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| author | hachem <im@hachem.wtf> | 2026-08-24 18:28:39 +0200 |
|---|---|---|
| committer | hachem <im@hachem.wtf> | 2026-08-24 18:28:39 +0200 |
| commit | a34c49f103c8950a57687ea3d866c244d95b4414 (patch) | |
| tree | ff268f4a7f52769a252443d6f2822c9814e3bb1c /assets/shaders/grid.slang | |
| parent | 06398a7a176e123506de6e8851866a8bec0b3427 (diff) | |
[docs]: added a few comments cause i wont be able to read this in a week's time
Diffstat (limited to 'assets/shaders/grid.slang')
| -rw-r--r-- | assets/shaders/grid.slang | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/assets/shaders/grid.slang b/assets/shaders/grid.slang index 8dc4362..13aa349 100644 --- a/assets/shaders/grid.slang +++ b/assets/shaders/grid.slang @@ -1,4 +1,4 @@ -// Reference grid on the XZ plane. Uniforms live in a ConstantBuffer (UBO) so both +// reference grid on the XZ plane. uniforms live in a ConstantBuffer (UBO) so both // backends drive it through the same RHI path (bind a uniform buffer at binding 0). struct Grid { |
