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| author | hachem <im@hachem.wtf> | 2026-08-20 02:59:35 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-20 02:59:35 +0200 |
| commit | 8791a887624ba6503a8dca1d50bb0b990c2b2b9c (patch) | |
| tree | d08c9524f675c074036cd5e23cdb1e9820ca4cb2 /Assets/Shaders/TexturedQuad.slang | |
| parent | 5b361d81dbd2af0d0e99b9eb1adebea76ff05db0 (diff) | |
[chore]: delete dirs
Diffstat (limited to 'Assets/Shaders/TexturedQuad.slang')
| -rw-r--r-- | Assets/Shaders/TexturedQuad.slang | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/Assets/Shaders/TexturedQuad.slang b/Assets/Shaders/TexturedQuad.slang deleted file mode 100644 index 52d46ed..0000000 --- a/Assets/Shaders/TexturedQuad.slang +++ /dev/null @@ -1,28 +0,0 @@ -struct VSInput -{ - float2 position : POSITION; - float2 texCoord : TEXCOORD0; -}; - -struct VSOutput -{ - float4 position : SV_Position; - float2 texCoord : TEXCOORD0; -}; - -[shader("vertex")] -VSOutput vertexMain(VSInput input) -{ - VSOutput output; - output.position = float4(input.position, 0.0, 1.0); - output.texCoord = input.texCoord; - return output; -} - -Sampler2D u_ScreenTexture; - -[shader("fragment")] -float4 fragmentMain(VSOutput input) : SV_Target -{ - return u_ScreenTexture.Sample(input.texCoord); -} |
