_PAUSE "\xEE\x8E\x9E" #define ICON_PH_STOP "\xEE\x91\xAC" #define ICON_PH_STEP_OVER "\xEE\x80\x96" #define ICON_PH_STEP_INTO "\xEE\x81\x9C" #define ICON_PH_STEP_OUT "\xEE\x81\xA6" #define ICON_PH_FOLDER "\xEE\x89\x8A" #define ICON_PH_FOLDER_OPEN "\xEE\x89\x96" #define ICON_PH_FILE "\xEE\x88\xB0" #define ICON_PH_FILE_CODE "\xEE\xA4\x94" #define ICON_PH_CARET_RIGHT "\xEE\x84\xBA" #define ICON_PH_CARET_DOWN "\xEE\x84\xB6" #define ICON_PH_STACK "\xEE\x91\xA6" #define ICON_PH_BUG "\xEE\x97\xB4" #define ICON_PH_SEARCH "\xEE\x8C\x8C" #define ICON_PH_GEAR "\xEE\x89\xB2" #define ICON_PH_CPU "\xEE\x98\x90" #define ICON_PH_LIST "\xEE\x8B\xB0" #define ICON_PH_FUNCTION "\xEE\xAF\xA4" #define ICON_PH_SLIDERS "\xEE\x90\xB4" #define ICON_PH_TERMINAL "\xEE\xAB\xA8" #define ICON_PH_DOT "\xEE\xB3\x9E" #define ICON_PH_CIRCLE "\xEE\x86\x8A" #define ICON_PH_EYE "\xEE\x88\xA0" #define ICON_PH_CUBE "\xEE\x87\x9A" #define ICON_PH_GAUGE "\xEE\x98\xA8" #define ICON_PH_BRANCH "\xEE\x89\xB8" #define ICON_PH_BRACKETS "\xEE\xA1\xA0"