diff options
| author | hachem <im@hachem.wtf> | 2026-08-23 17:21:37 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 17:21:37 +0200 |
| commit | 3fd33ecff7472e4d6fc9e6b3905f56982e497ef2 (patch) | |
| tree | 66e5812f1a18b926e88a0dd549fe14e7c7327165 /assets/shaders/Grid.slang | |
| parent | e3aa33fc9a99d8b817bda42a567a4c347e18ab32 (diff) | |
[feat]: complete RHI api
Diffstat (limited to 'assets/shaders/Grid.slang')
| -rw-r--r-- | assets/shaders/Grid.slang | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/assets/shaders/Grid.slang b/assets/shaders/Grid.slang deleted file mode 100644 index ea7d263..0000000 --- a/assets/shaders/Grid.slang +++ /dev/null @@ -1,34 +0,0 @@ -uniform float4x4 u_ViewProjection; -uniform float4x4 u_Transform; -uniform float u_GridSize; - -struct VSInput { float3 position : POSITION; }; -struct VSOutput { float4 position : SV_Position; }; - -[shader("vertex")] -VSOutput vertexMain(VSInput input) -{ - VSOutput output; - float3 scaledPosition = input.position * (u_GridSize / 50.0); - output.position = mul(u_ViewProjection, mul(u_Transform, float4(scaledPosition, 1.0))); - return output; -} - -uniform float3 u_GridColor; -uniform float u_GridAlpha; -uniform float3 u_CameraPos; - -[shader("fragment")] -float4 fragmentMain(VSOutput input) : SV_Target -{ - float dist = length(u_CameraPos); - float fadeFactor = 1.0 - clamp(dist / 100.0, 0.0, 0.8); - - float3 color = u_GridColor; - float alpha = u_GridAlpha * fadeFactor; - - float gridFade = 1.0 - clamp(dist / 50.0, 0.0, 0.9); - alpha *= gridFade; - - return float4(color, alpha); -} |
