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authorhachem <im@hachem.wtf>2026-08-20 02:59:57 +0200
committerhachem <im@hachem.wtf>2026-08-20 02:59:57 +0200
commitb0be47e54943bf45babac5bce6c2f6f0dc5cb4dc (patch)
tree8094e5710e753adbe5189aba206a791dd058e930 /Tools
parentcb404a0a18ad24d68c275fc1fa921a4f0325e578 (diff)
[chore]: delete dirs
Diffstat (limited to 'Tools')
-rwxr-xr-xTools/compile-shaders.sh110
-rwxr-xr-xTools/fetch-slang.sh29
2 files changed, 0 insertions, 139 deletions
diff --git a/Tools/compile-shaders.sh b/Tools/compile-shaders.sh
deleted file mode 100755
index 1f58c2a..0000000
--- a/Tools/compile-shaders.sh
+++ /dev/null
@@ -1,110 +0,0 @@
-#!/usr/bin/env bash
-#
-# Compiles every assets/shaders/*.slang to all backend targets, into
-# assets/shaders/generated/ (gitignored):
-#
-# OpenGL : <name>.glsl - combined "#type" GLSL 4.10 (Slang -> SPIR-V ->
-# SPIRV-Cross), macOS-4.1-core valid, loaded by
-# OpenGLShader.
-# Vulkan : <name>.<entry>.spv - SPIR-V per entry point.
-# Metal : <name>.metal - MSL, whole module.
-#
-# Entry points are auto-discovered from Slang [shader("stage")] attributes.
-# Override tool paths with SLANGC / SPIRV_CROSS.
-set -euo pipefail
-
-ROOT="$(cd "$(dirname "$0")/.." && pwd)"
-SLANGC="${SLANGC:-$ROOT/tools/slang/bin/slangc}"
-SPIRV_CROSS="${SPIRV_CROSS:-$(command -v spirv-cross || echo spirv-cross)}"
-SRC="$ROOT/assets/Shaders"
-OUT="$SRC/generated"
-
-[ -x "$SLANGC" ] || { echo "compile-shaders: slangc not found at $SLANGC (run tools/fetch-slang.sh)"; exit 1; }
-command -v "$SPIRV_CROSS" >/dev/null 2>&1 || { echo "compile-shaders: spirv-cross not found (brew install spirv-cross)"; exit 1; }
-
-mkdir -p "$OUT"
-shopt -s nullglob
-shaders=("$SRC"/*.slang)
-[ ${#shaders[@]} -gt 0 ] || { echo "compile-shaders: no .slang files in $SRC yet"; exit 0; }
-
-# Prints "stage entryName" for each [shader("stage")] entry point in a file.
-entry_points() {
- awk '
- /\[shader\(/ { if (match($0, /"[a-zA-Z]+"/)) { stage = substr($0, RSTART+1, RLENGTH-2); want = 1 } next }
- want && $0 ~ /^[ \t]*\[/ { next } # skip further attributes
- want && /\(/ {
- sig = $0; sub(/\(.*/, "", sig)
- n = split(sig, t, /[ \t*&]+/); name = t[n]
- if (name != "") print stage, name
- want = 0
- }
- ' "$1"
-}
-
-fail=0
-for f in "${shaders[@]}"; do
- name="$(basename "$f" .slang)"
- echo "== $name.slang =="
-
- # Metal: whole module.
- if "$SLANGC" "$f" -target metal -o "$OUT/$name.metal" 2>"$OUT/.err"; then
- echo " metal -> $name.metal"
- else echo " metal FAILED:"; sed 's/^/ /' "$OUT/.err"; fail=1; fi
-
- # OpenGL + Vulkan: per entry point. Shaders that declare a ConstantBuffer keep
- # real UBO blocks (the Engine binds them by name); the rest have Slang's
- # $Globals flattened to loose uniforms so per-draw glUniform* calls still work.
- if grep -q 'ConstantBuffer<' "$f"; then ubo=1; else ubo=0; fi
- combined="$OUT/$name.glsl"; : > "$combined"
- while read -r stage entry; do
- [ -z "${stage:-}" ] && continue
- spv="$OUT/$name.$entry.spv"
-
- if ! "$SLANGC" "$f" -target spirv -entry "$entry" -stage "$stage" -o "$spv" 2>"$OUT/.err"; then
- echo " spirv FAILED ($entry):"; sed 's/^/ /' "$OUT/.err"; fail=1; continue
- fi
- echo " spirv -> $name.$entry.spv ($stage)"
-
- # SPIR-V -> classic GLSL 4.10 (combined samplers, no binding layouts).
