diff options
| author | hachem <im@hachem.wtf> | 2026-08-23 17:21:37 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 17:21:37 +0200 |
| commit | 3fd33ecff7472e4d6fc9e6b3905f56982e497ef2 (patch) | |
| tree | 66e5812f1a18b926e88a0dd549fe14e7c7327165 /assets/shaders/Skybox.slang | |
| parent | e3aa33fc9a99d8b817bda42a567a4c347e18ab32 (diff) | |
[feat]: complete RHI api
Diffstat (limited to 'assets/shaders/Skybox.slang')
| -rw-r--r-- | assets/shaders/Skybox.slang | 23 |
1 files changed, 0 insertions, 23 deletions
diff --git a/assets/shaders/Skybox.slang b/assets/shaders/Skybox.slang deleted file mode 100644 index 6ba81bc..0000000 --- a/assets/shaders/Skybox.slang +++ /dev/null @@ -1,23 +0,0 @@ -uniform float4x4 u_Projection; -uniform float4x4 u_View; - -struct VSInput { float3 position : POSITION; }; -struct VSOutput { float4 position : SV_Position; float3 texCoords : TEXCOORD0; }; - -[shader("vertex")] -VSOutput vertexMain(VSInput input) -{ - VSOutput output; - output.texCoords = input.position; - float4 pos = mul(u_Projection, mul(u_View, float4(input.position, 1.0))); - output.position = pos.xyww; // force depth = 1 so the skybox stays behind everything - return output; -} - -SamplerCube u_Skybox; - -[shader("fragment")] -float4 fragmentMain(VSOutput input) : SV_Target -{ - return u_Skybox.Sample(input.texCoords); -} |
