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authorhachem <im@hachem.wtf>2026-08-23 17:21:37 +0200
committerhachem <im@hachem.wtf>2026-08-23 17:21:37 +0200
commit3fd33ecff7472e4d6fc9e6b3905f56982e497ef2 (patch)
tree66e5812f1a18b926e88a0dd549fe14e7c7327165 /assets/shaders/Skybox.slang
parente3aa33fc9a99d8b817bda42a567a4c347e18ab32 (diff)
[feat]: complete RHI api
Diffstat (limited to 'assets/shaders/Skybox.slang')
-rw-r--r--assets/shaders/Skybox.slang23
1 files changed, 0 insertions, 23 deletions
diff --git a/assets/shaders/Skybox.slang b/assets/shaders/Skybox.slang
deleted file mode 100644
index 6ba81bc..0000000
--- a/assets/shaders/Skybox.slang
+++ /dev/null
@@ -1,23 +0,0 @@
-uniform float4x4 u_Projection;
-uniform float4x4 u_View;
-
-struct VSInput { float3 position : POSITION; };
-struct VSOutput { float4 position : SV_Position; float3 texCoords : TEXCOORD0; };
-
-[shader("vertex")]
-VSOutput vertexMain(VSInput input)
-{
- VSOutput output;
- output.texCoords = input.position;
- float4 pos = mul(u_Projection, mul(u_View, float4(input.position, 1.0)));
- output.position = pos.xyww; // force depth = 1 so the skybox stays behind everything
- return output;
-}
-
-SamplerCube u_Skybox;
-
-[shader("fragment")]
-float4 fragmentMain(VSOutput input) : SV_Target
-{
- return u_Skybox.Sample(input.texCoords);
-}