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| author | hachem <im@hachem.wtf> | 2025-08-15 03:18:29 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-15 03:18:29 +0200 |
| commit | 4172869e54093eee6e1595ebe0fa55c9fe98aef7 (patch) | |
| tree | 2004c518688e6db529e437fe3f0120ad0fcc1dd9 /Assets/Shaders/Quad.glsl | |
| parent | bc2d88c799cb3913a5defe4ea9ddea9c56814349 (diff) | |
[help]: Complete first geodesic 3d raytracing
Diffstat (limited to 'Assets/Shaders/Quad.glsl')
| -rw-r--r-- | Assets/Shaders/Quad.glsl | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/Assets/Shaders/Quad.glsl b/Assets/Shaders/Quad.glsl deleted file mode 100644 index 57693a6..0000000 --- a/Assets/Shaders/Quad.glsl +++ /dev/null @@ -1,25 +0,0 @@ -#type vertex -#version 330 core -layout(location = 0) in vec2 a_Pos; -layout(location = 1) in vec2 a_TexCoord; - -out vec2 v_TexCoord; - -void main() -{ - gl_Position = vec4(a_Pos.xy, 0.0, 1.0); - v_TexCoord = a_TexCoord; -} - -#type fragment -#version 330 core -out vec4 FragColor; - -in vec2 v_TexCoord; - -uniform sampler2D screenTexture; - -void main() -{ - FragColor = texture(screenTexture, v_TexCoord); -} |
