diff options
| author | hachem <im@hachem.wtf> | 2026-08-19 01:46:58 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-19 01:46:58 +0200 |
| commit | 33babcfbb3b5721c2f355d01da2064ed8f9b7a52 (patch) | |
| tree | 568126b3da42299f40983d47f586d495f0f5cb54 /assets/shaders/grid.slang | |
| parent | 643e27c962745850f1632e014168f836eeab740d (diff) | |
feat: port the shaders from GLSL to Slang
Diffstat (limited to 'assets/shaders/grid.slang')
| -rw-r--r-- | assets/shaders/grid.slang | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/assets/shaders/grid.slang b/assets/shaders/grid.slang new file mode 100644 index 0000000..ea7d263 --- /dev/null +++ b/assets/shaders/grid.slang @@ -0,0 +1,34 @@ +uniform float4x4 u_ViewProjection; +uniform float4x4 u_Transform; +uniform float u_GridSize; + +struct VSInput { float3 position : POSITION; }; +struct VSOutput { float4 position : SV_Position; }; + +[shader("vertex")] +VSOutput vertexMain(VSInput input) +{ + VSOutput output; + float3 scaledPosition = input.position * (u_GridSize / 50.0); + output.position = mul(u_ViewProjection, mul(u_Transform, float4(scaledPosition, 1.0))); + return output; +} + +uniform float3 u_GridColor; +uniform float u_GridAlpha; +uniform float3 u_CameraPos; + +[shader("fragment")] +float4 fragmentMain(VSOutput input) : SV_Target +{ + float dist = length(u_CameraPos); + float fadeFactor = 1.0 - clamp(dist / 100.0, 0.0, 0.8); + + float3 color = u_GridColor; + float alpha = u_GridAlpha * fadeFactor; + + float gridFade = 1.0 - clamp(dist / 50.0, 0.0, 0.9); + alpha *= gridFade; + + return float4(color, alpha); +} |
