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authorhachem <im@hachem.wtf>2025-08-18 05:02:13 +0200
committerhachem <im@hachem.wtf>2025-08-18 05:02:13 +0200
commit0c77bdb5a48343005dfdf1509d004b36022efb32 (patch)
tree6bc9df4e16037eb557e5a3ce6d0dce4b3323cd48 /assets/shaders/compute_texture_quad.glsl
parentd65233be9433a01c54e959aea72e87ff2e385937 (diff)
fix: improvements, bump to C++20 and fix bugs
Diffstat (limited to 'assets/shaders/compute_texture_quad.glsl')
-rw-r--r--assets/shaders/compute_texture_quad.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/shaders/compute_texture_quad.glsl b/assets/shaders/compute_texture_quad.glsl
index b7b76d0..95f433d 100644
--- a/assets/shaders/compute_texture_quad.glsl
+++ b/assets/shaders/compute_texture_quad.glsl
@@ -10,7 +10,7 @@ out vec2 v_TexCoord;
void main()
{
gl_Position = vec4(a_Pos, 0.0, 1.0);
- v_TexCoord = a_TexCoord;
+ v_TexCoord = a_TexCoord;
}
#type fragment