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authorhachem <im@hachem.wtf>2025-08-18 05:02:13 +0200
committerhachem <im@hachem.wtf>2025-08-18 05:02:13 +0200
commitd34925777dd4fac709096f1c18b7d886b43c15b2 (patch)
treefac4c30a28784672c701898ff7612dbdfe530d49 /Assets/Shaders/ComputeTextureQuad.glsl
parent1ecaea469e86ef3f5d18122c8b2cc187286e27f7 (diff)
[fix]: improvements, bump to c++20 and fix bugs
Diffstat (limited to 'Assets/Shaders/ComputeTextureQuad.glsl')
-rw-r--r--Assets/Shaders/ComputeTextureQuad.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Shaders/ComputeTextureQuad.glsl b/Assets/Shaders/ComputeTextureQuad.glsl
index b7b76d0..95f433d 100644
--- a/Assets/Shaders/ComputeTextureQuad.glsl
+++ b/Assets/Shaders/ComputeTextureQuad.glsl
@@ -10,7 +10,7 @@ out vec2 v_TexCoord;
void main()
{
gl_Position = vec4(a_Pos, 0.0, 1.0);
- v_TexCoord = a_TexCoord;
+ v_TexCoord = a_TexCoord;
}
#type fragment