aboutsummaryrefslogtreecommitdiff
path: root/Assets/Shaders/Quad.glsl
diff options
context:
space:
mode:
authorhachem <im@hachem.wtf>2025-08-15 03:18:29 +0200
committerhachem <im@hachem.wtf>2025-08-15 03:18:29 +0200
commit4172869e54093eee6e1595ebe0fa55c9fe98aef7 (patch)
tree2004c518688e6db529e437fe3f0120ad0fcc1dd9 /Assets/Shaders/Quad.glsl
parentbc2d88c799cb3913a5defe4ea9ddea9c56814349 (diff)
[help]: Complete first geodesic 3d raytracing
Diffstat (limited to 'Assets/Shaders/Quad.glsl')
-rw-r--r--Assets/Shaders/Quad.glsl25
1 files changed, 0 insertions, 25 deletions
diff --git a/Assets/Shaders/Quad.glsl b/Assets/Shaders/Quad.glsl
deleted file mode 100644
index 57693a6..0000000
--- a/Assets/Shaders/Quad.glsl
+++ /dev/null
@@ -1,25 +0,0 @@
-#type vertex
-#version 330 core
-layout(location = 0) in vec2 a_Pos;
-layout(location = 1) in vec2 a_TexCoord;
-
-out vec2 v_TexCoord;
-
-void main()
-{
- gl_Position = vec4(a_Pos.xy, 0.0, 1.0);
- v_TexCoord = a_TexCoord;
-}
-
-#type fragment
-#version 330 core
-out vec4 FragColor;
-
-in vec2 v_TexCoord;
-
-uniform sampler2D screenTexture;
-
-void main()
-{
- FragColor = texture(screenTexture, v_TexCoord);
-}