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| author | hachem <im@hachem.wtf> | 2025-08-15 03:18:29 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-15 03:18:29 +0200 |
| commit | 4172869e54093eee6e1595ebe0fa55c9fe98aef7 (patch) | |
| tree | 2004c518688e6db529e437fe3f0120ad0fcc1dd9 /Assets/Shaders/ComputeTextureQuad.glsl | |
| parent | bc2d88c799cb3913a5defe4ea9ddea9c56814349 (diff) | |
[help]: Complete first geodesic 3d raytracing
Diffstat (limited to 'Assets/Shaders/ComputeTextureQuad.glsl')
| -rw-r--r-- | Assets/Shaders/ComputeTextureQuad.glsl | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/Assets/Shaders/ComputeTextureQuad.glsl b/Assets/Shaders/ComputeTextureQuad.glsl new file mode 100644 index 0000000..1b83f8a --- /dev/null +++ b/Assets/Shaders/ComputeTextureQuad.glsl @@ -0,0 +1,27 @@ +#type vertex + +#version 330 core +layout (location = 0) in vec2 a_Pos; +layout (location = 1) in vec2 a_TexCoord; + +out vec2 v_TexCoord; + +void main() +{ + gl_Position = vec4(a_Pos, 0.0, 1.0); + v_TexCoord = a_TexCoord; +} + +#type fragment + +#version 330 core + +in vec2 v_TexCoord; +out vec4 o_FragColor; + +uniform sampler2D u_ScreenTexture; + +void main() +{ + o_FragColor = texture(u_ScreenTexture, v_TexCoord); +} |
