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authorhachem <im@hachem.wtf>2025-08-14 01:41:19 +0200
committerhachem <im@hachem.wtf>2025-08-14 01:41:19 +0200
commitf949a0aafe9825b8209c3a9d139a7bf5e22a7897 (patch)
tree423b0f8242b156596f2bb9a89fd96a6c099b93d3 /Assets/TextureProcessor.glsl
parent613f99e937e55f73dcec1251fdce4a9fda077a0f (diff)
[add]: Custom UI Font
Diffstat (limited to 'Assets/TextureProcessor.glsl')
-rw-r--r--Assets/TextureProcessor.glsl43
1 files changed, 0 insertions, 43 deletions
diff --git a/Assets/TextureProcessor.glsl b/Assets/TextureProcessor.glsl
deleted file mode 100644
index a234ac8..0000000
--- a/Assets/TextureProcessor.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-#type compute
-#version 430 core
-
-layout(local_size_x = 16, local_size_y = 16) in;
-
-layout(binding = 0) uniform sampler2D u_InputTexture;
-layout(binding = 1, rgba8) uniform image2D u_OutputTexture;
-
-uniform vec2 u_TextureSize;
-uniform float u_Time;
-uniform float u_Brightness;
-uniform float u_Contrast;
-uniform float u_Saturation;
-
-void main()
-{
- ivec2 pixelCoord = ivec2(gl_GlobalInvocationID.xy);
-
- if (pixelCoord.x >= int(u_TextureSize.x) || pixelCoord.y >= int(u_TextureSize.y))
- return;
-
- vec2 texCoord = (vec2(pixelCoord) + 0.5) / u_TextureSize;
- vec4 color = texture(u_InputTexture, texCoord);
-
- float time = u_Time * 2.0f;
- float u = texCoord.x;
- float v = texCoord.y;
-
- float wave = sin(u * 10.0f + time) * cos(v * 10.0f + time * 0.5f);
- wave = (wave + 1.0f) * 0.5f;
-
- vec4 animatedColor = vec4(wave, 1.0f - wave, (u + v) * 0.5f, 1.0f);
- color = mix(color, animatedColor, 0.3f);
-
- color.rgb = (color.rgb - 0.5) * u_Contrast + 0.5 + u_Brightness;
-
- float luminance = dot(color.rgb, vec3(0.299, 0.587, 0.114));
- color.rgb = mix(vec3(luminance), color.rgb, u_Saturation);
-
- color.rgb = clamp(color.rgb, 0.0, 1.0);
-
- imageStore(u_OutputTexture, pixelCoord, color);
-}