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| author | hachem <im@hachem.wtf> | 2026-09-22 06:52:22 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-09-22 06:52:22 +0200 |
| commit | 0b2f3a21187bf4f6cd45c8262138469ed11c03d1 (patch) | |
| tree | 3763aee9a3547f1dbf83385bc86303afa7f81476 /assets/shaders/generated/textured_quad.glsl | |
| parent | 32ee3d9f57b37723ee97c3b798be6968f98df1b1 (diff) | |
chore: commit the generated shaders
Diffstat (limited to 'assets/shaders/generated/textured_quad.glsl')
| -rw-r--r-- | assets/shaders/generated/textured_quad.glsl | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/assets/shaders/generated/textured_quad.glsl b/assets/shaders/generated/textured_quad.glsl new file mode 100644 index 0000000..a342b86 --- /dev/null +++ b/assets/shaders/generated/textured_quad.glsl @@ -0,0 +1,28 @@ +#type vertex +#version 410 + +layout(location = 0) in vec2 input_position; +layout(location = 1) in vec2 input_texCoord; +layout(location = 0) out vec2 _v0; + +void main() +{ + gl_Position = vec4(input_position, 0.0, 1.0); + _v0 = input_texCoord; +} + + +#type fragment +#version 410 + +uniform sampler2D u_ScreenTexture; + +layout(location = 0) in vec2 _v0; +layout(location = 0) out vec4 entryPointParam_fragmentMain; + +void main() +{ + entryPointParam_fragmentMain = texture(u_ScreenTexture, _v0); +} + + |
