// tiny preemptive shitty round robin scheduler const std = @import("std"); const Frame = @import("regs.zig").Frame; const vmm = @import("vmm.zig"); const gdt = @import("gdt.zig"); const bridge = @import("bridge"); const MAX_TASKS = 8; const KSTACK_SIZE = 16 * 1024; const State = enum { free, ready, dead, blocked }; const Task = struct { frame: Frame = std.mem.zeroes(Frame), cr3: u64 = 0, kstack_top: u64 = 0, // tss rsp0 for this task, 0 for the ring 0 kernel task state: State = .free, }; var tasks: [MAX_TASKS]Task = @splat(.{}); var kstacks: [MAX_TASKS][KSTACK_SIZE]u8 align(16) = undefined; var current: usize = 0; var blocked_reader: ?usize = null; var foreground: ?usize = null; var stdin_buf: [64]u8 = undefined; var stdin_head: usize = 0; var stdin_tail: usize = 0; fn stdinPush(byte: u8) void { if (stdin_tail -% stdin_head >= stdin_buf.len) return; stdin_buf[stdin_tail % stdin_buf.len] = byte; stdin_tail +%= 1; } fn stdinPop() ?u8 { if (stdin_head == stdin_tail) return null; const byte = stdin_buf[stdin_head % stdin_buf.len]; stdin_head +%= 1; return byte; } // task 0 = the kernel/event loop running in whatever cr3 boot set up pub fn init(kernel_cr3: u64) void { tasks[0] = .{ .cr3 = kernel_cr3, .state = .ready, .kstack_top = 0 }; current = 0; } pub fn spawn(cr3: u64, entry: u64, ustack: u64, arg: u64, arglen: u64) void { var i: usize = 1; while (i < MAX_TASKS) : (i += 1) { if (tasks[i].state != .free) continue; var f = std.mem.zeroes(Frame); f.rip = entry; f.cs = 0x1b; // user code (0x18) | rpl 3 f.rflags = 0x202; // reserved bit + if=1, so its preemptible f.rsp = ustack; f.ss = 0x23; // user data (0x20) | rpl 3 f.rdi = arg; // _start(arg_ptr, arg_len), the sysv first two args f.rsi = arglen; tasks[i] = .{ .frame = f, .cr3 = cr3, .kstack_top = @intFromPtr(&kstacks[i]) + KSTACK_SIZE, .state = .ready, }; return; } } pub fn procCount() u64 { var count: u64 = 0; var i: usize = 1; while (i < MAX_TASKS) : (i += 1) { if (tasks[i].state == .ready or tasks[i].state == .blocked) count += 1; } return count; } // task table size + per slot state // state is 0 free, 1 ready, 2 dead, 3 blocked pub fn taskMax() u64 { return MAX_TASKS; } pub fn taskState(i: u64) u64 { if (i >= MAX_TASKS) return 0; return @backingInt(tasks[i].state); } var proc_exited_flag: bool = false; // mark the running process dead then sti+hlts pub fn exitCurrent() void { if (current != 0) { tasks[current].state = .dead; proc_exited_flag = true; if (foreground == current) { foreground = null; stdin_head = 0; stdin_tail = 0; } } } pub fn takeProcExited() bool { const e = proc_exited_flag; proc_exited_flag = false; return e; } pub fn readReady() ?u8 { foreground = current; return stdinPop(); } pub fn blockCurrentOnRead(resume_frame: Frame) void { if (current == 0) return; // the kernel task never blocks like this tasks[current].frame = resume_frame; tasks[current].state = .blocked; blocked_reader = current; } pub fn deliverInput(byte: u8) bool { if (blocked_reader) |task| { tasks[task].frame.rax = byte; tasks[task].state = .ready; blocked_reader = null; return true; } if (foreground != null) { stdinPush(byte); return true; } return false; } pub fn tick(frame: *Frame) void { if (bridge.vmBusy()) return; if (tasks[current].state == .dead) { tasks[current].state = .free; } else if (tasks[current].state == .blocked) { // dont clobber it you bitch } else { tasks[current].frame = frame.*; } var next = current; var i = current; var n: usize = 0; while (n < MAX_TASKS) : (n += 1) { i = (i + 1) % MAX_TASKS; if (tasks[i].state == .ready) { next = i; break; } } if (tasks[current].state != .ready and next == current) next = 0; if (next == current) return; current = next; frame.* = tasks[current].frame; vmm.loadPml4(tasks[current].cr3); if (tasks[current].kstack_top != 0) gdt.setKernelStack(tasks[current].kstack_top); }