#include "application.h" #include struct Application* application_create(void) { // legit who gives a fuck about validation bro glfwInit(); struct Application* application = (struct Application*) malloc(sizeof(struct Application)); application->game_window = glfwCreateWindow(GAME_WINDOW_WIDTH, GAME_WINDOW_HEIGHT, "I can't see or hear shit", NULL, NULL); application->debug_window = glfwCreateWindow(DEBUG_WINDOW_WIDTH, DEBUG_WINDOW_HEIGHT, "Debug", NULL, application->game_window); return application; } void application_render_game(struct Application* application) { glfwMakeContextCurrent(application->game_window); glClearColor(0.1f, 0.1f, 0.1f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(application->game_window); } void application_render_debug(struct Application* application) { glfwMakeContextCurrent(application->debug_window); glClearColor(1.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(application->debug_window); } void application_update(struct Application* application) { glfwPollEvents(); } void application_run(struct Application* application) { while (!glfwWindowShouldClose(application->game_window) && !glfwWindowShouldClose(application->debug_window)) { application_render_game(application); application_render_debug(application); application_update(application); } } void application_destroy(struct Application* application) { glfwDestroyWindow(application->game_window); glfwDestroyWindow(application->debug_window); glfwTerminate(); free(application); }