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authorhachem <im@hachem.wtf>2025-08-22 12:24:05 +0200
committerhachem <im@hachem.wtf>2025-08-22 12:24:05 +0200
commit2c8002d30f291cba832a5750212009d48238c308 (patch)
tree4aafc468441b3e32c267040830b8e0b5af859faf /assets/shaders/equirect_to_cubemap.glsl
parentb9de06951631d9969c52c6ed95de17a6d8aad121 (diff)
feat: add HDRI
Diffstat (limited to 'assets/shaders/equirect_to_cubemap.glsl')
-rw-r--r--assets/shaders/equirect_to_cubemap.glsl33
1 files changed, 33 insertions, 0 deletions
diff --git a/assets/shaders/equirect_to_cubemap.glsl b/assets/shaders/equirect_to_cubemap.glsl
new file mode 100644
index 0000000..2b99c9b
--- /dev/null
+++ b/assets/shaders/equirect_to_cubemap.glsl
@@ -0,0 +1,33 @@
+#type vertex
+
+#version 330 core
+layout (location = 0) in vec3 aPos;
+out vec3 WorldPos;
+uniform mat4 projection;
+uniform mat4 view;
+void main()
+{
+ WorldPos = aPos;
+ gl_Position = projection * view * vec4(WorldPos, 1.0);
+}
+
+#type fragment
+
+#version 330 core
+out vec4 FragColor;
+in vec3 WorldPos;
+uniform sampler2D equirectangularMap;
+const vec2 invAtan = vec2(0.1591, 0.3183);
+vec2 SampleSphericalMap(vec3 v)
+{
+ vec2 uv = vec2(atan(v.z, v.x), asin(v.y));
+ uv *= invAtan;
+ uv += 0.5;
+ return uv;
+}
+void main()
+{
+ vec2 uv = SampleSphericalMap(normalize(WorldPos));
+ vec3 color = texture(equirectangularMap, uv).rgb;
+ FragColor = vec4(color, 1.0);
+}