- xcopts="--version 410 --no-es --no-420pack-extension"
- [ "$ubo" = 0 ] && xcopts="$xcopts --glsl-emit-ubo-as-plain-uniforms"
-
- if "$SPIRV_CROSS" $xcopts "$spv" --output "$OUT/.stage.glsl" 2>"$OUT/.err"; then
- if [ "$ubo" = 1 ]; then
- # Real UBOs: strip SPIRV-Cross's "_std140" block-name suffix so the block
- # names match glGetUniformBlockIndex("Camera") etc. in the Engine.
- perl -i -pe 's/_std140//g' "$OUT/.stage.glsl"
- else
- # Flatten "struct S {..}; uniform S inst;" into loose "uniform TYPE NAME;"
- # and strip the "inst." prefix, so uniforms keep their original names and
- # the existing C++ SetMat4("u_X") / SetFloat("u_Y") calls work unchanged.
- perl -0777 -i -pe '
- while (/struct\s+(\w+)\s*\{(.*?)\}\s*;\s*uniform\s+\1\s+(\w+)\s*;/s) {
- my ($s,$body,$inst)=($1,$2,$3); my @u;
- while ($body =~ /([A-Za-z_]\w*)\s+([A-Za-z_]\w*(?:\[\d+\])?)\s*;/g) { push @u,"uniform $1 $2;"; }
- my $loose=join("\n",@u);
- s/struct\s+\Q$s\E\s*\{.*?\}\s*;\s*uniform\s+\Q$s\E\s+\Q$inst\E\s*;/$loose/s;
- s/\b\Q$inst\E\.//g;
- }
- ' "$OUT/.stage.glsl"
- fi
- # SPIRV-Cross names inter-stage varyings per stage and relies on explicit
- # locations, but macOS's GL linker matches varyings by NAME. Rename each
- # varying to a location-canonical name (_v<loc>) so stages agree: rename
- # `out` in vertex stages and `in` in fragment stages (never attributes).
- case "$stage" in vertex) vdir=out ;; fragment) vdir=in ;; *) vdir="" ;; esac
- if [ -n "$vdir" ]; then
- DIR="$vdir" perl -0777 -i -pe '
- my $d=$ENV{DIR}; my %m;
- while (/layout\(location = (\d+)\)\s+\Q$d\E\s+\w+\s+(\w+)\s*;/g) { $m{$2}="_v$1"; }
- for my $n (keys %m) { s/\b\Q$n\E\b/$m{$n}/g; }
- ' "$OUT/.stage.glsl"
- fi
- { echo "#type $stage"; cat "$OUT/.stage.glsl"; echo; } >> "$combined"
- echo " glsl -> $name.glsl (#type $stage)"
- else echo " glsl FAILED ($entry):"; sed 's/^/ /' "$OUT/.err"; fail=1; fi
- done < <(entry_points "$f")
-done
-
-rm -f "$OUT/.err" "$OUT/.stage.glsl"
-exit $fail
diff --git a/Tools/fetch-slang.sh b/Tools/fetch-slang.sh
deleted file mode 100755
index 5229bf7..0000000
--- a/Tools/fetch-slang.sh
+++ /dev/null
@@ -1,29 +0,0 @@
-#!/usr/bin/env bash
-#
-# Fetches the Slang shader-compiler toolchain into tools/slang (gitignored).
-# Slang is the single shader-authoring language for Donut; slangc cross-compiles
-# each assets/shaders/*.slang to GLSL (OpenGL), SPIR-V (Vulkan), and MSL (Metal).
-#
-# Re-run to (re)install. Pin the version here so builds are reproducible.
-set -euo pipefail
-
-VERSION="2026.14.1"
-ROOT="$(cd "$(dirname "$0")/.." && pwd)"
-DEST="$ROOT/tools/slang"
-
-case "$(uname -s)-$(uname -m)" in
- Darwin-arm64|Darwin-aarch64) ASSET="macos-aarch64" ;;
- Darwin-x86_64) ASSET="macos-x86_64" ;;
- Linux-x86_64) ASSET="linux-x86_64" ;;
- Linux-aarch64|Linux-arm64) ASSET="linux-aarch64" ;;
- *) echo "fetch-slang: unsupported platform $(uname -s)-$(uname -m)"; exit 1 ;;
-esac
-
-URL="https://github.com/shader-slang/slang/releases/download/v${VERSION}/slang-${VERSION}-${ASSET}.tar.gz"
-
-echo "fetch-slang: downloading Slang ${VERSION} (${ASSET})..."
-rm -rf "$DEST"
-mkdir -p "$DEST"
-curl -fsSL "$URL" | tar -xz -C "$DEST"
-
-"$DEST/bin/slangc" -v >/dev/null 2>&1 && echo "fetch-slang: installed to $DEST (slangc $("$DEST/bin/slangc" -v))"