diff options
| author | hachem <im@hachem.wtf> | 2026-08-23 17:21:37 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-23 17:21:37 +0200 |
| commit | 3fd33ecff7472e4d6fc9e6b3905f56982e497ef2 (patch) | |
| tree | 66e5812f1a18b926e88a0dd549fe14e7c7327165 /assets/shaders/TexturedQuad.slang | |
| parent | e3aa33fc9a99d8b817bda42a567a4c347e18ab32 (diff) | |
[feat]: complete RHI api
Diffstat (limited to 'assets/shaders/TexturedQuad.slang')
| -rw-r--r-- | assets/shaders/TexturedQuad.slang | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/assets/shaders/TexturedQuad.slang b/assets/shaders/TexturedQuad.slang deleted file mode 100644 index 52d46ed..0000000 --- a/assets/shaders/TexturedQuad.slang +++ /dev/null @@ -1,28 +0,0 @@ -struct VSInput -{ - float2 position : POSITION; - float2 texCoord : TEXCOORD0; -}; - -struct VSOutput -{ - float4 position : SV_Position; - float2 texCoord : TEXCOORD0; -}; - -[shader("vertex")] -VSOutput vertexMain(VSInput input) -{ - VSOutput output; - output.position = float4(input.position, 0.0, 1.0); - output.texCoord = input.texCoord; - return output; -} - -Sampler2D u_ScreenTexture; - -[shader("fragment")] -float4 fragmentMain(VSOutput input) : SV_Target -{ - return u_ScreenTexture.Sample(input.texCoord); -} |
