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authorhachem <im@hachem.wtf>2026-08-23 17:21:37 +0200
committerhachem <im@hachem.wtf>2026-08-23 17:21:37 +0200
commit3fd33ecff7472e4d6fc9e6b3905f56982e497ef2 (patch)
tree66e5812f1a18b926e88a0dd549fe14e7c7327165 /assets/shaders/Grid.slang
parente3aa33fc9a99d8b817bda42a567a4c347e18ab32 (diff)
[feat]: complete RHI api
Diffstat (limited to 'assets/shaders/Grid.slang')
-rw-r--r--assets/shaders/Grid.slang34
1 files changed, 0 insertions, 34 deletions
diff --git a/assets/shaders/Grid.slang b/assets/shaders/Grid.slang
deleted file mode 100644
index ea7d263..0000000
--- a/assets/shaders/Grid.slang
+++ /dev/null
@@ -1,34 +0,0 @@
-uniform float4x4 u_ViewProjection;
-uniform float4x4 u_Transform;
-uniform float u_GridSize;
-
-struct VSInput { float3 position : POSITION; };
-struct VSOutput { float4 position : SV_Position; };
-
-[shader("vertex")]
-VSOutput vertexMain(VSInput input)
-{
- VSOutput output;
- float3 scaledPosition = input.position * (u_GridSize / 50.0);
- output.position = mul(u_ViewProjection, mul(u_Transform, float4(scaledPosition, 1.0)));
- return output;
-}
-
-uniform float3 u_GridColor;
-uniform float u_GridAlpha;
-uniform float3 u_CameraPos;
-
-[shader("fragment")]
-float4 fragmentMain(VSOutput input) : SV_Target
-{
- float dist = length(u_CameraPos);
- float fadeFactor = 1.0 - clamp(dist / 100.0, 0.0, 0.8);
-
- float3 color = u_GridColor;
- float alpha = u_GridAlpha * fadeFactor;
-
- float gridFade = 1.0 - clamp(dist / 50.0, 0.0, 0.9);
- alpha *= gridFade;
-
- return float4(color, alpha);
-}