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authorhachem <im@hachem.wtf>2025-08-15 03:18:29 +0200
committerhachem <im@hachem.wtf>2025-08-15 03:18:29 +0200
commit4172869e54093eee6e1595ebe0fa55c9fe98aef7 (patch)
tree2004c518688e6db529e437fe3f0120ad0fcc1dd9 /Assets/Shaders/ComputeTextureQuad.glsl
parentbc2d88c799cb3913a5defe4ea9ddea9c56814349 (diff)
[help]: Complete first geodesic 3d raytracing
Diffstat (limited to 'Assets/Shaders/ComputeTextureQuad.glsl')
-rw-r--r--Assets/Shaders/ComputeTextureQuad.glsl27
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/Shaders/ComputeTextureQuad.glsl b/Assets/Shaders/ComputeTextureQuad.glsl
new file mode 100644
index 0000000..1b83f8a
--- /dev/null
+++ b/Assets/Shaders/ComputeTextureQuad.glsl
@@ -0,0 +1,27 @@
+#type vertex
+
+#version 330 core
+layout (location = 0) in vec2 a_Pos;
+layout (location = 1) in vec2 a_TexCoord;
+
+out vec2 v_TexCoord;
+
+void main()
+{
+ gl_Position = vec4(a_Pos, 0.0, 1.0);
+ v_TexCoord = a_TexCoord;
+}
+
+#type fragment
+
+#version 330 core
+
+in vec2 v_TexCoord;
+out vec4 o_FragColor;
+
+uniform sampler2D u_ScreenTexture;
+
+void main()
+{
+ o_FragColor = texture(u_ScreenTexture, v_TexCoord);
+}