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| author | hachem <im@hachem.wtf> | 2025-08-13 19:27:26 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-13 19:27:26 +0200 |
| commit | 2d0cb313fbfaefc0a0e247d0d78f3f7276f070ed (patch) | |
| tree | a331ffed3f713f9265ee280fab20f0a7f7833d72 | |
| parent | 616fb227257029c4f7f5c00120afd24c56528517 (diff) | |
[fix]: renamed `assets` -> `Assets`
| -rw-r--r-- | src/Core/Application.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/Core/Application.cpp b/src/Core/Application.cpp index 1736396..3a58001 100644 --- a/src/Core/Application.cpp +++ b/src/Core/Application.cpp @@ -205,8 +205,7 @@ namespace Donut m_IndexBuffer = std::shared_ptr<IndexBuffer>(IndexBuffer::Create(indices, 36)); m_VertexArray->SetIndexBuffer(m_IndexBuffer); - m_Shader = std::shared_ptr<Shader>(Shader::Create("assets/Textured.glsl")); - + m_Shader = std::shared_ptr<Shader>(Shader::Create("Assets/Textured.glsl")); m_Texture = Texture2D::Create(256, 256); uint32_t* pixelData = new uint32_t[256 * 256]; @@ -232,7 +231,7 @@ namespace Donut m_Texture->SetData(pixelData, 256 * 256 * 4); delete[] pixelData; - m_ComputeShader = std::shared_ptr<Shader>(Shader::Create("assets/TextureProcessor.glsl")); + m_ComputeShader = std::shared_ptr<Shader>(Shader::Create("Assets/TextureProcessor.glsl")); if (!m_ComputeShader) { |
