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authorhachem <im@hachem.wtf>2026-08-23 16:19:19 +0200
committerhachem <im@hachem.wtf>2026-08-23 16:19:19 +0200
commit0ee2712029f53175552d459f908b163ad61de197 (patch)
treea58bc213d91acb8b42aec0b19cd678e63bb3ecd4 /assets/shaders/grid.slang
parent380b4d5d5a3e66d89ca7b3b1601bb23e5a01bf7b (diff)
feat: RHI interface with shared scene and black hole renderers
Diffstat (limited to 'assets/shaders/grid.slang')
-rw-r--r--assets/shaders/grid.slang27
1 files changed, 15 insertions, 12 deletions
diff --git a/assets/shaders/grid.slang b/assets/shaders/grid.slang
index ea7d263..d90799e 100644
--- a/assets/shaders/grid.slang
+++ b/assets/shaders/grid.slang
@@ -1,6 +1,13 @@
-uniform float4x4 u_ViewProjection;
-uniform float4x4 u_Transform;
-uniform float u_GridSize;
+struct GridU
+{
+ float4x4 u_ViewProjection;
+ float4x4 u_Transform;
+ float u_GridSize;
+ float3 u_GridColor;
+ float u_GridAlpha;
+ float3 u_CameraPos;
+};
+ConstantBuffer<GridU> gu;
struct VSInput { float3 position : POSITION; };
struct VSOutput { float4 position : SV_Position; };
@@ -9,23 +16,19 @@ struct VSOutput { float4 position : SV_Position; };
VSOutput vertexMain(VSInput input)
{
VSOutput output;
- float3 scaledPosition = input.position * (u_GridSize / 50.0);
- output.position = mul(u_ViewProjection, mul(u_Transform, float4(scaledPosition, 1.0)));
+ float3 scaledPosition = input.position * (gu.u_GridSize / 50.0);
+ output.position = mul(gu.u_ViewProjection, mul(gu.u_Transform, float4(scaledPosition, 1.0)));
return output;
}
-uniform float3 u_GridColor;
-uniform float u_GridAlpha;
-uniform float3 u_CameraPos;
-
[shader("fragment")]
float4 fragmentMain(VSOutput input) : SV_Target
{
- float dist = length(u_CameraPos);
+ float dist = length(gu.u_CameraPos);
float fadeFactor = 1.0 - clamp(dist / 100.0, 0.0, 0.8);
- float3 color = u_GridColor;
- float alpha = u_GridAlpha * fadeFactor;
+ float3 color = gu.u_GridColor;
+ float alpha = gu.u_GridAlpha * fadeFactor;
float gridFade = 1.0 - clamp(dist / 50.0, 0.0, 0.9);
alpha *= gridFade;