diff options
| author | hachem <im@hachem.wtf> | 2025-08-18 05:02:13 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2025-08-18 05:02:13 +0200 |
| commit | 0c77bdb5a48343005dfdf1509d004b36022efb32 (patch) | |
| tree | 6bc9df4e16037eb557e5a3ce6d0dce4b3323cd48 /assets/shaders/compute_texture_quad.glsl | |
| parent | d65233be9433a01c54e959aea72e87ff2e385937 (diff) | |
fix: improvements, bump to C++20 and fix bugs
Diffstat (limited to 'assets/shaders/compute_texture_quad.glsl')
| -rw-r--r-- | assets/shaders/compute_texture_quad.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/shaders/compute_texture_quad.glsl b/assets/shaders/compute_texture_quad.glsl index b7b76d0..95f433d 100644 --- a/assets/shaders/compute_texture_quad.glsl +++ b/assets/shaders/compute_texture_quad.glsl @@ -10,7 +10,7 @@ out vec2 v_TexCoord; void main() { gl_Position = vec4(a_Pos, 0.0, 1.0); - v_TexCoord = a_TexCoord; + v_TexCoord = a_TexCoord; } #type fragment |
