diff options
| author | hachem <im@hachem.wtf> | 2025-08-25 11:28:49 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-25 11:28:49 +0200 |
| commit | 86df8b19063f73b7803daaa1e5b21da33ac976ed (patch) | |
| tree | ee274484bd1ca6ba8eba196b70abe9f2958c8c81 /Assets/Shaders | |
| parent | 59b917dcb36c227182da0c55a99acbcf74f7563d (diff) | |
[fix]: QOL improvements
Diffstat (limited to 'Assets/Shaders')
| -rw-r--r-- | Assets/Shaders/EquirectToCubemap.glsl | 30 | ||||
| -rw-r--r-- | Assets/Shaders/Grid.glsl | 41 | ||||
| -rw-r--r-- | Assets/Shaders/TexturedQuad.glsl (renamed from Assets/Shaders/ComputeTextureQuad.glsl) | 0 |
3 files changed, 59 insertions, 12 deletions
diff --git a/Assets/Shaders/EquirectToCubemap.glsl b/Assets/Shaders/EquirectToCubemap.glsl index 2b99c9b..690706f 100644 --- a/Assets/Shaders/EquirectToCubemap.glsl +++ b/Assets/Shaders/EquirectToCubemap.glsl @@ -1,23 +1,29 @@ #type vertex #version 330 core -layout (location = 0) in vec3 aPos; -out vec3 WorldPos; -uniform mat4 projection; -uniform mat4 view; + +layout (location = 0) in vec3 a_Pos; +out vec3 v_WorldPos; + +uniform mat4 u_Projection; +uniform mat4 u_View; + void main() { - WorldPos = aPos; - gl_Position = projection * view * vec4(WorldPos, 1.0); + v_WorldPos = a_Pos; + gl_Position = u_Projection * u_View * vec4(v_WorldPos, 1.0); } #type fragment #version 330 core -out vec4 FragColor; -in vec3 WorldPos; -uniform sampler2D equirectangularMap; + +out vec4 o_FragColor; +in vec3 v_WorldPos; + +uniform sampler2D u_EquirectangularMap; const vec2 invAtan = vec2(0.1591, 0.3183); + vec2 SampleSphericalMap(vec3 v) { vec2 uv = vec2(atan(v.z, v.x), asin(v.y)); @@ -27,7 +33,7 @@ vec2 SampleSphericalMap(vec3 v) } void main() { - vec2 uv = SampleSphericalMap(normalize(WorldPos)); - vec3 color = texture(equirectangularMap, uv).rgb; - FragColor = vec4(color, 1.0); + vec2 uv = SampleSphericalMap(normalize(v_WorldPos)); + vec3 color = texture(u_EquirectangularMap, uv).rgb; + o_FragColor = vec4(color, 1.0); } diff --git a/Assets/Shaders/Grid.glsl b/Assets/Shaders/Grid.glsl new file mode 100644 index 0000000..32c091a --- /dev/null +++ b/Assets/Shaders/Grid.glsl @@ -0,0 +1,41 @@ +#type vertex + +#version 330 core + +layout(location = 0) in vec3 a_Position; + +uniform mat4 u_ViewProjection; +uniform mat4 u_Transform; +uniform float u_GridSize; + +void main() +{ + // Scale the grid based on the grid size uniform + vec3 scaledPosition = a_Position * (u_GridSize / 50.0); + gl_Position = u_ViewProjection * u_Transform * vec4(scaledPosition, 1.0); +} + +#type fragment + +#version 330 core + +uniform vec3 u_GridColor; +uniform float u_GridAlpha; +uniform float u_GridSize; +uniform vec3 u_CameraPos; + +out vec4 o_FragColor; + +void main() +{ + float distance = length(u_CameraPos); + float fadeFactor = 1.0 - clamp(distance / 100.0, 0.0, 0.8); + + vec3 color = u_GridColor; + float alpha = u_GridAlpha * fadeFactor; + + float gridFade = 1.0 - clamp(distance / 50.0, 0.0, 0.9); + alpha *= gridFade; + + o_FragColor = vec4(color, alpha); +} diff --git a/Assets/Shaders/ComputeTextureQuad.glsl b/Assets/Shaders/TexturedQuad.glsl index 95f433d..95f433d 100644 --- a/Assets/Shaders/ComputeTextureQuad.glsl +++ b/Assets/Shaders/TexturedQuad.glsl |
