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| author | hachem <im@hachem.wtf> | 2025-08-13 19:32:08 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-13 19:32:08 +0200 |
| commit | 6afeab30f84bc19fc4fc3dd842e7b093d4c5a9fa (patch) | |
| tree | 0d4c4bfe019487aa6288fb8d5731e251016a3911 /assets/Textured.glsl | |
| parent | 2d0cb313fbfaefc0a0e247d0d78f3f7276f070ed (diff) | |
[fix]: Rename `assets` -> `Assets`
Diffstat (limited to 'assets/Textured.glsl')
| -rw-r--r-- | assets/Textured.glsl | 41 |
1 files changed, 0 insertions, 41 deletions
diff --git a/assets/Textured.glsl b/assets/Textured.glsl deleted file mode 100644 index ad135fe..0000000 --- a/assets/Textured.glsl +++ /dev/null @@ -1,41 +0,0 @@ -#type vertex -#version 330 core - -layout(location = 0) in vec3 a_Position; -layout(location = 1) in vec4 a_Color; -layout(location = 2) in vec2 a_TexCoord; - -uniform mat4 u_ViewProjection; -uniform mat4 u_Transform; - -out vec3 v_Position; -out vec4 v_Color; -out vec2 v_TexCoord; - -void main() -{ - v_Position = a_Position; - v_Color = a_Color; - v_TexCoord = a_TexCoord; - gl_Position = u_ViewProjection * u_Transform * vec4(a_Position, 1.0); -} - -#type fragment -#version 330 core - -layout(location = 0) out vec4 color; - -in vec3 v_Position; -in vec4 v_Color; -in vec2 v_TexCoord; - -uniform sampler2D u_Texture; - -void main() -{ - vec4 texColor = texture(u_Texture, v_TexCoord); - if (texColor.rgb == vec3(0.0)) - color = v_Color; - else - color = v_Color * texColor; -} |
