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| author | hachem <im@hachem.wtf> | 2025-08-14 18:21:00 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-14 18:21:00 +0200 |
| commit | bc2d88c799cb3913a5defe4ea9ddea9c56814349 (patch) | |
| tree | ea60d47c5924ba56f6d84de9d7baa38f1710f13a /Assets/Shaders/Grid.glsl | |
| parent | 5265d5f8cacdb8af523e2b2fbfa45f0ef44b9995 (diff) | |
[help]: I am going to throw my computer out a window
Diffstat (limited to 'Assets/Shaders/Grid.glsl')
| -rw-r--r-- | Assets/Shaders/Grid.glsl | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/Assets/Shaders/Grid.glsl b/Assets/Shaders/Grid.glsl new file mode 100644 index 0000000..66096c4 --- /dev/null +++ b/Assets/Shaders/Grid.glsl @@ -0,0 +1,19 @@ +#type vertex +#version 330 core +layout (location = 0) in vec3 aPos; + +uniform mat4 viewProj; + +void main() +{ + gl_Position = viewProj * vec4(aPos, 1.0); +} + +#type fragment +#version 330 core +out vec4 FragColor; + +void main() +{ + FragColor = vec4(0.5, 0.5, 0.5, 0.3); +} |
