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authorhachem <im@hachem.wtf>2026-08-20 02:59:35 +0200
committerhachem <im@hachem.wtf>2026-08-20 02:59:35 +0200
commit8791a887624ba6503a8dca1d50bb0b990c2b2b9c (patch)
treed08c9524f675c074036cd5e23cdb1e9820ca4cb2 /Assets/Shaders/Grid.slang
parent5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 (diff)
[chore]: delete dirs
Diffstat (limited to 'Assets/Shaders/Grid.slang')
-rw-r--r--Assets/Shaders/Grid.slang34
1 files changed, 0 insertions, 34 deletions
diff --git a/Assets/Shaders/Grid.slang b/Assets/Shaders/Grid.slang
deleted file mode 100644
index ea7d263..0000000
--- a/Assets/Shaders/Grid.slang
+++ /dev/null
@@ -1,34 +0,0 @@
-uniform float4x4 u_ViewProjection;
-uniform float4x4 u_Transform;
-uniform float u_GridSize;
-
-struct VSInput { float3 position : POSITION; };
-struct VSOutput { float4 position : SV_Position; };
-
-[shader("vertex")]
-VSOutput vertexMain(VSInput input)
-{
- VSOutput output;
- float3 scaledPosition = input.position * (u_GridSize / 50.0);
- output.position = mul(u_ViewProjection, mul(u_Transform, float4(scaledPosition, 1.0)));
- return output;
-}
-
-uniform float3 u_GridColor;
-uniform float u_GridAlpha;
-uniform float3 u_CameraPos;
-
-[shader("fragment")]
-float4 fragmentMain(VSOutput input) : SV_Target
-{
- float dist = length(u_CameraPos);
- float fadeFactor = 1.0 - clamp(dist / 100.0, 0.0, 0.8);
-
- float3 color = u_GridColor;
- float alpha = u_GridAlpha * fadeFactor;
-
- float gridFade = 1.0 - clamp(dist / 50.0, 0.0, 0.9);
- alpha *= gridFade;
-
- return float4(color, alpha);
-}