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| author | hachem <im@hachem.wtf> | 2025-08-14 18:21:00 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-14 18:21:00 +0200 |
| commit | bc2d88c799cb3913a5defe4ea9ddea9c56814349 (patch) | |
| tree | ea60d47c5924ba56f6d84de9d7baa38f1710f13a /Assets/Shaders/Basic.glsl | |
| parent | 5265d5f8cacdb8af523e2b2fbfa45f0ef44b9995 (diff) | |
[help]: I am going to throw my computer out a window
Diffstat (limited to 'Assets/Shaders/Basic.glsl')
| -rw-r--r-- | Assets/Shaders/Basic.glsl | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/Assets/Shaders/Basic.glsl b/Assets/Shaders/Basic.glsl deleted file mode 100644 index f6016f7..0000000 --- a/Assets/Shaders/Basic.glsl +++ /dev/null @@ -1,31 +0,0 @@ -#type vertex -#version 330 core - -layout(location = 0) in vec3 a_Position; -layout(location = 1) in vec4 a_Color; - -uniform mat4 u_ViewProjection; -uniform mat4 u_Transform; - -out vec3 v_Position; -out vec4 v_Color; - -void main() -{ - v_Position = a_Position; - v_Color = a_Color; - gl_Position = u_ViewProjection * u_Transform * vec4(a_Position, 1.0); -} - -#type fragment -#version 330 core - -layout(location = 0) out vec4 color; - -in vec3 v_Position; -in vec4 v_Color; - -void main() -{ - color = v_Color; -} |
