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authorhachem <im@hachem.wtf>2026-09-22 06:52:22 +0200
committerhachem <im@hachem.wtf>2026-09-22 06:52:22 +0200
commit0b2f3a21187bf4f6cd45c8262138469ed11c03d1 (patch)
tree3763aee9a3547f1dbf83385bc86303afa7f81476 /assets/shaders/generated/equirect_to_cubemap.glsl
parent32ee3d9f57b37723ee97c3b798be6968f98df1b1 (diff)
chore: commit the generated shaders
Diffstat (limited to 'assets/shaders/generated/equirect_to_cubemap.glsl')
-rw-r--r--assets/shaders/generated/equirect_to_cubemap.glsl33
1 files changed, 33 insertions, 0 deletions
diff --git a/assets/shaders/generated/equirect_to_cubemap.glsl b/assets/shaders/generated/equirect_to_cubemap.glsl
new file mode 100644
index 0000000..7e1d521
--- /dev/null
+++ b/assets/shaders/generated/equirect_to_cubemap.glsl
@@ -0,0 +1,33 @@
+#type vertex
+#version 410
+
+uniform mat4 u_projection;
+uniform mat4 u_view;
+
+layout(location = 0) in vec3 input_position;
+layout(location = 0) out vec3 _v0;
+
+mat4 spvWorkaroundRowMajor(mat4 wrap) { return wrap; }
+
+void main()
+{
+ gl_Position = (vec4(input_position, 1.0) * spvWorkaroundRowMajor(u_view)) * spvWorkaroundRowMajor(u_projection);
+ _v0 = input_position;
+}
+
+
+#type fragment
+#version 410
+
+uniform sampler2D u_EquirectangularMap;
+
+layout(location = 0) in vec3 _v0;
+layout(location = 0) out vec4 entryPointParam_fragmentMain;
+
+void main()
+{
+ vec3 _10 = normalize(_v0);
+ entryPointParam_fragmentMain = vec4(texture(u_EquirectangularMap, (vec2(atan(_10.z, _10.x), asin(_10.y)) * vec2(0.159099996089935302734375, 0.3183000087738037109375)) + vec2(0.5)).xyz, 1.0);
+}
+
+